Bringing Knives to a Fistfight! Ibuki Strategy and Match-up Thread

Really? I mean, I have heard of SIC and applied it in a couple situations trying to learn c.viper (and failed) but I hadn’t considered it as a input tool to apply to situations like these.

I suppose I would have if someone played ibuki at Evo and did it on a stream where after everyone who watched the stream would suddenly decide to pick up ibuki, and tech like this would become common knowledge.

I just love discovering game technology like this, makes me love and appreciate the design of this game!

Thank you!

I play Gen/deejay/makoto, and have been practicing some ibuki lately. I find the juggle combos delicious, and the situational kicks>jab>kicks>jab>kickssweep to be pretty amazing as well.

Forget Ibuki vs. Dictator, which is more than bearable, try Blanka vs. Yang… >_<

SJC tech isn’t common knowledge? CVipers have only been SJC-ing everything since vanilla.

It’s been common knowledge since 3s days as far as I know, but I guess it’s not very apparent when you watch match videos of people who do SJC combos. I guess to the average player, it just looks like a special cancel?

No, they’d just think that Ibuki is broken. Just do a TC4 - Ultra to the common player and look at his reaction

Then point him out to C.Viper’s ultra combos, and make him realize how little damage TC4-ultra does in comparison;)

Man, Viper’s ultra is SO BROKE. I really personally think that Viper is, along with Seth, the matchup that requires the most concentration of all matchups. You have to take care of everything while she can just spam super jumps - burning kicks without even knowing if it will hit normal/crossup. And she can land an ultra easily. What else. The whole match is extremely fast-paced and needs you to be at 100%, it’s fun, but sometimes frustrating :confused:

I was actually just playing an autopilot CViper on AE PC last night.

As Ibuki I think you can do okay against her; cr.MK and slide can make burn kicks whiff unlike what other characters have, and you have a lot more mobility (besides walk speed) and options to get yourself out of the corner or just never be put in the corner situation.

It’s fast paced when someone gets knocked down. It’s mostly zoning (from CViper) and reactions (from Ibuki) until then, imo.

Oh about C.Viper, I’ve had a lot of experience. It’s pretty much first knock-down wins the round, but in my opinion it’s easier for Ibuki 'cause her set-ups are easier to get going. C.Viper pretty much plays around the idea of you expecting a burn kick.

Anyway the best thing you can do to learn this match-up is just simply go for blocking instead of punishing the burn-kicks. You don’t really have to adjust your Okizeme past not going for Tsumuji Loops and not doing OS Neckbreaker or regular Vortex if the player can do EX Seismo Faint consistently.

You do have to adjust your strings, specifically TC4 as it whiffs on CViper on hit due to fucking retarded hitboxes.

Let’s go Capcom; thanks for the useless 2012 changes.

Also st.LP has a high chance of whiffing on CViper unless you are point blank, so you can’t really do far.st.LP pressure. Not that you would probably want to anyways.

Going for blocking Viper’s burning kicks Izuna? So you mean that you can basically always see if her burning kick is gonna hit crossup or not?

I played a lot with some good Vipers and I’m still not able to block them properly.
The easiest way to escape it I use is to HK command dash at the beginning of her jump, so she’ll land far from me. Of course I can’t punish, but at least I’m still on my feet. Otherwise I try to react as soon as possible to her jumps and punish them before she starts doing something. Or cr.MK to lower hitbox if her jump is diagonal and goes crossup. Unfortnately I often eat her feints, she ends up just doing a normal while I’m cr.MK’ing and I get kicked :confused:

Oh, I played a lot against rekkaTEC’s Seth on Saturday. Man this matchup is soo hard.

Is CViper doing burn kicks when you’re still standing or when you’re knocked down?

If you’re still standing, just go for your safest antiair like nj.MK or something, or just backdash to get out of the way, and you might have time to reaction neckbreaker her recovery if you see a burn kick. Random burn kicks at midrange are generally unsafe, and relies a lot more on you standing there (or crouching there) trying to block everything.

If you’re knocked down, you generally cannot simply dash out or command dash out if the CViper player is on point with her mixups (they should be as meaty as possible). Nor would I recommend you trying to dash out unless you know what you’re doing.

The idea behind cr.MK or slide is to do it when you see the burn kick, not when you just see her jump. Otherwise you’ll just be eating a lot of j.HK’s, as you say.

I think if you just tried playing CViper for a bit, you’ll be a lot better at blocking them as you can realize what options she has after which setups.

No I can’t see it all the time, and even the times when I can I usually don’t commit to blocking the way I want to. But you’ll be a lot more consistent if you block them. Besides, bring with you Yoroitoshi and invoke fear into C.Viper.

I’ve pretty much gotten used to the idea of just using cr.jab jab hit confirm combos on characters with abnormally tiny hit boxes.

At least you can OS the throw along with your safe jump to beat EX seismo…that’s one nice change they made to c.viper. It loses to mashed TKs, but at least that’s one way to punish a predictable player.

What about EX Seismo feint and HP TK feint?

I don’t like the idea of using OS Throw. Maybe OS Kasumi Gake IF you know they’ll EX Seismo or EX Burn Kick.

To know that you’d have to read your opponent’s mind. Or take a risk. I’d think OS throw is safer.

I’m trying to learn the Bison match-up better as I’ve been getting matched up against him more often recently at the arcade. I know my vortex game is pretty screwed, but can my anti-airs beat his glowing hands from above and headstomp? Do I have a move that can beat out scissors kick spammers if I can anticipate it (not light kick into scissors kick, which I know is stupidly safe and leaves him out of sweep range, but players who just pull it out blindly).

If he does the headstomp, you can simply walk out of it’s landing position and you get a free punish. Don’t say you can’t Vortex him, even when he has EX, if you know how he’s going to get out, you can punish him.

OS throw isn’t exactly safer. You’re going to allow C.Viper to escape pressure with a simple back-dash, and you’ll put yourself in negative frames which will give her the mix-up afterwards.