Bionic AAAAAAAARRRRRRRRRMMMMMMMMM! MvC3 BioCom general discussion

Shoryuken - The Decade Of Hype - A Marvel VS Capcom 3 Combo Video

OTG assists into Arm Grab hyper are going to be great, especially since you can build damn near a full bar before you bounce them the second time. He does it with Wesker in this video, and I’ll bet it works with Hulk at well.

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really making good use of wesker assist. hype

Neo Empire uploaded some causal matches.
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Spencer making great use of Dark Hole assist and anti-air Gamma charge as well staying mobile with hookshots

I like that use of Wesker assist a lot, wonder if I can do the same with Shehulk’s low otg assist. If so, Shehulk might be a better assist and she and Biocom might make better teammates than I thought.

Here’s a fancy combo:

(optional grab) A, B, C, Hyper Bionic Arm, X-Factor cancel, C hook with B followup (kick+wallbounce), Hyper Bionic Arm, DHC into Dorm’s fireball. It took like 95% of Capt. America’s hp, not bad (you can always DHC into Maximum Wesker for a guaranteed kill)

By the way, this may seem obvious, but you can extend any combo with a well placed assist. In Spencer’s case, A B C FC can’t be followed by a launcher nor hyper, but if you place a dark hole or chuns legs or a similar assist just right after FC you can start over with A B C and then launch or whatever. Again it’s obvious but may be vital, it virtually extends all combos in the game, yet it is not so easy to place.

Assist OTGs and wallbounces count as normal, and you definately only can do one of each. Two Armor Piercers (or one and Wesker’s butterfly) sends the target directly to the ground with no bounce, along with ground hook+B followup and B cmd grab+C followup. Same if you try to air hook/otg twice (both count the same). BUT, with a neat otg assist like Wesker’s, you can wallbounce the target, launch and slam it, hook otg, launch and slam again, assist otg, quickly hyper bionic AAARM. DHC into Dorm’s fireball for extra fun, as always.

Thanks Zellorz. I updated the combo thread for everyone to see. If you’ve got any more combo’s I’ll be glad to hear them and update again.

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I tried out Spencer tonight, pretty solid character it’s like Omega Red remixed. I need to experiment in the lab more to get more out of his air dash and grapple, it’s like I wasn’t quick enough to Scorpion that shit. I’m worried about how he’s going to punish assists, and deal with keep away but overall I like the character.

I didn’t got to play Spencer yesterday (might give him a try today), but I just have to post Deadpool’s victory text against him.

Deadpool: “You were so much cooler without the dreads. But the game’s easier since you can jump now.”

spencer is great fun. I was running spencer with sentinel and a couple different characters as a third (looking at haggar/ryu/tri-jumper/arthur as possibles). the command dash can be really useful for setting up ambigous crossovers with sentinel’s bombing assist (or others). whiffing a grappling hook means eating a full combo from the likes of x-23 and wolverine though. was not feeling spencer’s assists so much.

His grapple assists aren’t so hot but AP looks like it’ll be great for combos. That’s pretty much all I’ll use/need in terms of assists for him

Yeah Piercer is gonna be a good assist. Iron Man wants that combo extender since his OTG options are low and his wallbounce… well, he has none.

Im not sure if anyone brought this up, but I got to play Spencer today and Armor Piercer NEGATES fireballs.

I’m not sure on if it negates beams as well, but I definitely stopped plenty of hadoukens with it

good shit Tenyard. Was he taking damage while doing it, or did the fireball get completely destroyed? I had been wondering if armor piercer had super armor lol.

no chip, fireball completely gone.

was a total accident to. was playing with my friend who doesn’t really play fighting games so he was just mashing magic series and hadouken (all he knew cause he fucks around in tvc)

he was dead in front of me, he throw the hadouken and i just did id to see what happens.

Ate the fireball AND you still get the hit/wall bounce

Sentinels drones are really good to help getting spencer in. You can call drones assist and zip in. You can hit confirm a launcher if the drones hit, if not they are in block stun and you’re pretty much in their face.

I’m pretty happy to hear this. I wonder if it cancels out multihitting projectiles such as “Unibeam” as well or just single fireballs like “Soul Fist” and “Hadoken”?

I might be getting to barrow a copy on sunday morning. If thats the case I’ll definitely find out what happens when it hits beams.

I have a feeling beams will beat it though.

I was playing with Spencer/Task/Sent-Bombs today and did pretty decently, I definitely need time in the lab though for anything to deprogram myself from MvC2.

Only a few things I don’t like about him are that, he can’t punish assist well and he can’t retract the arm a la Omega Red.

I’m off to a pre-release tourney where I’ll probably play Spencer/Iron Man/Amaterasu
gonna see if I can IN YOUR FACE and SO LONG SUCKEERRRRR some scrubs

Nvm: found the combo thread.

Spencer and Chris seem like best buds. im playing him and loving it.

I found that jumping H crosses up pretty nicely.