I know people who play Guilty Gear and BlazBlue with the analog stick just fine, but I think you’re in the minority if you believe it is “better”. If it’s better for you, that’s fine, use it, but it does have a very slight speed disadvantage vs D-Pad, and most people are used to controlling fine motions with D-Pads.
analogue stick control inputs are actually faster than microswitches, just over twice as fast i believe. i’m suprised no ones made an analogue control joystick… microswitches used in joysticks are even slightly less responsive than dpad sensors but its holding the stick itself that gives it the advantage over dpad’s.
I don’t see the big deal about the Sega Saturn pad. I finally got some USB Play Sega pads for Saturn emulation and while I take it over the PSX pads, it’s still pretty crummy for FGs. For casual play, it’s great, but if you were trying to play these games seriously back in the day I don’t understand how you could have dealt with it lol. It’s a bit too small for my hands, at least for FGs. If it was modernized a bit I could get down with it.
Personally, after switching to stick I basically hate all pads. Durability is an issue (I’ve broken every pad I’ve ever used for FGs), but if I had to suggest one, it’d be the Mad Catz SFxT pad. It has the biggest d-pad, is a nice size overall, and feels decent to use. Due to my carpel tunnel in my left wrist from my arcade stick and working on computers all day for my job, I had to use pad again for a week. This was the one I used until my wrist stopped being numb and hating me lol.
I absolutely can not play using analogs unless I’m playing a grappler.
The Play Sega pad isn’t a good example, its quality is much inferior to the genuine saturn controller and the one that was made for the ps2 for a limited time, I use the latter with a converter when playing SF and it’s great.
I remember trying an arcade a couple years back thinking I’ll be pro if I get used to it. Never happened, why? The arcade stick, no matter which one, to me just didn’t feel right and my hand/arm would hurt.
Now I use only pads when playing fighters.
The 3 best pads ever that I’ve used extensively are:
SNES pad
Sega Saturn pad
Hori Fighting Commander 3 Pro
Those pads are just good stuff. I’ve never used the PS1 Dual Shock 1 extensively. I might get some if they are really good.
I don’t have the data with me at the moment, but I believe that it’s already been tested that analogs have some delay compared to digital inputs on modern controllers.
Weird… I can’t get a tatsu to come out with it in HDR at all… But I started ST on PS1 pads, so I shouldn’t in theory have a problem with it. If I plug in a PSX pad with converter, it comes out fine, but it feels sluggish when I play with one.
I’ve used every version of the Dual Shock to play my games. I like the DS3 the least of the three because of the damn R/L2 buttons. It jams on me on occasion and it pisses me off. DS4 is gonna be all digital so hopefully it will be better.
Hey guys, I just want to point out that PS3 pads are actually nearly good for fighting games, and the downside isn’t the analog. In my opinion, it’s actually the R2 and L2 buttons that are the problem; you have to press the buttons deeper to get a reaction from the game. You can drop combos because of it because it takes longer to press.
There is a problem with analog though, which is that it’s hard to dash or doing motions that require forward forward and back back. Because of this, I was forced to adapt to using the analog and the D Pad at the same time. This has not only benefited my improvement of dashing, but also doing 360 motions on the analog and then pressing forward on the DPad so I can hit those very alien motions on KOF 13. I would go as far as saying that my execution is on the same level as a stick player.
I’ve even overcome mashing commands related to the likes of Dante, Joe Higashi, and E. Honda. I remmember when I was doing Joe’s trials on KOF 13, and there was this mission where I had to combo into a mashing move into super. I was holding the controller the normal way and was trying to mash the button, but only fast jabs came out and not the move that I want. I thought it was impossible to do on pad, then my smug brother comes along and does exactly 7 in a row, no mistakes. He was naturally gifted with quick fingers. I tried to do it exacly how he did it, but no results. I then experimented with all my fingers to discover which one was the quickest one, which eventually was the middle finger. I was hitting that move consistently with my middle finger, so I had to implement into my execution of the combo which easy actually.
So what I’m saying is that PS3 controllers are definitly viable controllers for fighting games. I can play KOF 13, 3rd Strike, and UMVC3. It’s definitly an underated controller.
I stopped reading after " nearly good for fighting games".
That being said, I see there is much love for the PS1 controller which is odd for me because it just felt off to me after getting used to the PS2.
I was having trouble with my inputs using a PS1 controller but now I feel a desire to try it again.
Any suggestions on which version works best? I have the original and dual shock but I’m open to another option.
DS4 is about as good as DS2 in terms of quality. It’s a step up from the DS3 with the only issue being that the D-Pad is slightly stiffer. The triggers are much better though, since you don’t have to push them down as much, similar to the old DS2. Sony’s pads in general has always been a great for me.
Best fight pad is the Hori Commander 3, with the Saturn’s dpad, with the original Sega 6button’s rubber dpad contact(or N64’s), but that pad doesn’t exist. Each pad usually referenced has its own weakness:
PS1 dpad isn’t as good as Saturn’s and doesn’t have 6 buttons.
Saturn’s rubber contacts rip over time, and the shoulder buttons are on Left and Right instead of all on right side, like the Hori option.
Fight commander rubber contact rips fast, and the dpad isn’t as good as Saturn’s.
Original 6button Sega only has 1 shoulder [Mode] button.
SFxT/Madcatz pads don’t have shoulder buttons all on right side, and rubber contact rips over time, and dpad has dead spots eventhough it’s as good or better(bigger size) than the Saturn.
N64 dpad isn’t as good as Saturn’s and the shoulder buttons aren’t all on right side.
Guess how arcade sticks are wired…
Answer, 4 directions. Up, Down, Left, Right. Diagonals hit two directions at the same time. Thus allowing for 8 inputs. Name 1 fighting game that requires a specific angle of say 61 degrees. There aren’t any fighting games that I’m aware that takes advantage of an analog stick. Maybe smash bros… So why would you want 360 inputs when you only use 8?