I do not feel like you get a combo off of this followup. Either my timing is AWFUL… I was hitting standing L and crouching L as fast as I possibly could, and it still felt like we were even at best… or there is no advantage to using H followup to ground-to-ground grapple. I was able to combo off of either L or M followup with OTG grapple for combo, however.
If you try to grapple a beam, you get hit.
I WILL BE PLAYING THIS PRETTY MUCH ALL DAY TOMORROW. IF YOU GUYS HAVE THINGS THAT NEED TESTING, PUT IT HERE AND I WILL CHECK THIS THREAD BEFORE I LEAVE AT 3 PST.
Can you please see if armor breaker :qcf::s: has any super armor? just want to be sure lol.
Also can you mess around with his :f::l:+:s: ground grapple (the one that pulls you toward the opponent. I’d like to know if it’s safe on block or not.
Armor Piercer doesn’t have super armor. I was fooling around with a few of the projectiles since you guys were mentioning it. I tried it with Ironman, CapAmer, Deadpool and Arthur before I got bored.
AP negates Unibeam but the timing doesn’t make it worth it
Stops shield slash from boomeranging around you
Only stops 2 of Deadpool’s bullets
Don’t even bother with any of Arthur’s moves that involve more than one projectile. Though it can stop fire bottle, but I don’t recommend trying it in a match.
As for the zipline move, I was in training with 2 controllers with 2 Spencers and the record function where I’d use the move at point blank, then have them both mash jab. Even on hit, the opponent’s attacks connected first. Of course it’s even worse if you try to zip to them from fullscreen.
EDIT: Oops, forgot that you’re safe to block after a closerange zip.
This may have been brought up (Referring to his hyper), but when watching the Spooky stream earlier, I noticed Spencer often made a Sent assist eat complete shit when he came out trying to send out the drones, and ate about literally 4/5 of his health, it was incredible. Also, I noticed some invincibility frames in the attack as well. They may have been small, but they definitely happened. The attack is unsafe on block, but it seems like it is up there below Shinku Hadouken is big assist punish.
SO I got back from my tourney, I got top 16 out of 128… I wanna do better next time. Spencer is pretty good but I think he really needs an assist to help him approach… Spencer’s airzips are fast but not fast enough. I need to work on more setups but I’m thinking about putting Doom on my team just to help him out…
Although what’s great about him is his range, damage and average speed. Spencer hits like a truck for such a small guy. And his range is longer than it seems, at least to me, I was hitting people when I thought I wouldn’t.
Yeah, as mentioned here hitting somebody with airzip is unsafe even on hit.
Bionic Arm is crazy good… It’s DHC/KFC heaven. If you do B. Arm to get through projectiles but it’s blocked, you can KFC it and you’re suddenly up close. I don’t know how many times I got away with this… It scares the shit out of people.
B Arm has some invincibility as well. It’s hard to DHC into, most of Spencer’s stuff is, but at fullscreen his Maneuvers hyper is relatively safe (and suprisingly, actually works pretty well as a DHC)
It’s hard to combo with him at first outside his basic combo… Probably because I was so nervous I completely forgot about armor piercer.
I think Skrull goes well with him… Although I used IM/Spencer/Ammy, I’m definitely not sure about this combination right now. They both kinda work but I think there are better teammates.
Finally… Spencer isn’t great. He’s pretty good but he’s got a couple problems and definitely needs assists to keep his stuff going. Nothing bad enough for me to drop him anyway.
EDIT:
PS: I have the game now so I can test anything you guys want.
Bionic Arm has ridiculous invincibility. I was falcon punching straight trough pretty much every super. It’s probably one of the best hyper combos in the game.
Yea im watching the team spooky stream and it punishes assists like crazy. Soooo many characters to try out, it would be shame if most of them ended up not being viable.
I’ve been rolling Spencer/Morrigan/Arthur, Spencer usually comes out first. I don’t use his zip swing enough and without it an aggressive Sentinel (or Sentinel assists) can shut him out. Spence actually has a really good game against Dormammu if you can close in to about 3/4s screen (within range of air Med Bionic Arm). Bionic Arm + Heavy is supposed to pull them in and reset for a regular combo but you’d better be mashing A as fast as you can – there’s not a lot of stun after they’re pulled into your face and blocking Spence’s hits after that pull is VERY easy.
:f::034: here’s something you could try: after ABCD in air, on knockdown, can Spence’s Medium Bionic Arm (fires down at an angle) pick up OTG? I’m trying to figure out how viable Spence is, I love him as a character but I agree that he has some problems in terms of keeping combos going on his own and definitely needs a good set of assists behind him.
Been playing at a friend’s when I can and haven’t found much in the little time I’ve played. I was in the zone during one match at a local tourney today and I think I pulled off Bionic Arm+ Heavy, ABC, Med Bionic Arm, then a FALCON PAAWNCH finisher. That and if you’re getting rushed down too much, super jump into Heavy Bionic Arm+A for some cheap laughs.
I’m wondering too, didn’t have a chance to try it today. :qcf:+:atk: works on intercepting an opponent swapping in if they’re not paying attention. Always good for a laugh. I’ve put a good four hours of practice into Spence but I’m just knowledgeable enough to be dangerous with him, lmao.
Sort of bummed on Spencers OTG options (without assists). Like OTG tk heavy grapple after air series, you can’t really do anything after that. There has to be sommmething that will be discovered soon.
I just got done doing QCF LP (LP) -> j.qcfMP -> AAARRRRRRRMM > kfc > grapple super. it works at quite a few distances!
EDIT: This just became really difficult to do for some reason. I might be using the wrong grapple followup, or it just might not work from complete fullscreen, or I might be remembering what I’m doing wrong.
I dunno if you can just go straight into AAAARRRM or not. Will have to test.
After venturing into the Chris section, I’ve got a bit more love for Spencer’s grapple assists, specifically the diagonal one. It’s works pretty well with OTG attacks from the point character to extend combos. There’s a few problems with them though. Since the horizontal one knocks them flat on the ground, it could mess up the rest of the combo you’re doing when you hit them before they fall. And the diagnol assist doesn’t pull the opponent directly next to you, so it could be tricky outside of corners. When using Wesker I could barely finish the combo thanks to the wide range of the heavy attack. It looked something like:
Yo I totally take back what I said about Biocom and Shehulk not making good teammates. Very easy and seemingly practical unblockable setup is just from halfscreen with Biocom on point, jump toward, call Shehulk low, air zip to jab in the air, break! If you time it right, Biocom’s air attack while he’s zipping over and Shehulk’s low torpedo assist will hit at the same time, and that can’t be blocked. Nice!
I still think Chris is easily one the best partners.
-Bionic ARRRMMMMM DHCs into Chris’s lvl 3 EASY.
-Chris’s Grenade toss assist (more like place mine) lets Spencer combo off of Wire grab pull AND gives him more OTG options.
-Gun fire is a good projectile assist that helps spencer more forward.
-havent tried Boulder punch yet.
and Chris can use Spencer’s assists pretty well too.
See if you can anti air grab incoming characters (Spencer’s :dp::h:) if you use it like a MvC2 guardbreak.
Jump toward the incoming character with a light attack (blocked), and use his AA throw as soon as you land. I’m hoping that it’s fast enough to grab the character before he/she lands as well.
The reason I ask for this is because incoming characters are apparently invincible to throws unless they attack. However I think you can get around that invincibility by having them block (or eat) a jumping attack. I’d very much like confirmation if this can be done or not. It’s not just applicable to Spencer, but to a number of characters with AA throws (She-Hulk, Haggar, Hulk, etc). Thanks!!