False, she only throws you ammo for guns you already have equipped. If anything, the main complaint here is that ti makes rocket ammo too plentiful, although if you rely on that you will find yourself waiting a WHILE for that toss at times.
Hmm I remember there was a problem with that part but I don’t remember exactly what. Maybe the sniper rifle was just conveniently there when you needed it?
Most areas in the game had a variety of weapons to choose from. Additionally, if you don’t prefer using a Sniper Rifle, there were always multiple ways to go about doing things. Were some more effective than others? Probably. Let’s all go play Akuma mirrors in AE then, since that’s the most effective set of skills to use in that game.
Just finished this game. Entertained, yet disappointed… I enjoyed the story and [details=Spoiler] that “I am your father,” twist was pretty unexpected."[/details] But overall it just didn’t entertain as well as Bioshock 1. I don’t know if Irrational will ever reach that peak again. Exploring Rapture was fun, Infinite felt too linear… Someone posted a review up above. It’s kinda accurate but a little too contrived for my tastes. Overall, it’s not a bad game but I had high expectations for it.
Played through the game on hard and I do feel like this game wasn’t designed with effective “cover,” in mind. I feel like the AI was a bit too accurate at times. The shield is practically useless on hard mode and knowing how much health you have at any given time can be bothersome in the midst of chaos. I’d play through the game again but… It’s just kind of disappointing in the end… Gunplay and Plasmids in Bioshock 1 and the scary enemies were a lot of fun. I didn’t care much for what I was fighting nor did they invoke any kind of reaction. I feared fighting Splicers and I think that’s what made me enjoy the game more. Big Daddies required planning and strategy, Handy-Men are just eh.
I think I’m going to have to play Dishonored now to get the slightly disgruntled taste out of my mouth.
I wish the game were a bit longer, flesh out some thoughts, create some side stories, develop those side stories better. We see Fitzroy only twice. I assumed she was going to be a bit more substantial than she was. I loved finding the red tears though… That was pretty cool.
It’s clearly not the best thing since sliced bread. It IS a great game to play casually and chill on your desktop until you finish it. Then you can abandon it and go outside.
It’s really depressing that a game like this can get such bloated praise. It really is just a generic corridor shooter with VERY nice design. The gunplay is not even very well crafted.
It’s like I’m from a different planet where the 80’s and 90’s actually happened.
when playing it I thought the exact same thing, but by the time the ending came I completely understand what I had experienced. you like most people may understand things on face value but that ending, within the art of the ending not the face value story, the REAL story makes this game way beyond anything this gen even the last of us
dude got accepted into hollywood to make a film after this, thers plenty there that only people with real world sharingan can see
I like the gunplay though. Granted I prefer using the skyline and melee vigor+melee outfit items which is fun as hell. I don’t think anyone is saying that this game is revolutionizing the way we should be creating fps games, but if you had fun and liked the game who cares how much or how little praise/hype is given.
It’s a nice story. It’s not at all original. The themes are exactly what you describe my impression of them: Face value. Racism, religion, mob mentality. These ideas are never discussed. They’re just presented to you. “Look, these people are racist.”
Sorry, it’s just not that good. Good guy ends up being the bad guy. It’s really not that ground breaking.
Apologies if I judge a game based on it’s merit as a game.
everyones well educated, just theres too many conflicting intentions.
anyway
the whole point of the story is basically an essay on consciousness and how we as the player use it within video games. the director uses the age of Eugenics as a vehicle for this premis. there is some conspiracy theory thrown into there in regards to the lutece twins, though its heavily based within (or within and around) the mind of booker. booker is of native american heridetry (one reason his playable self is never shown properly throughout the game) though the future booker is shown to be pure white, this is example of how great the guilt is within booker about his involvement in the crime against the indians.
this is just a part of it. none of these silly games that are around compares to how important bioshock infinite is not only to americans but to history
I’m not trying to be rude, but I’m honestly not understanding what your point is. That the story is great because Booker feels guilty about the people he’s killed? That this somehow makes Infinite a great game? That this guilt in any way makes sense when he’s slaughtering hundreds of people who are just as much victims of the brainwashing that leads him to feel torn about his own roots?
If the story really were about Booker’s guilt over the killing of innocents, what does race have to do with it? Racism has been used to demonise but so has caste, social status, intellect, religion and even geographic location. The game doesn’t discuss racism in any meaningful way. It’s not woven into the narrative. It’s not a motivator for plot movement. It’s just an excuse.
It doesn’t even affect gameplay when it so easily could have! The inter-faction combat of the original Bioshock games would have been perfect here. But instead we get to sit through scripted sequences.
I say again, this is a mediocre game wrapped in pretty art design with very deep, complicated themes dumped ontop and never discussed or analysed in any meaningful way. They are there to give the illusion of gravitas.
I can’t convince you its about discoverying it yourself, so you’re right for you.
I’ll just say:
booker = americans during the eugenics movement
elizabeth = biological identity
you may not have been entertained but im sure those who have found it interesting to look into will come out beyond educated, they’ll become self educated and that means more than any dissonance that any game critic can squeeze out of their brain
no need to explain your neuroplascity potential to me, I understand lol
but seriously I should point out, there’s no education about racism. like I said, there’s plenty of opportunities for critical analysis and reflection which will lead to self education, which will lead to a more rounded understanding of eugenics.
I understand your point. And yes I understand what eugenics is. But simply presenting a theme doesn’t carry inherent value. An opportunity for self education or introspection comes every day, every moment of our lives, everytime someone adopts a new linquistic style to speak to someone of colour. You can’t attach value to Bioshock Infinite because it reminded you to check your privilege. It doesn’t offer any valuable viewpoint or unique insight or even the basest, most impartial commentary.
A powerpoint presentation is not a good professor. You may then decide to look into things yourself, but that value comes from you, not the game/metaphorical powerpoint presentation.