My dream pad is the DS2 D-pad, no analogs sticks in the way, 6 DS2 or 1 face buttons, and 2 DS2 right shoulder buttons. That hori controller was so close. One day, one day.
A classic, digital joystick with a curved 6- or 8-button layout is more versatile and generally more flexible than today’s game pads. Outside of games that require analog control or actually need a thumb stick to control camera angles or aim, it’s still the most versatile controller type made. Admittedly there are specialist games that work better with specialized controllers – racing wheels for driving games, HOTAS/throttle/column sticks for flight sims – but the vast majority of games developed prior to the PS1 era function very well with the stick + 6/8 layout.
The gamepads made today are generally pathetic where fighting games are concerned… they’re constrained by demands for 3-D/FPS games and in many cases use plastic that is more fragile or more brittle than the pads made for the game consoles in the 1990’s! I don’t think there’s been an optimal fighting game pad made as standard console/accessory equipment since the Sega Saturn era. You pretty much have to buy specialized/fighting game pads separate and only Hori makes those on a regular basis anymore and even they get flack for the quality of their gamepads, too.
I frankly think the standard PS and XBox gamepads are sub-optimal and POS as far as traditional fighting games are concerned. The layouts are lousy for reaching every strength level you use, they’re bad for doing special inputs and button presses for many special moves, and the D-pads tend to wear out easily. The D-pads are fairly stiff or too loose and you can’t do spring mods to adjust tension easily there! (LOL) In the long run, it’s easier and cheaper to replace joystick parts than it is to scrap broken pads and have to spend upwards of $60 for full replacements! With joystick pieces, you may be talking component replacements that are on average $3 or less a part. Even the most expensive component of the JLF to replace – the PCB/substrate – is only $15. The stick parts are still in production for most popular Sanwa and Seimitsu digital joysticks. You can’t say the same for most gamepad designs. Clones of the older-style gamepads tend to be inferior to original production gamepads, too.
Perfect fightpad would be: Hori/Saturn style D-pad, maybe a little wider and rounded to easily allow short hops in KOF. 6 face buttons. 4 shoulder buttons. Buttons spaced appropriately and big (like the Madcatz fightpads). Swappable plugs for Playstation/Xbox/PC. Easily open the controller to clean. That would be it. Difficult part would be the plugs.
If your thumb is getting calluses, it will get better… I spent countless hours playing hyper sf on the snes. Just give your thumb a rest and get back at it when it cools down.
I spent two hours trying to do a single 360 grappling move on a Dreamcast pad. 720 moves worked fine, but 360 moves required such a precision like no other gamepad. you’ll need separate muscle memory to control this pad for left and right direction.