Like I really I like my SNES Mini (the later smaller of the official SNES) thats been RGB Modded being used with the OSSC and some quality Scart cables.
But the built-in scaling and other options in the Super NT that can be accessed on the fly, even in the middle of game play without exiting said game. In how the Super NT handles all the upscalling internally, there no image or quality lost as it’s a Digital to Digital conversion and is more versatile than the OSSC is. I mean like Emulation levels of Crisp pixels on a HD Display. I dont care how you set up is, you going to get some quality lost with the Analog to Digital conversion you have with the OSSC and Framemeister. Adjust the height and width to ether 4x or 5x will give you uniform pixels with no shimmering when the screen scrolls. Like I prefer 5x but 5x does cut the top of the image off so it be 4x for games like Super Castlevania 4.
There also a in system setting some nice buffer options as the SNES hardware never did a proper NTSC 60hz spec so there compatibility the OSSC lacks. You got your choice of Fully buffered for the displays that need it, Zero Delay which is how the original SNES runs, and a Single buffer which is a compromised extreme low lag and compatibility with the trade off of getting some screen tearing.
If you display handles it do the Zero Delay. With the Fully Buffered I think its still alot less lag than the Micomsoft Framemeister would be.
If you get and reflash the firmware with the Jail Broken Firmware, you get a Low Level Flash cart operations with the built in SD card slot (No Chipped games), Cart Rom Dumper. Plus they allow firmware roll back so you can always go back to a official firmware or Roll Back to a older Firmware.
If you want really good Rom file support get the SD2SNES or SD2SNES Pro which does all but a few Chip games, including MSU-1 support (which is AWESOME).
I am also going to get the Mega SG down the road, as it bypasses all the flaws the various hardware revisions of the original Genesis and Mega Drive consoles, including fixing controller incompatibility issues with some Genesis and Master System games (as well as having a working start button on the Game pad for Master system titles).
I think read or watched an ntervew with kevtrix where he said he was releasing a firmware where any of the analogue consoles could play every 16 bit and 8 bit console
but I think analogue rather milk each one indvdually
although saying that, there is the argument there are some who want each iteration, and some who may want for example a dedicated master system even though its in the analogue genesis
He had plans for a mutli console but they are sorta on hold ATM.
It was not going to be any Analogue console as there hardware limitations, and Analouge’s first two consoles aren’t FPGA based.
The NT Mini can do a whole bunch of 8 bit consoles as the hardware had room for it, but the Super NT and Mega SG had to be more tailored made. Although the Mega SG should be able to do Master System, Sega Mark III, Game gear. Right now the Mega SG ships with a Master System cart adapter.
Jailbreaks can get the other system games to load from SD card. And I think the Genesis Everdrive can load roms as well
Imho all this software emulation vs fpga vs original hardware only really matters and is noticeabke in very few situations,
a) competitive gaming like ssf2x/Tetris grand master/shmup high scores etc
b) if you played a particular game over and over so much you notice the difference on arcade vs poor console port vs poor emulation
But for 99% of game libraries and gamers, you wouldn’t notice the difference, and in some cases 100% of gamers would not notice, except for the fact that internet forums and YouTubers like digital foundry, game sack etc plant the seed of arcade perfect or x console port or rgb cables and pvm monitors etc. Even though they themselves probably done 99% of their best gaming on rf or composite
I am guilty of it myself. I initially played hyper fighting on arcade back in the day, but I played the fuck out of it on the snes via rf cable on 50Hz tv for years and loved every minute, same goes for mk1&2 and sm world/kart
Same goes for mkdd on the cube pal50 via composite, played it hard, recently wanted to go back and replay it, but the seed of 60Hz 480p on a low latency tv has been planted in me so until I can get the right set up I will hold off.
Sometimes I think it would have been better to be ignorant of all the technical side and I would get a lot more gaming done
PS I’m happy those 1up cabs and the new capcom box are just emulation, because if it was some kind of hardware based new iteration of cartridge/pcb they would have suckered the hoarder out of me, probably would have tried to grab everyone and cluttered the house with more shit that is unused
With this nostalgia phase still going would not surprise me if capcom release a cps1/2/3 compatible b board with a compilation of all their library and include/sell seperately a 3in1 supergun package
I think this is the most I’ve typed in one go since I did a high school write up in 99/00
I guess I am too much of a perfectionist.
I notice the off colorations, the sound effects that are just not right, the artifacts and the shimmering from non-uniform pixels. Like I cant stand how the Wii, Wii u and the classic consoles do NES games.
I will sit there and nit pick the crap out of the emulation. The SNES classic does a better job then the NES somehow.
I am just short of getting myself a CRT VGA monitor and pushing all my retro consoles to that display. I would need to require a XRGB2 or maybe a XRGB3.
I rather just have everything nicely wrapped up in the same home entertainment center with my very compatible and accepting Sony Bravia HDTV.
Reasons I like the FPGA hardware is they function like the originals, just crystal clear video and audio and some quality of life improvements.
My 2 cents on these FPGA devices vs software emulation and whatever:
I probably don’t notice much difference in actual gameplay quality.
That being said, the appeal of, say, an Super NT over any alternatives (RGB modded SNES, Raspberry Pi setup, or SNES Classic) has less to do about “perfect emulation” or “perfect video output” to me, but is more about:
Easy and simple hookup to a modern TV (RPi and SNES Classic are fine, but RGB modded SNES needs an OSSC or Framemeister, which means extra devices lying around)
Easy to switch (or add) games (RGB SNES is fine, RPi is sort of fine, SNES Classic is a little tedious to add games)
Plays original cartridges (I just like the whole “original game” feel… RGB SNES is fine, the other two obviously not)
Adding to your #1 Both the OSSC and Framemeister have their own caveats to worry about.
OSSC just line doubles and passes over the signal into a HDMI format. Anything out of spec will still be there with the OSSC.
More so with the OSSC, you have to deal with the SNES having a out of spec refresh rates and out of spec Sync.You have the De-jitter mod to fix the sync issues.
Framemeister is overly expensive, has 2 frames of lag and its own quirks to worry about.
With ether option you also have to look into Scart switchers, or swap scart cables with every system you want to change too. Finding a good scart switch is hard in this market. Especially so outside of Europe.
Man theses things are so cheaply made. Substandard pressed particle board, the one with the really big chucks in it, knock off arcade parts. Laminate that peel in high humidity.
I get the feeling all these youtubers are either getting them for free to build hype, or amassing them for views, I haven’t seen a real negative review yet.
I don’t know how you can play 2 player on them, even with 1 player I’m sure the cab will move about, with 2 it will probably collapse
I wonder how many Youtubers realize its illegal not to disclose when they are doing a paid review, or even getting a product for free for review. Not that long ago both the FTC and the FCC both slapped Microsoft with a huge fine for it, as well as some much more minor fines to a few youtubers.
Also the bulk of the You Tube community have no sense in whats a good quality gaming product.
those revews are well written, and majority are 80’s kids like me, so lke a lot of retro releases these were nostalga purchases
1up probably bankng on the fact that 90% of buyers wll use a couple times and let it collect dust until out of warranty,
however those that are usng them more are finding these thngs are falling apart,
i cant believe the first batch had no protection layer on the control panel, did they think these were going to 100% display pieces and not used at all?
I saw one youtube video, the guy has around 8 of these crammed along a wall in his
kitchen
if any kind of cooking gets done in that kitchen a few tmes a week, that particle board is gonna start loosing shape in 6 months
I just dug this one out from my parents’ place, which came from my childhood.
I managed to get the display working fine (as opposed to what you see in the pic) by reseating the connectors inside, and I cleaned up the casing a little.
The sound is still not working, though; has anyone successfully repaired the sound on these things? Connected to the beeper/speaker (which could be busted in itself) is a capacitor, a transistor, and then the lines just go to the main chip under the black blob. I’ll try to get an internals pic later tonight.