vs Yang:
played a pretty good Yang player… basically the same guy who usually kicks my ass with his Akuma/Viper (actually he uses all characters well but those are his main)
Palm > Ball… if he does Palm the active hit frames are sooooooooo long… most of the time you’re gonna lose… not all the time because it’s still possible to catch him during startup and recovery… but it’s really not worth it… you can PROBABLY EX ball his Palm however
Palm < Slide … like any projectile moves it goes completely under it… (as you know Palm is consider a projectile)
Fake Palm, FA or FA > Slide … pretty easy to understand
Fake Palm or FA < Hop throw … standard stuff
U2 > Blocked ball
EX upkicks (i think) > blocked ball
In general Yang’s game revolves around dive kick pressure, Palms for meter building, low pokes into slashes… I find standing at Hop range is probably the best choice to react to his moves… he can’t just palm… because if you see him palm… you can either slide him to interupt it or… take the less risky Hop into throw… which will deal with his fake into mixups as well…
because you’re gonna use Hop into throw as part of your strategy it’s not easy for him to FA bait you… so with Blanka’s regular normal it’s not easy for Yang to move in on Blanka… especially when you got cr. HP, cr. MP which both moves helps as long distance poke and to keep him grounded from him attempting to jump for dive kick or doing dive kicks too far out.
you have to watch out for ‘teleport’ into pokes -> combos… it recover fairly fast but if you look out for it… he can’t really do much… i don’t think his teleport avoids much… but i need reconfirm
against his dive kicks… like any dive kick characters… you can block them low… and there’s really no reason for blanka to stand up unless you’re VERY sure he’s gonna do the punishable on block overhead or his command throw which sometimes you might wanna walk backwards… otherwise most of the time if you’re at disadvantage you should just be holding d/b… ex rainbow away if possible…
nj.HP early/ub. HP are both pretty good defensive moves against his dive kick pressure in general. but don’t go being too obvious by constantly jumping back… however… imo… the priority is to stop him from coming in easily so… anything that can stop his dive kicks are in general a good idea.
watch out for his resets… rainbow away… when he does… the mixup afterwards is too insane… with his extremely fast pokes, throws, command throw all these good options can be rainbow away you don’t wanna try guessing.
-LAU