I noticed that too… you can only bind buttons for LPMPHP, LKMKHK, 3P and 3K at the SELECT/BACK function on the select screen… no LK+HK, no MP+MK or anything like that
That’s because they used the same system as HDR, where you press the button you wanna use (as requested by the community, it seems)
I was messing with red focus combos last night and finding that it was a little tough to get good hit comfirms into strong beast roll->RFA. You can’t red focus the beast roll from far distances, so long confirms into red focus after beast roll don’t work sometimes, which makes you have to use other options. In this particular instance, I found that cr. forward->cr.short->vertical rolling->red focus was more reliable… Might want to look into that some more.
On another note, Elena’s low profile block hurtbox is so lo and so narrow that my jump-in roundhouse was crossing up a lot… Interesting.
b.throw ones don’t, other ones that I’ve checked do, but i forgot to check f.throw unblockable on rufus midscreen. will be worth rechecking b.throw on everyone with j.hp/hk/lp/mk to see if any still work, especially with the dash buff. might be able to unblockable cody again or something.
So I finally started playing USF4. it’s so… STRANGE getting to use Rolling Attacks in combos and not have it be a free invite for an Ultra reversal. Having to retrain myself all over again to stop using electric combos (which I had to learn to teach myself to lay off Ball combos in the first place). It’s quite surreal to finally be able to counter blocked attacks with St.jab -> Rolling Attack and have it be actually effective.
I’m even beginning to feel myself a bit by using the Blanka Ball to counter whiffed moves instead of the slide. So satisfying to mix up jab and fierce balls, basically having an ACTUAL USEABLE special move once again instead of having to rely primarily on normals. A part of me won’t allow myself to enjoy it; like I still expect the powers that be at Capcom to take back the buff.
That was your blanka? not bad at all actually pretty solid play.
Rolento feels difficult to play vs ye
if ya wanna run some sets add me on PSN
looking for training in this and few other Match ups
@Liang to be honest no i dont like you at all sorry
still hope we get a few more buffs with the next patch
still have the same problems with players who play defense and have solid footsies and aa
maybe the change the other guy ask for that normal back+mp is overhead would help or a little hitbox buff that light horiball more trades
but overall blanka feels a bit better in this version so maybe i must improve and not blanka:-)
wow, ves is right, low mk is completely trashed. no plus frames on ch, ch cr. mk to cr. rh is impossible. Can only do it with far stand mp, which is ok after elec, but after far mp, cr. rh whiffs a lot, and its often better to use cr. mp, which is less dmg and no knockdown…
This really affects anyone going straight ultra 2. If using ultra 2, low mk to low rh, was your go-to combo to get that knockdown and start the offense. that whole element is now completely gone…making me really rethink the usefulness of a pure u2 setup. I was trying to use u2 purely for red focus cancels or focus crumples (using more focus attack bc of buff on dash), but this cr. mk nerf really changes a lot. I’ll try and substitute the far mp into my game and see if it works…but its kinda slow and not a fav button at all.
Oh well, at least close mk has been wrackin up tons of ch setups.
I play on xbox live from about 1-4 daily, west coast time. If anyone wants to play, im mookmonster28.