stand at cr.hp range and follow this ratio of options.
80% of the time i:
do nothing and watch to cr.mp a jump clean.
do nothing and watch to throw a roll.
do nothing and wait for the overhead (st.lp poorly placed ones on block, slide really poorly placed ones)
do nothing and wait for him to walk in in which case i walk backwards
20% of the time i:
walk forward & st.mp.
If you think about it the reason abel usually gets in is because he jumps, rolls or random overhead kicks you at the SAME time you’re throwing out a poke. Whilst you’re recovering he’s hit you with a jump in or grabbed you and thats potentially 50% of your life gone after you finally get him off you. So the best gameplan for me is to keep the percentage of aggressive poking at the lowest possible level to a) minimise the probability of me eating the above whilst b) making him think twice about walking in.
How can such a passive technique win? Well if you play a conservative 1/4 screen blanka balling machine you should have a decent life lead and portion of the clock gone by the time he gets ultra. Just make sure you don’t throw out any balls over 1/3 screen you need them to count at the start of each round. I usually mid screen elec rep to get them to put the gas on and then i start firing off balls.
Once you get comfortable reacting to his actions at that range its actually pretty hard for abel to get in.
Edit:
abel has a hitbox that makes elec loops whif on block, so i’ll do the old school lp X elec >cr.hk blockstring. At range you’re safe from ex throw and 2nd (and more important) abel loves to jump back in this matchup.
Its very easy for abel to jump back fierce your jump ins. Its very fast and its priority is the same as hondas neutral j.hp. Air to air you will lose. So knowing that abels like to watch for this i’ll often jump in after they block a fierce elec or if i’ve st.lp reset them out of their early jump frames and do early j.hp (so that it JUST whiffs if they stay on the ground) to tag them out of the air if they try to jump back fierce. because the hp whiffs so late if they stay on the ground you will usually avoid a cr.lp (5 frame startup) and tech any throw attempt when you land. Try it out if you notice your opposition is very jumpy.
I’m a competent Sim who is picking up Blanka. I’d be happy to help a Blanka player pick up Sim in exchange for tips. Alternatively, I’d be happy to help a Blanka player learn the Sim matchup by playing mine (consequently, allowing me to see how you approach your Blanka).
OK, I seem to have the most trouble with Ryu in G1. I used to just use H ball after fireballs and play keep away, but that doesn’t seem to be enough. Any strategies out there? I’m missing something if this is almost as tough as Sagat or Balrog for me.
Mullah, so I should stick with trying to keep him away? Ok. I will try that out and see how it works. Thanks for your top tier help again.
ShawnMcCool, I play a lame turtling Blanka and I need some Sim help. I’ve been doing much better then I did even a week ago where I got owned by a Sim, but still. Any help is good. If you want to learn how to play the gayest Blanka and make people cuss you out online, let me know lol.
JOL, online Ryu’s are easy. There is only one Ryu player I remember being even decent online. Just hold down back against Ryu. Your crouching strong beats every single jump in from Ryu as long as he doesn’t land directly on top of you or cross you up. If he does land directly on top of you or cross you up, you must use EX-Upball. Focus and coward crouch under fireballs to avoid chip damage and Horizontal ball Ryu for chip damage or counter hit damage. Once you get a lead, this match is over unless the Ryu player is actually good.
If the Ryu player is good, he will crouch strong you out of Horizontal Ball. If he does that, do not do full or mid screen balls. Only ball him up close where he will not be able to react with crouching strong in time. You also must be careful and notice if the Ryu player is blatantly saving his meter. He is probably saving it to punish your ball with Ryu’s Super because that is the only way Ryu can punish your ball. When I notice someone doing that, I still turtle, but I pretend like I am trying to go after him. I actually have no intention of attacking, but if you come forward while turtling, it’ll make the Ryu player think about throwing out fireballs and other random shit to gain meter because from mid range, Blanka can own any fireball.
Here’s a match of myself playing a Ryu player. Granted, this Ryu player isn’t that great, but he’s no worse then online Ryu’s lol.
I never knew EX balls (Horizontal) were unsafe against Sagat?! Everything can be kara’d!!
Also Tiger knee can be crossover’d or not so you have to guess which way to block when he is doing it on wake up. I found sometimes cr.lk beats it or wake up ultra if timed correctly (Reversal)
Also doing the CC backwards hop to dodge fireballs are pointless now. Alioune just does Kara EX tiger knee that not only knocks you out of the hop but makes you hit the fire ball. I couldn’t even ex up ball out of it for some reason
Edit:
Some things i learnt
Also, on the last Mago vs Mizoteru video you would see him always getting jump ins on Sagat. This is due to doing the hk much earlier than normal timing and the Sagat player can not just deep TU. You have to be in the right spacing for this though and have to be pretty close (Any further = trade or Kara TU) This is why Mizoteru kept doing hk c.mk into ball as its too far our for the lp to connect.
However, It appears that Sagat’s MP (i think) beats it so fml
i disagree with everything you just said, pretty much. no offence.
DBUK looooooool @ alioune opening up the book of revelations on you. Yes coward crouch can be beaten in fireball wars, i played alioune recently and he got me with it once. Now although having only seen it once i have a hunch it needs to be set up with a 3/4-full screen slow low tiger shot, so if he does them just jump them, other wise you can coward crouch >stand up/ex ball.
The coward crouch is actually more useful for 1/2 screen fireballs but they’re impossible to crouch on reaction for me, even with a 4 bar yellow connection.
Also i doubt your mizo jump in hk technique. The reason i say this is because hp TU (un-kara’d) has the horizontal range of sagats hk sweep(rediculous) which out ranges your far jump in which obviously only has whatever range neccessary to hit sagat, so he’ll always be in range to uppercut you if you’re in range to hit him, and since all his uppercuts are invincible you can’t beat them clean in any way, and you will trade if you hit him between frames 5-7 of the uppercut whilst he’s still grounded. Can you explain further as i i must be missing something.
My advice, its an 8-2 matchup, don’t sweat a beating. offline is the only way to play this matchup as so much of it revolves around avoiding his fireballs at close range. You are forced to jump vs sagat too and every ofensive option you take is a high risk low reward one so fuck it wait for ssfiv and pick someone else
What happened to that other guys post lol. I assume Mullah was talking to him about the “i disagree with everything you just said”
The match up is so hard online. Even though there was no lag, i still found it hard just walking forward and blocking the tiger shots on reaction and ate alot of tiger shots lolol
[media=youtube]P5ExBSNT2Iw[/media]
With the hk it works when they don’t have 2 bars and they want the trade. Sagat players will be looking to trade so they can do the ultra and 9/10 it would work but i found doing the HK earlier it hits them but you have to be at a range. 1.20 of this match Mago was looking for this but got caught out with a hk. Sagat could of probably light TU but he needed that trade! st.mp beats it anyways so thats out of the window. lol watching back this match Mizoteru got away with murder wtf. I did the same shit against Alioune and got Kara’d everytime! doing random balls is a no go in this match even when they don’t have ex or you do it too close for them to react to uppercutting the ball!
When Blanka has no Ex meter Alioune kept doing this Tiger knee trap, i had no clue what to do. I was too scared to do any pokes as it would resulted in my life going down 600
Yeah SSF4 is time for a new character i reckon. Had enough of this shitty match ups lol
yesi was referring to his post. LOL why did he delete it?
for tiger knee traps you have to block, you can back dash but if you do it too often he will simply kara uppercut and you don’t want to guess wrong and backdash into that… You can ex upball tiger knee in the air but online its too hard. Just like blocking tiger shots is too hard. You can try neutral jump when tiger knee traps start coming thick and fast but enjoy kara uppercut >die if the sagat player is really on point. Like i said you have to take risks in this matchup, if you can outplay sagat to the point where you have a 10-20% lead by the mid point of a round then you#ve done well, but by that point sagat has ultra and meter so you’l be hard pressed to convert that marginal life lead into a victory.
i’m playing blanka on the side here, with rog as my main.
question mullah so are you saying that you have to turtle him out if you get a lead midgame? while i don’t care how to win in a hard matchup just curious what type of ideas you had in doing that? Lots of neutral jumping/fa/cower/etc?
Sagat is a bitch man. If you main Blanka and don’t want to switch, he might be the reason for you to stop playing this game until SSF4 drops. Don’t use EX Upball unless its for an anti air. Don’t use it as a straight up reversal. Use EX Rainbow Roll and get out of there. If you don’t have meter and you are in the Tiger Knee loop trap, IMO you should just block. Take the chip damage, let them throw you, but don’t backdash or don’t attack. Wait until you have taken enough damage to get meter and EX Rainbow Roll for your life! You need to get the lead and run away here. But you can’t settle for a small lead. You need to have at least a 25% life lead before you can begin to turtle. When you get that lead, you will have to use ALL your tools to avoid the barrage of tiger shots that will come and believe me… they will come. You can not use Cower crouch alone. Tiger shots are too fast. You need to use Cower crouch, focus absorb, neutral jumping and just plain old blocking. This is why you need a healthy life lead. You will not be able to avoid taking chip damage. Your goal instead should be to avoid taking as much chip damage as possible. If you see some type of pattern of speeds of the tiger shots, take advantage and make him pay if you can. One thing that works for me sometimes is coward crouch as much as I can in hopes of making them throw Tiger shots brainlessly. Then I randomly command dash forward out of the coward crouch, then jump in. If they throw another tiger shot, you get a free jump in combo. I would definitely recommend that you be certain that you have read them correctly before you try that though. With a good enough lead, you should be able to avoid enough tiger shots to win with a time out. This will make them come after you. You can beat his jump ins and EX Rainbow Roll out when you get pushed to the corner. All this will probably be for nothing as if you make any small error, you will eat TU fadc into ultra. Really, just use another character for this match. As of right now, Sagat is the only character that I believe Blanka can not beat at high level play. NOT POSSIBLE!
Fighting a very good Sagat player (Ryan hart level) is very hard itself. Fighting a Sagat which imo, is the best out side of Japan is even worse! To think i’ve never seen any Japanese videos of the top Sagat players doing that on Blanka players. He is still possible to beat imo with the mix ups, sometimes you may even just rely on a 50/50 ultra to win but sometimes you have to take the risks otherwise its too hard!
Yes, I am convinced Sagat is Blanka’s worst matchup. But to be honest, very very few Sagats know all of the ways to punish and shut down most of Blanka’s options.
You can focus absorb Rose’s EX fireball if you are at the end of the screen. You have to absorb at level 2, then back dash. You will absorb the first hit and the second hit will go straight through you. What can that help with? I have no idea. But hey…
Question about Sagat: I’ve heard that Blanka’s LP ball can’t be punished with kara Tu. True or false? I can’t try this myself in Training mode because i just can’t punish balls. :looney:
Supersonic, if they run away they’ll eventually get to the corner. This is were you have the advantage: Get in the right range to slide under her fireballs. This is also a range where you can Anti-air her, making it hard to escape from the corner. Once you get a knock down (from either an anti-air or a slide or a poke or whatever), just press this advantage like you’re used to. Bait EX SBK, cross her up, LP xx Elec her, whatever. I always make sure that i keep those kind of players in the corner, so i don’t cross them up on the side wich will get me in the corner instead.
Oh, another thing i’d like to know: Regular and autocorrect DP’s basically means that you can’t jump on those chars on wake up. But what about hopping to the other side? Will the DP still autocorrect even if it’s done to the other side?