I would like to begin discussion of team structure revolving around Chris as point.
Should I start a new thread?
I would like to begin discussion of team structure revolving around Chris as point.
Should I start a new thread?
Sure I see no reason why not, I think most other characters have one.
What do you guys think of zero and chun as partners. Chun assist is great for combos and Zero has a great AA to cover up chris
Made a new thread.
Not that I’m a mod or anything.
Ive been looking at some videos and seeing what looks like people doing
L BP>M>L BP
Does anyone know how to do this cause i cant figure it out for the life of me.
Well I heard zero’s AA isn’t very good in that it has no invincibility what so ever, so i wouldn’t recommend it. But keep in mind I haven’t actually played the game yet and am simply going off word of mouth.
I run that exact team but with the focus on zero, imo Zero is best on point so his assist should never really come into play. Chris is good for the team however as he helps build meter, play keep away when characters are low on health, and his uzi assist really helps Zero get in.
[media=youtube]zC_KoDQIFvo&feature=player_embedded[/media]
Yipes mentions that Chris might be a good counter to sentinel. Take that for what you will.
Can anyone give me some sort of guide to how chris’s zoning game works? Feels kinda awkward right now.
Also tron’s assist is godlike for him.
Operation “Kill Sentinel in One Goddamn Combo”
Objective: 1,300,000 damage
Priority: High
Difficulty: Intermediate
Requirements:
-need Haggar w/Lariat assist
-X-Factor Level 1
-a minimum of 45% to 50% of 1 Super Bar (the rest will be gained mid-combo)
-Sentinel must be mid-screen or near corner (the furthest he can be away from the corner is right where 2P is standing at the beginning of the match)
Beginning Operation:
:d::l:,:d:,:h:,:f::h:,:qcb::l: (after the 2nd punch activate X-Factor),
,:h:,:f::h:,:s:, s.j up/forward
,
,:h:,:s: (Sent should now be in the corner),
land, :a1:, OTG :f: (gunshot knocks Sent upwards allowing Haggar’s Lariat to hit him a total of 3 times),
(let Sent drop down juuuuust a little bit after the final hit of the Lariat) :dp::atk::atk:,
(immediately after the Rocket Launcher hits) Haggar DHC :dp::atk::atk:.
Results: 1,456,800 damage (47 hits total)
Debriefing: tested in Training Mode. Knockdown Recovery was set on “Back” and Air Recovery was set on “Back.” The beginning part of the combo makes it easy to hit-confirm into the X-Factor. Also, you can begin the combo with Jumping or Jumping :h: then go into :d::l: and it all still connects. Everything works whether Sentinel is standing or crouching.
Mission Complete. gg, fucker.
looks pretty but i dont fux wit haggar. what about doom rocks
These combos are really sweet. Honestly though most of them aren’t very practical lol
OMG magnum is so good vs sent
I’m having serious problems with Wesker. From a distance, his gun is annoying and his constant teleporting coupled with Chris’ lack of mobility is really giving me a hard time coming up with a good strategy against him. For the time being, I’ve just settled on using Trish on point to take care of Wesker instead. Does anyone have any good suggestions for fighting Wesker?
I don’t have the game yet( DAMN SHIPPING OMFG) but with theory crafting I think landmines are your friend in this case. Wesker is damn good from what I hear but he isn’t unstoppable
Don’t mind if I improve? :wgrin:
Objective: 1,300,000 damage
Priority: High
Difficulty: Intermediate
Requirements:
-Any assist to keep the opponent after second OTG relaunch
-X-Factor Level 1
-Meter requirements - none
-Sentinel must be mid - screen or near corner (the furthest he can be away from the corner is two steps (his steps) to the left from where 2P is standing at the beginning of the match)
:d:+:l:,:d:+:m:,:h:,:f:+:h:, :l: BP>:l:>:m:> XFC, :d:+:m:,:h:,:f:+:h:, BP> Magnum follow-up (Sent is cornered), Air Magnum (ground bounce), :f:+:h:, :s: (relaunch),
,
, :h:, :s:, :a1: (I tried the usual, Jaguar Kick, Doom’s Rocks, hell even Trish’s Hopscotch), :d:+:h:, assist connects, Flamethrower.
Results: The variant with Doom did 1,577,100 damage, in the Training Mode, and it builds almost full 3 bars. Pretty much any assist will kill him, if you do this combo.
Mission Complete.
VIDEO?!?!?! this looks amazing
Well whats your team? My(theory craft) plan was to run, chris/morrigan/ammy so i call out ammy to cover my self from shots while i set up a land mine. So i definitely think the mines will help you out, they have quite the explosion radius so they protect from in front and behind.
I use Chris/Dorm/Trish. Sometimes I do Chris/Trish/Phoenix. I’m still playing with the best assist options between pillar/darkhole on Dormammu and hopscotch/peakaboo with Trish.
The quality is so terrible I’m not even gonna upload this to youtube.
If you or anyone else have means to record this, do so. I wouldn’t mind being credited though.
Also I mistimed Flamethrower this time, it is really awkward sitting on the floor (I used my chair as a stand for the camera).