Blue blazes, he's AWESOME! The Nova Thread!

Yeah, basing it off of that video. I would have thought we’d see the flash from the Javelin hitting, off-screen though. It couldn’t have been too far away. Hopefully it stays active.

http://www.youtube.com/watch?v=87JmWQx_Obg @7:44ish. He says the dive kick art is good for mix ups but then he turns around and says it’s not an over-head lol~

i’m wondering if he’ll have the same normal stance flight quirks that mag/storm had against small characters. or even if those were taken out of the game altogether.

we’re thinking alike. i think the trick will be to do ground series into rush punch>launcher into an air combo with flight and his air wall bounce, then end it with sj.S hard knockdown. afterwards, otg with overhead for the ground bounce, then launch + assist ~ sjc javelin, javelin should hit them into your assist (dependent), then you can do a myriad of things including gravimetric pulse xx super, 2 supers (tk’s for faster recovery), 3 supers with xfactor, dhc’s, etc. should work with the right assists. overall, i think it’ll be a better idea to end your combos with sjc javelin rather than start them, but we’ll see.

Thank you Man… the only thing you left out was Energy Javelin :atk:+:s:
also Thanks for clearing up what red health did for the Gravimetric Shield… quick question though does his shield absorb fireballs and beams?

Edited to add… I have so many dang questions… Seth said each move that could be powered up has three levels … I wonder what the level 3 shields properties are.

Wait, so the Centurion Rush assist is the slide kick version and not the one that shoots up and dive down? If so did it also hit low when used as an assist?

excellent. more questions answered. lol @ air crumple. i have no idea how that property would work in the air. maybe it causes a hard knockdown instead. i definitely wanna know more about gravimetric pulse assist. i didn’t think gustaffe fire was anything special at first until…

i assume what seth meant about centurion art drop kick was that it can ambiguously crossup foes who are crouch blocking (like spencer in the gameplay vid), then you get a combo afterwards if you’re close enough. probably the same with air S, but that’s less safe. pinning your opponent first with an assist will set that up for you.

Thanks to Clawww for the Original Post just going do the universal notations.

Slide (Special Cancelable) :d:+:m:

Sweep :d:+:h: (Unsafe)

Ground Punch :f:+:h: (Overheads and OTGs when Charged allowing you to combo after it.)

Air :s: Downward diving punch, does multiple hits.

Energy Javelin :s:+:atk: Nova tosses a beam of energy that tracks opponent. Causes ground bounce on airborne opponent.

Gravimetric Pulse :qcf:+:l: Straight Blast of Energy. Air OK.
:m: Same move, but angled up. Air OK.
:h: Nova creates a an Energy Shield. Red health is used to produce a larger version of the shield that lasts longer. This is one of his assists. Air OK.

Centurion Arts
Slide :dp:+:l: Rushing slide attack (hits low), causes OTG. Pretty sure Nova can combo after it on his own. This is also one of his assists.
Dive Kick :m: Nova shoots up and does a dive kick (not an overhead) that you can combo out of on hit.
Launcher :h: Nova rushes forward and uppercuts the opponent, super jump cancelable.

Most of the above moves are fairly slow on start-up, but travel quickly and seem to have good priority.

Human Rocket Punch
:qcb:+:l: Rushing attack. I think this version is comboable, because it doesn’t do much else. Air OK.
:m: causes wall bounce that is easily comboed off of. Air OK.
:h: causes crumple. This special seemed pretty solid–it’s probably unsafe as hell, but it moves really fast, does good damage, and the crumple is beast. I was doing it on reaction to assist calls and crumpling two characters at once. Air OK.

Like the DP input specials, all of these moves have a bit of start up but travel relatively fast.

Has an 8-way Air Dash and Flight mode.

Nova Rocket.
:qcb:+:atk::atk: (Can Control Direction of Flight)
,Gravimetric Blast
:qcf:+:atk::atk: (Uses red Health to Increase Damage)
Nova Force
:dp:+:atk::atk:

Man, the more I rewatch the footage we have featuring Nova, the more I find him awesome.

I’m gonna have to agree. First time I watched the trailer I was like “ehh, looks OK”. But then I realized they gave him just about everything to combo with. Is that a command grab I’m seeing too? And an overhead?

I think he’s gonna be scary.

Movelist?! Thanks Clawww you rock.

I wonder, maybe :l: (Human) Rocket Punch causes untechable knockdown like Wesker’s Cobra Strike?

EDIT- Sorry Viktorkane, I didn’t even see the list you made. Wow, I feel like a dick. I should’ve definitely scrolled down more…

Clawww, Viktorkain, thank you for your efforts in getting us this movelist! I think Nova may well be the one to complete the team I’m working on… only the smallest of details remain to be confirmed (colors, and how the Pulse shield interacts with projectiles/beams/bullets) and I think I’m sold on this character.

Sorry to effectively double post, but wanted to make sure this gets seen since we apparently do have people on the NYCC floor.

At this point, is there anything else we’re missing as far as Nova data goes? As far as I can tell, the only major things we’re lacking are:

  • Health. Some have estimated 850-900K (comparable to Wesker). Is this so?

  • Colors. Do we know the remaining four? We know colors 1 (default) and 2 (red with gold detailing), what about the rest?

  • Assist behavior. Which ones eat red life, and do they still work without it? It appears to be ‘yes’, but it’s worth verifying. How do these assists behave in general? How does the Gravimetric Pulse interact with projectiles/beams and so on? We know it already hits characters, akin to Urien’s Aegis Reflector; does the rest of the ‘like Aegis’ comparison hold true however, such that it does indeed reflect things?

  • Steering the Maximum Nova/whatever you want to call it, done off QCB+AA. Clawww indicated he wasn’t sure. Do we know how it is done, or can we find out?

Everything else is, I believe, fairly well covered. However, did I miss anything? Feel free to chime in or recompile your own checklist with my notes above included, so we have something for our testers on-site.

Same here, as well as the more I realize how “my style” he appears to be, the more I look forward to trying him out. Which I find a bit surprising, since I entirely expected that I’d feel this way more with Iron Fist (Iron fist and Nova being two characters I liked but wasn’t sure about using, unlike Strange and Firebrand).

Nova is just going to wreck. I can’t waaaaaaaaaaaaaaaait.

Ya’ll might know this already but I haven’t seen it said yet (didn’t read the whole thread though): Nova’s jump up and dive assist looks like it causes a ground bounce on airborne enemies. Neat little tidbit :slight_smile:

I really want confirmation on whether he has a low+OTG assist though…

Pretty sure he doesn’t unfortunately. Seth said he used to have a low and otg assist (one of the Centurian Arts), but it was cut and replaced with the Diving kick Centurian Art instead.

What is the divng kick art? Not sure I’m seen it. Is it like S.Skrull?

D’oh, I really hope Nova does indeed still have his OTG assist, and I hope it’s rather quick. Chun Li is my favorite character and it’s basically a requirement for her to have an OTG assist, and I’m ready to kick Wesker off my team. x]

right now for some negatives

how do we feel about his air dash

it do we think he’s not going to be tri jumping like a maniac

TBH I think they purposefully made his airdash slow. His airdash seems to be mostly about mobility and giving yourself proper spacing to cancel into a lunge/dive from unexpected angles.

Nova, I think, was made to have a counter based playstyle. He doesn’t have mad pressure tools or crazy zoning, but he has moves that get on top of the opponent from anywhere on the screen in an instant.

An interesting point Clawww mentioned was his useage of Human Rocket punch C to punish assist calls. To me, this illustrates perfectly what I think Nova’s playstyle is going to be like. Biding time with good mobility to move around the stage and then pouncing when the time is right.

well the arc of his add screams you will be getting way more left/rights than high lows