I honestly hate it when are like “fighting games suck now, the old ones were so much better!” It just means they aren’t looking hard enough, there are plenty of good fighters nowadays. Capcom isn’t the only company making fighting games, just saying ^^
But yeah, these type of threads have been done to death.
What do The PowerPuff Girls have to do with any of this?
You didn’t actually bring anything to the discussion.
I appreciate AH3’s art style is not to everyones liking but the level of trolling and ignorance about the game is astounding on a fighting game forum of all places no less.
Playing a game with young female characters doesn’t make anyone a paedo, do I really have to explain this to people? Most of the characters are NOT oversexualised, underaged girls despite what general belief is. There are a couple, granted, but MOST of the characters are not; my favourite characters are Dorothy, Weiss, Saki, Kamui, Lilica and Clarice. Not one of them is showing more flesh or doing anything inappropriate for their age.
I don’t expect to convince anyone that has a “LOLOLOLicon pedo waifu gaem not 4 me bro!” attitude to pick up and play the game, but maybe someone who didn’t know there was a good game under the candy graphics will. Also, I like highlighting people’s stupidity and ignorance.
I haven’t watched a ton of anime, but I’ve seen enough to know there is a major lolicon fetish in Japan. That translates to what I’ve seen in Arcane Heart, even if it isn’t with every child, seeing it done with any child is very offputting. U could say it is even in other non doujin games. For example Guilty Gear and Bridget or May (both of which are kids).
I know what you’re saying, and you are right about other games having it though it extends beyond “animu” games (Sakura, Athena, etc.).
As for the “even if it isn’t with every child, seeing it done with any child is very offputting”, I agree, I really do. The thing is there are things I find objectionable about many games that I otherwise enjoy; it’s hard to explain to people that don’t know fighting games that DOA has a good combat system for example. Also, it’s not “that bad” in AH3 (at least not as bad as people think), Maori has massive boobs that jiggle, but she keeps them hidden, Petra has stockings, Mei-Fang is also boobilicious but she’s a robot, Scharlachrot is wearing hot pants and Konoha is wearing speedos and stockings.
The characters aren’t pole dancing or acting “sexy”. I listed all of them by the way, the rest of the characters are wearing clothes, not jigglistic and some are even not “underage” (like it’s ok for underage characters to fight in every other fighting game except MK/KI).
LA!
As for this, that’s kind of fair enough, but I think if you look at the characters closely you’ll see more variety within the design. Let me say this was my experience when I first saw a trailer I thought “lol, school girl fighter fan service money maker, gonna be a shit game” then I heard about the mechanics and saw match videos, now I see that it’s more than just sakura type characters, there are the nuns, the school girls, the gothic chick, the martial artists, paranormal types, weapon weilders, etc.
I haven’t played AH, but from what I’ve seen it doesn’t look like some sort of pedo fetish game. It’s just young girls fighting. I can’t imagine that every single depiction of an underage girl in intended to fulfill some sort of fetish. Such an assumption seems absurd, and likely just an excuse to hate on something.
But I’m not into the anime scene or anything, so I don’t know if there’s some underlying issue that I’m not aware of.
As far as 2D fighters go, it’s a tie between Skullgirls and KOF XIII. Both games are very solid, but for different reasons. They also have the most balanced roster of all the 2D fighters of this gen. SG had great netcode, and the PC version of KOF fixed theirs, so all around good games.
For 3D fighters it would be the VF5 series. It was vanilla that got me back into fighters after a long hiatus, and to this day, it’s still the most solid fighter on the market. VF5FS felt like an entirely new game, and while people will have differing opinions about it’s worthiness in comparison to older games, it still had everything that made VF a great series. Finally, the netcode was the most solid I’ve played this gen.
I think that BlazBlue has the best throw system of any fighting game I’ve played. That alone puts it up there for me, but I’m not sure what game I would call the absolute BEST.
Agreed, they are all a bunch of salty scrubs there who got tired of me trolling them. I hope they enjoyed having to buy their roster piece by piece via DLC.
The following is not so much my opinion but how the general public reacts.
AH3 is the kinda game I would be embarrassed for being seen buying. See at my age if I buy something girly looking people think its for my kids.
But if I look at AH3 that screams Pedophile as much as a bad thin mustache.
Maybe AH3 is not automatic Pedo material but it is getting close (but not quite) to Lolicon territory. Enough that there are countries that the game not released in because of the content.
I have to double check with my FCG friends in Canada for them but I know it has not been released in Sweden who banned DOA games for sexualized underage girls.
And Canada got very strict child pornography laws that includes cartoons, anime and manga deceptions in the same category as real photos.
Only people I know who plays the game locally are extreme Otakus or into Lolicon.
So enough about Pedobear’s favorite fighting game series.
Also, Balance, Roster and Net Code are shit reasons to like a Game.
What should be the First and foremost reason why you like something
Did you find it any good, did you find it fun to play?
Some of the best games I played in the past are completely unbalanced, I am a 80s kid so Net code, whats this? Local play is King.
Roster? back in the day you are lucky you can choose between 2 guys, one in red (ken) and one in white (ryu) and I am referring to the original Street Fighter, not SFII
And the first SF game sucks, it got boring quick, and it had nothing to do with roster, balanced or netcode (it didn’t exist) it was just boring.
karateka was a great psudo-fighter (it was more early beat-em-up) that was on the old Apple II
AH3 is horribly, horribly balanced. The new arcade version might be different but the one we got is play elsa, akane, weiss, and maybe another character or two or go home. I got my whole state to quit the game because of how horribly broken Elsa was and when I traveled and played it pretty much saw the same thing. Even in Japan it wasn’t much better. It’s always better in japan but those were still the characters that won more often then not. The game also gives you WAY to much meter (meter is ALMOST infinite with how it regens) and if you use wind arcana you should always have everything you need. It makes the game more dynamic but certain characters that can use their meter better get some pretty retarded options because of it. Also the entire cast except for one or two characters uses the same subset of 3 or so arcana’s because their passive buffs are so good and their active abilities are clearly better.
If you want a good fighter I’d have to say Melty Blood Act Cadenza Current Code or +R. With a note for how SF4 gave massive new energy to the community.
MBAACC is one of the few games where I think skill can beat the tier list. The neutral with AA counter-hits and parry are very interesting. Oki is amazing without being overpowered and there are no get out of jail free buttons. MBAACC is the only game I’ve ever played where I can’t remember a single match where I lost even though I was out playing an opponent even when I played mainly mid to upper-mid tier characters. Just have to learn the system and learn how to play aroudn 2A and understand it isn’t half as godly as it appears in the first week or so you play. Cast isn’t 100% female and the guy character designs aren’t just sidenotes. This is the game imo that is most overlooked in all of the community.
It’s not about frames of animation. It’s got that thing where when you connect a hit everything stops for a quick moment and it freezes on that animation. It doesn’t do this with Supers though. All animated games have this to some degree, but it feels more extreme in Skullgirls compared to say… Persona 4. I don’t really know how to express this in words properly so I’m sorry if this isn’t making sense.
I play karateka on my phone while pooping, it is very fun to kill dudes with jank spacing.
I don’t know how faithful it is to the original but you can cancel moving into punches but not kicks, but kicks have way WAY better hitboxes than kicking, and you can chain 3 punches or 3 kicks, so the strategy is usually to try and read how long a kick combo will be to do a step punch combo into kick combo.
Sometimes you get blown up because the hitboxes are really fucked up but still a fun little game.
To say that AH3 is discredited because people are ignorant and think it’s lolicon is a little unfair when there are marketing taglines like “Here come the girls!”
And a lot of the FGC hate fighting games for not being the one they play, and this is totally what people want in their fighting games that’s a lot of thigh/booty on a little girl
I wouldn’t say it’s overlooked, as much as a lot of us can’t play the damn game. There has never been an official U.S. release, and the most recent versions are only on PC. So not only do you have a ton of players who aren’t going to jump through hoops just to get a copy (be that legit or “acquiring” it), but there are players like me who got it but their PC has it’s own share of issues when running the game (in my case, my laptop randomly bluescreens when my controller is plugged in). If French Bread or one of their higher ups would actually port the games, then yeah, you’d likely see more players. But that hasn’t happened at all and I’m not getting my hopes up for it happening to UNIB either until there is a 100% confirmation (none of that “let them know you want it on FB” shit). And I find that sad since that game got into evo even and it still never got a US release.
Also, can someone tell me why Ryougi Shiki’s 5B hits nearly halfscreen but she’s using A FRICKEN DAGGER THE SIZE OF THE PALM OF MY HAND?! And don’t tell me it’s because french bread loves huge hitboxes.
While I was away for a year my brother had free access to my PC. So he played a lot of games there. I had quite a lot of games, organized into folders and genres for easier access (fighters, FPS, adventure, sports, puzzle etc). Among them also the arcade rip of Arcana Heart 3. I played it for a few minutes to see how it is, reached the final stage and lost. Found it too difficult
My brother doesnt watch anime at all. But when I returned I was surprised that he told me he had actually beaten the game! I think he is a more honest player than me. He doesnt read any video game reviews, rants or comments at all. Just plays the game for what it is. Hence why it is even more difficult today to establish which is the best fighter of this generation.
This and also the fencing scenes in Prince of Persia, especially the ending with Jaffar. Sometimes you had to push the enemies to fall of the cliff or to a trap so that they’d be split in half. Or they’d do the same to you. Years before Fatal Fury or 3D fighters introduced this.