Big Bang Beat

hehe i looked back now that i had more time. Loving it btw, i tired some of them out and your right!!! Thanks. Ya i like your throw combo man… pretty good lol.

So far I haven’t gotten a response out of the forum, but it looks like we’ve got no way to buy/preorder the game right now.

I’m sooooo buying a computer this friday so I can play this game as much as I want to. This thing is good to just play it at school for like one 30 minute session. Rouge is still my favorite in the game, and will probably be my main when the real game comes out. Either him, or the twins.

For me, it’s gonna be either Dictator Potemkin or Dio Brando Clone. :stuck_out_tongue:

I downloaded the demo. Rouga is hella fucking easy to use. All of his hits/mixups lead into the exact same combo and you just blow as much meter as you have to get max damage.

Correct me if I’m wrong, because I haven’t watched any vids, but after 20 minutes of Rouga I basically came up with:

Random hit/mixup->5A->5B->5C->214A->214B->214C->214E->Boost->5A->5B-> Jump->j.A->j.B->j.C->Land->OTG 2A->5B->j.A->j.B->214E(air)->Land-> 5A->5B->5C->Dunk.

Though instead of dunking you can add in more hits with another 214E super and Boost and whatever. If the opponent is mid screen you just have to wait for them to wallbounce after the 214C. But literally off of everything you do the same ground to air loops, then abuse all of your meter to continue the combo. At least, that’s the best and easiest damage I’ve found off of everything(Throw, 6A, 2A, 2C, random air comein boost mixups etc)

I dunno is there really much else to the combo system for Rouga? The only thing I’ve found outside of that is just random super abuse of meter, or doing 214C->61234C->214E during random combos.

Edit: Oh hmm, guess that combo doesn’t work that well on Senna since she has a small frame.

Double Edit: Ok, that took 5 minutes to figure out. You just do:

Random hit->ABC->Triple Specials->214E->Boost->5A->5B->j.A->j.B->j.C->Land->Triple OTG->Dunk->Boost->ABC->Dunk. Pie.

Anyone else thing the escape tech is too costly? 4 stock? I’m thinking 2, 3 at the most.

On second though I guess it’s hard to judge where it should be at…I mean you don’t want your opponent escaping from damaging combos everytime you start one, so forcing him to use 4 stock makes it more likely for you to pull off causing high damage…but man what a price lol.

Argh. I’ve already posted that rekkas into punch super is worthless. You get more damage for less meter by boosting the 214 chain into a dunk combo at midscreen, and in the corner you do rekkas > dot XX super. If you had the bars to super and then boost, you could have boosted twice for more damage instead, or boosted to the corner for a dot XX super setup which does a hell of a lot more damage.

Air super is kinda pointless, IMHO. 1 meter for an OTG setup? You get that off a dunk boost and that takes them to the corner. Maybe as a combo ender, though air 214A knocks down anyhow. Only real reason to use the air super is if you have no special bar left… and even then, you could do all kinds of setups into boost -> charge -> continue combo. Sure Rouga has easy “blow meter on super boosts” kinds of combos, but those are inefficient and don’t take advantage of the game system. More damage for less meter also = more damage for more meter. Sure you could easily blow 5 bars for 5000 damage, but for a tiny bit more effort and thought you can do 6000 for 4 bars so shrug. furix and I have done 7.5k+ combos for 4-5 bars, Rouga is ridiculous.

Meter builds so fast in this game that I don’t think 4 bars is a really steep price to pay to get out of a potentially disastrous combo. Given that Rouga and Senna at this point are doing 3000+ for one bar (and we’ve had the demo for like 2 days?), it’s not like you’re handicapping yourself that much giving 4 meters to avoid eating a 4 meter combo, lol.

Yeah I have to say the main character literally took 5 seconds to learn middle tier shit, the depth of thsi game doesn’t seem well disguised :confused: Too bad I can’t execute for shit lol

I mean it probably took a matter of 5 minutes to learn some solid 2 bar combos… without even looking at a movelist (although the only move I didn’t find was Rouga’s dragonpunch)

Yeah true that true that, I actually realized today that 4 meters is actually generous given the amount of meter you can build lol. I retract my grievance XD.

Got a question though, how does everyone here handle opponents during wake ups? Do you lay out Rouga’s HCF+Heavy special/Senna’s delay slash special, or do you jump and hope to land an over head.

I ask because I’m all about the rush down and I try using a buffered strike ( either C.M or C.H ) but I get combo’d right out of my animation. I’ve also been able to perform grabs on my opponents when I’m on wake up even if they’re attacking…so it seems this game gives wake up a lot of priority…or at least that’s my experience, anyone else seen this happening?

Can you make a post that contains all of the good combos you and Furix have discovered so far? I would really, really appreciate it.

dude it took me 10 seconds to find level 2 mist finer forward hard slash into super YEA THATS RIGHT SUPER IT DOES ALOT im the best

if you like hard to block things try looking at this movin picture

[media=youtube]PDeGlM26nBE[/media]

Newbie here as you can tell from the lack of a proper banner. While lurking around the indie games sites, I’ve found a no video link to the demo. I would show just a video instead as it’s easy to find with the proper knowledge, but it isn’t against the rules anyway.

http://www.sendspace.com/file/2mf8o3

For those who played Bleach DS The 2nd, or well-informed in twitch beat-em-ups, using a all-purpose dash and jump cancel should feel natural once you know what the heck the movelists are.

I’m a very natural and not to mention average player so I can’t give a honest opinion with only two characters to use. But I must say it possibly can beat both Melty Blood and Guilty Gear in their respective forms of presentation if the attack animations were redone.

EDIT from here on: Oops, accidentally forgot I have the pages’ date set in reverse.

As for what Dandy J posted, I knew it was utter hell to beat Senna at her own game but I didn’t know it was that much of a problem. Something tells me if they add more time to her crouching frames, she’ll lose a good couple f her cheap combos but that can turn her into another Kyo or Miyako.

I uploaded a video showing some of the combos for Senna that have been posted up until this point. It’ll be available on my front page whenever youtube is finished processing it. D:

EDIT:
Finally finished: [media=youtube]0crpk4ZiRM4[/media]

I messed with the game for like an hour this morning so I didn’t assume I had the best damage but I assumed I was close. I literally have not read/seen a thing about the game, which is why I asked. This topic is huge and the first few pages didn’t note anything about the actual game so I figured I’d post what I found and ask.

I figured out a SLIGHTLY wasteful combo that combos off of anything. I use a bit more meter and get a little less damage than Crimson Disaster, who has obviously spent more time playing this game than me to figure out damage specifics.

Edit: Ah, I see. Your post on that shit is above, guess I just missed it.

yeah the combos are easy sue me! they feel hella premeditated is all.

Well part of the problem is that save for a handful of combos from Rouga(throw), doing the “best” combo requires no real timing and they’re just dial a combos. Very lenient on timing dial a combos.

That because you gotta input them before the prior attack usually, I’m not if that’s intentional…it kinda makes chaining in specials a bit difficult since you’re inputting them before your quick light medium heavy chain ends…system could stand to be a little looser.

Wow, this has really got me hype for the game now. I wish I could toy around with it more, but of course theres always something preventing me from doing what I want.

Thanks for the credit XD and I really like the Trap Combos, great stuff!

Inspired me for this combo:

5ABC, 63214A (4 hits), 41236B -> D -> (slight delay before pressing so it comes out or you only get the C) 5BC 6A 5A -> 8ABCC -> 5AB -> 8ABC, 623B

nice…:tup:

well i dont really “mind” dial a combo if there are alternative methods that have uses (ie comboing off a specific move thats really good but doesnt actually cancel, positioning purposes etc) but almost everything cancels with everything. the game looks still promising but the A > B > C > Special working for basically everything seems kinda unfun.

but when a majority of your good combos are mastered within 2 days of game release, lasting appeal seems bad unless the underlying game is great (…yet to see that so far!) so unless this the depth of chess or ridiculous positioning battles like st…