<p class=“MsoNoSpacing”><span lang=“EN-US”>Just picked up SFXT few days ago with Bryan/Paul.</span><span lang=“EN-US”><o:p></o:p></span></p>
<p class=“MsoNoSpacing”><span lang=“EN-US”>These are some things I have picked up with him while
playing ranked:<br>
<br>
As for <b><u>combo’s</u></b>, I’ll list
them without naming the strings, I’ll just put them with ( ) as strings.<o:p></o:p></span></p>
<p class=“MsoNoSpacing”><span lang=“EN-US”>His damage is only good when u use EX.<br>
<br>
<b><u>Combo’s on point blank:<o:p></o:p></u></b></span></p>
<p class=“MsoNoSpacing”><span lang=“EN-US”>(St.lp – St.mp – St.lp) xx srk.HP + PP, sweep<o:p></o:p></span></p>
<p class=“MsoNoSpacing”><span lang=“EN-US”>(St.lp – St.mp – St.lp) xx qcb LP x3 <= Most usefull
imho, qcb+LP is hard to punish.<o:p></o:p></span></p>
<p class=“MsoNoSpacing”><span lang=“EN-US”>(F.mk – St.mp – St.lp – St.mk)<o:p></o:p></span></p>
<p class=“MsoNoSpacing”><span lang=“EN-US”>(F.mk – St.mp – St.lp) xx FF+mp<o:p></o:p></span></p>
<p class=“MsoNoSpacing”><span lang=“EN-US”>(St.HP-St.lp) xx srk.H + PP, sweep<o:p></o:p></span></p>
<p class=“MsoNoSpacing”><span lang=“EN-US”>(St.HP-St.lp) xx qcb L x3 <= Most usefull
imho, qcb+LP is hard to punish.<o:p></o:p></span></p>
<p class=“MsoNoSpacing”><span lang=“EN-US”> </span></p>
<p class=“MsoNoSpacing”><b><u><span lang=“EN-US”>Combo’s with
EX (Mid screen, fullscreen only)<o:p></o:p></span></u></b></p>
<p class=“MsoNoSpacing”><span lang=“EN-US”>Due to the wall bounces, these combo’s cannot be
performed in the corner.<o:p></o:p></span></p>
<p class=“MsoNoSpacing”><span lang=“EN-US”> </span></p>
<p class=“MsoNoSpacing”><span lang=“EN-US”>(St.lp – St.mp – St.lp) xx qcb + pp x3, st.mp, cr.mp
xx qcb+MK<o:p></o:p></span></p>
<p class=“MsoNoSpacing”><span lang=“EN-US”>(St.lp – St.mp – St.lp) xx FF+PP, cl.mp, cr.mp xx
qcb+MK<br>
(St.lp – St.mp – St.lp) xx hcf+pp, (St.HP-st.lp) xx qcb+MK <o:p></o:p></span></p>
<p class=“MsoNoSpacing”><span lang=“EN-US”>(F.mk – St.mp – St.lp) xx FF+PP, cl.mp, cr.mp xx
qcb+MK<o:p></o:p></span></p>
<p class=“MsoNoSpacing”><span lang=“EN-US”>(St.HP-St.lp) xx qcb + pp x3, st.mp, cr.mp xx qcb+MK<o:p></o:p></span></p>
<p class=“MsoNoSpacing”><span lang=“EN-US”>(St.HP-St.lp) xx FF+PP, cl.mp, cr.mp xx qcb+MK<br>
(St.HP-St.lp) xx hcf+pp, (St.HP-st.lp) xx qcb+MK<o:p></o:p></span></p>
<p class=“MsoNoSpacing”><span lang=“EN-US”> </span></p>
<p class=“MsoNoSpacing”><span lang=“EN-US”>All of these EX combo’s deal just below 400 damage.<o:p></o:p></span></p>
<p class=“MsoNoSpacing”><span lang=“EN-US”>As for supers, its possible to replace the qcb+MK ender
with a super. (Costs 3 bar, deals around 500 damage)<o:p></o:p></span></p>
<p class=“MsoNoSpacing”><span lang=“EN-US”> </span></p>
<p class=“MsoNoSpacing”><b><u><span lang=“EN-US”>Combo’s
after launcher<o:p></o:p></span></u></b></p>
<p class=“MsoNoSpacing”><span lang=“EN-US”>Launcher - Cl.mp, cr.mp xx qcb+MK<o:p></o:p></span></p>
<p class=“MsoNoSpacing”><span lang=“EN-US”>Launcher - Cl.mp, cr.mp xx super<o:p></o:p></span></p>
<p class=“MsoNoSpacing”><span lang=“EN-US”> </span></p>
<p class=“MsoNoSpacing”><b><u><span lang=“EN-US”>Anti air’s<o:p></o:p></span></u></b></p>
<p class=“MsoNoSpacing”><span lang=“EN-US”>Srk LP/MP/HP (Depends on range, dont recommend, hitbox
on 2013 is weird)<o:p></o:p></span></p>
<p class=“MsoNoSpacing”><span lang=“EN-US”>Cr.HP xx qcb+mk (hold) ON COUNTER only.<o:p></o:p></span></p>
<p class=“MsoNoSpacing”><span lang=“EN-US”> </span></p>
<p class=“MsoNoSpacing”><b><u><span lang=“EN-US”>Air to air
counter hit<o:p></o:p></span></u></b></p>
<p class=“MsoNoSpacing”><span lang=“EN-US”>On land: cl.mp, cr.mp xx qcb+MK/super<o:p></o:p></span></p>
<p class=“MsoNoSpacing”><span lang=“EN-US”> </span></p>
<p class=“MsoNoSpacing”><b><u><span lang=“EN-US”>Links<o:p></o:p></span></u></b></p>
<p class=“MsoNoSpacing”><span lang=“EN-US”>Cl.mp, cr.mp<o:p></o:p></span></p>
<p class=“MsoNoSpacing”><span lang=“EN-US”>Cr.lp, cr.lp<o:p></o:p></span></p>
<p class=“MsoNoSpacing”><span lang=“EN-US”>Overhead – st.lp
<=
I think its his BEST tool, its <b><u>safe</u></b>
on block and has a huge range.<o:p></o:p></span></p>
<p class=“MsoNoSpacing”><span lang=“EN-US”> </span></p>
<p class=“MsoNoSpacing”><b><u><span lang=“EN-US”>On counter
hit<o:p></o:p></span></u></b></p>
<p class=“MsoNoSpacing”><span lang=“EN-US”>Cr.mp, st.lp<o:p></o:p></span></p>
<p class=“MsoNoSpacing”><span lang=“EN-US”> </span></p>
<p class=“MsoNoSpacing”><span lang=“EN-US”>As for <b><u>playing</u></b>
with Bryan;<o:p></o:p></span></p>
<p class=“MsoNoSpacing”><span lang=“EN-US”>-Bryan really likes being in the range of the Gatling
combo starter. I think this is where his game is.<o:p></o:p></span></p>
<p class=“MsoNoSpacing”><span lang=“EN-US”>-Super punishes <b><u>fullscreen</u></b>
fireballs<o:p></o:p></span></p>
<p class=“MsoNoSpacing”><span lang=“EN-US”>-Gatling combo into overhead or low is really risky.
This is really unsafe if blocked. I could only connect a far standing mp when
the overhead hits. So the risk/reward is most certainly not worth doing it. In
the corner however, its possible to do a cl.mp, cr.mp xx qcb+MK<o:p></o:p></span></p>
<p class=“MsoNoSpacing”><span lang=“EN-US”>-Bryan really loses to neutral jumpers, his air to air
mp is his best, but the hitbox is really high and does not hit below his fist.<o:p></o:p></span></p>
<p class=“MsoNoSpacing”><span lang=“EN-US”>-His j.mk has really short amount of active frames.
This makes it harder to time it on crouching characters.<o:p></o:p></span></p>
<p class=“MsoNoSpacing”><span lang=“EN-US”>-Overhead is safe thus a really good tool. Probably
his best to opening people up.<o:p></o:p></span></p>
<p class=“MsoNoSpacing”><span lang=“EN-US”> </span></p>
<p class=“MsoNoSpacing”><span lang=“EN-US”>-His dashes is almost as good as makoto’s on sf4. <o:p></o:p></span></p>
<p class=“MsoNoSpacing”><span lang=“EN-US”>-When trying to tag out, mach breaker tag is pretty
good, but unsafe on block. He has NO safe tag outs on block.<o:p></o:p></span></p>
<p class=“MsoNoSpacing”><span lang=“EN-US”>-QCB+PP has armor and can be followed up if used
fullscreen with cr.mp xx QCB+MK<o:p></o:p></span></p>
<p class=“MsoNoSpacing”><span lang=“EN-US”>-cr.lk chained into st.mp is safe I believe.<o:p></o:p></span></p>
<p class=“MsoNoSpacing”><span lang=“EN-US”>-J.HP on counter hit causes a ground bounce.<br>
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<p class=“MsoNoSpacing”>Let me know what u think, I’mma post match videos when I
feel comfortable with Bryan.<o:p></o:p></p>