I noticed that team invincibility thing while running Chun/Storm and Chun/Doom (L2’s). Thanks for the response, I will try and test it out in casuals this week.
Well I was using Chun Li from when the game came out with my old Buktooth team of Chun legs, Doom beam, Wesker OTG shot. I had a hard time getting in with Chun Li and basically dropped Chun Li like a ton of bricks once DHC glitch came around cuz I was tired of not getting in on point and was tired of the fact that her “crazy XF3 game” died to blocking and pushblocking. Anybody who can’t get their own damage off air throws or ground throws isn’t that hot of an anchor unless they got a teleport or beam super to make up for it. The only reason to really have Chun as anchor any way is to whore her legs assist for a longer time and then hopefully Chun only has to kill off one or 2 people in XF3 and good luck with that cuz they’re going to be chicken blocking and push blocking for their life because air throw wont get you any damage.
Now that I’ve gotten back into her though I’ve realized that calling doom beam and then doing spinning bird kick works similarly to wall jumping off the wall or M talon attacking with X23 and calling doom beam to close the gap. Chun Li’s spinning bird kick puts a high priority hit box on the screen low to the ground. The only issue being doing the grounded version of SBK has poor recovery and the air version can be crouched under easily.
Though if you tiger knee the H SBK low to the ground (charge down, df,f,uf+H) you can get an SBK that stays low to the ground. Which what I usually do is call doom beam first then do TK’d H SBK to get in and start an offense. If the TK’d H SBK hits you can launch and do an air combo afterwards before they land. I would imagine this technique also works well with Akuma’s assist since Akuma’s tatsu is projectile immune. The only issue is that you want to be a bit closer to the opponent before doing it since Akuma’s tatsu doesn’t travel as far across the screen as a beam and the start up gets easily shut out by a projectile. If you can get this to land or force them to block it once or twice generally you’ll have them in the corner where Chun Li’s mix up gets a lot nastier.
Calling projectile or horizontal assist into TK H SBK is probably the best non meter based tool you have to close the gap. Just like assist + M or H talon is one of the best ways X23 uses to close the gap outside of wave dashing.
I’m struggling to place her in a role or on a team, but I really enjoy playing her just because it’s technical and frantic and fun.
Here’s what I like about her:
[LIST]
[]Jump cancellable normals and a quick airdash let her back in again and again, even through advancing guard
[]Being able to call assists while high up in the air through using her triple jump
[]The long duration that L Kikoken stays on the screen
[]Her assist is nice, gets you some chip/meter or mix-ups
[]Crumplestun into Raw tag is my best combo with her
[/LIST]
But a few of her quirks are making it tough for me to place her.
[LIST]
[]Mix-up seems poor. Her best stuff seems to be whether she hits high once or twice from an airdash before landing into her :d: Her cross-up stuff seems tough to convert off of, too
[]Her priority is tough to place. SBK and Legs both are super high priority, but her normals and air normals seem to trade (or worse) a lot
[]She’s reliant on a quick OTG assist to stop someone from just holding up-back
[]Her assist rapes damage scaling
[]It’s tough to get her damage up - Crumplestun into Raw Tag is my best combo with her
[/LIST]
It sucks that she needs assists because I want to get the most out of her great assist. It seems like having her second is the best compromise (provided your third has the quick OTG assist like Wesker). But what does she do?
She’s not tricky. She doesn’t do big damage. She doesn’t keep people out or have an easy time getting in.
The best luck I’ve had with her so far is actually starting her and doing crumplestun combos raw tagging into Dr. Doom who then takes the combo up and over 900k damage, using 1 meter while building almost 3. But that’s not really reliable.
Do you need to be working in her aerial tag infinites to get the value out of her?
You don’t need to be working in aerial tag infinites because those are getting nerfed in UMVC3 with the ability to counter a tag after it is completed with the color code system.
Chun Li is just an unfortunate product of a game full of characters that get in faster than her and have access to broken TOD damage output with and even without DHC glitch. The best role she plays for your team is simply building meter for 2 better characters with her on point. Yet in this version of the game there’s plenty of characters that can build meter better and faster than her and will kill people off that meter instead of just hurting them. Plus in a game where rushdown is king being able to call assist from super jump height is not really that big of a deal.
You can definitely get a bit of mileage out of her assist with 2 other characters in front and hope that you can kill off one or 2 characters before she has to come in as XF3. If she comes in as XF3 and only has to fight one character she can definitely manage. It’s just it’s too easy to advance guard her away for free without an assist to warrant relying on her to come back on 2 and 3 people like Wesker. The best success I ever had in my short stint of using Chun Li was just running her assist and then using her XF3 in the back to take out the last guy. Which unfortunately is mostly done better with other assists for now. Either way using her for the assist is generally easier to take advantage of than having to load her up on point. You load up X-23 on point with the right assists and she can bring down a whole team to one XF3 character if she lands one hit. Chun Li loaded up with assists will just never amount to that same type of strength. Zero loaded with assists is completely better for obvious reasons also.
Maybe once they tone down Akuma/Tron/Haggar assists, Chun Li’s will have more validity since it does lock people down probably longer than other assist than maybe Ammy’s but activates a lot faster also.
Chun Li’s damage output is fine.
There are actually two problems about her combos:
- Hyakuretsu Kyaku is her only viable move to use in or outside a combo. And that move pretty much messes up with her damage output.
- Her Lv.3. Keits has posted some days ago, a video I did with some combos in wich there were a few Chun Li combos, in SRK’s front page. If you guys checked those combos, I believe they are the most reliable combos for her if you want to build meter and cause some damage. Then comes the problem: Her Lv.3 is the only one that WHIFFS ON HIT. You need an specific height for her not to miss it. There is something else about this problem: she usually start her combos in the air. Bringing the opponent back to the ground may be not hard, but landing her Lv.3 after that sure can be. If she had her old Lv.3 from MVC (Shichisei Senkukyaku), she would not only be the only characters to have an aerial Lv.3, but also be a lot more of a threat in the air.
If she had that move, she could, in the corner, do 800k + damage with half meter.
In my opinion, she’s best places as an anchor.
Her assist can pretty much be spammed like Tron’s or Haggar.
Ok, it’s not THAT safe, but she does have a few invincibility frames at startup (I believe so), and grants you a free combo, 1 meter and a free HC.
Do I need to mention her crazy XF Lv.3?
If you wanna play using Chun Li, you’ll pretty much have to learn how to use her mobility and speed, because that’s all she’s got.
Jl is really fast, you can use it while attempting to attack airborne opponents.
Doing a super jump instead of a jump, following with an air dash, will make her air dash A LOT faster.
Tri-jump and calling assists is a good tactic, but can be predictable, so be sure not to do it all the time.
J2M can be used as a crossup, then followed by M Hyakuretsu Kyaku, jF, sM etc.
And please, don’t mash her legs… I’ve never seen a Chun Li who doesn’t mash, besides mine and Shin Shon’s.
And please, Capcom, give her J2M hitting OTG back, her Lv.3 back, give a lot more stun for Tenshou Kyaku and turn SBK into a command move =(
If you’re playing from a deficit (say they have 2 characters to your Chun), how do you keep them from just chicken blocking her? Since she can’t combo off air throws, it seems like she could be lamed out. Or at least, her approaches become so obvious that it becomes dangerous.
Not really…
If they just keep blocking, she’s still fast enough to get to the other side and hit them before they realize they are blocking the wrong direction.
People usually will keep jumping, to avoid crossups and low hits.
What you’ve asked above, may be asked for every single character…
I usually activate XF Lv.3 after blocking, so I can counter and kill or if I have don’t enough HP to survive a chip damage from any HC.
As I said before, her jL is really good and fast, maybe you can do an aerial air dash into jL toward an incoming character, then dash bellow then and jump again in order to hit them from behind.
It’s too fast to react.
I rarely leave my XF for Chun Li. Most times, Ryu is the one to activate it and kill the opponent.
He kills almost everyone with one bnb combo in XF Lv.1, so, as soon as I land the first hit, I activate it.
Okay people. Reality check time. This forum (Marvel Vs Capcom 3/ Chun-li) is for the betterment of Chun-li play in MVC3. It is not a mourning circle where you lament how “bad” your character is or how much you wish they were more like Magneto/Dante/Phoenix or how much you wish a top player would play your character so that you can plagiarize their strategies. This is where you find winning strategies and debunk losing strategies. This place is supposed to provide an evolution to the gameplay of anyone who plays the character. Instead, anyone who comes here will just see a bunch of whiny losers and a loser character who, if you believe her players, has never won a match in her life. Or they’ll see people who have.dropped the character for other characters whose users are actually doing things with their character and come back to tell of how green the grass is on Magneto’s lawn.
But for the most part, there is no change or evolution in Chun-li play. There’s just whining, and the not-so-subtle thought that “I can’t win with Chun-li! I hope they buff my character in Ultimate!”. Seth Killian is an asshole, but his views in the Domination 101 series have never seemed truer. You are all acting like scrubs. Except you, Lud, Shin and Brian, and the others who contribute. You guys actually help other players.
But to everyone else, you aren’t using the character to it’s fullest. I think we all know this to some extent, because this game’s surface hasn’t been scratched yet. But you REALLY aren’t using your character to it’s fullest, even less than other unpopular characters. It’s obvious that you guys are still stuck on the Day 1 Chun-li shown by Buktooth and, to a smaller extent, Justin Wong, and Justin didn’t even play “Chun-li”, he played “Legs Assist”. That’s what everyone still thinks of her. Even the guys on her forum usually refer to her in the same breath as “Legs Assist”. You aren’t using her to her fullest as a point, you aren’t using her to her fullest as a second point, and you aren’t using her to her fullest as an assist or an anchor.
This is the best example of day 1 Chun-li theory I’ve ever seen. It’s like the holy grail of bad information based on one player’s own humble skills: I can’t get in, I can’t do damage, I can’t mix up, every other character is better, I’m in Xfactor Level 3 and what is a cross up?, I now play someone else but take my advice on the character I abandoned anyway.
And the mother of all bad tips, “You don’t need to work in aerial tag infinites because those are getting nerfed in UMVC…”. Wow, we aren’t playing ultimate, not for another 3 months. That means you have 3 months to abuse Chun-li’s new powerful tool till it’s gone. Did the EVO players not use the DHC glitch in that tourney because it was eventually getting removed? Will you stop using X-23’s DHC glitch because it’s getting removed(if you use it at all)? No? Then stop spreading such asinine advice. It’s ridiculous, and worse, it’s wrong. Chun-li’s infinite gives players a touch of death that is easy to use and simple to execute. There’s no reason not to use it, other than because it’s slow and boring, but in that case you can just get 5 bars really easily. It’s no different from Magneto’s Hyper Grav loop, or a DHC glitch. This gives Chun-li a whole lot of worth as a second point.
And on the subject of the character in question’s worth, how many people here have actually mastered every technique provided in this forum and still think their character is bad? Can you do Chun-li’s mid air double dash? Her instant overhead Stomp Kick chained into an air dash into a Kikouanken combo? Can you do the extremely difficult Shin Shom Combo that even I haven’t been able to do once yet (damn you, Shin!!!)? Do you know what a Kara Warp is? Are you still using the Buktooth loop when there are more powerful, more efficient, and EASIER bread n butters that have been found? Have you read the entirety of the Chun-li General Thread? If the answer to any of those questions is no (except the one about Shin’s combo!) then you have no place to judge the worth of the character. You should be judging yourself instead. These things are all here, waiting for someone to abuse the hell out of them, but instead you just complain about what you wish she was like.
Now don’t think that I’m saying Chun-li is the new Gill. Chun-li has weaknesses. But there are ways around each and everyone. Chun-li can get in against keep-away, so you don’t absolutely NEED a gun assist to do so. Chun-li can deal damage without an OTG assist, you’ll just have to learn some difficult combos. Chun-li can attack people who up-back, grabs still do damage, you know, and you get a chance to mix-up immediately afterwards. So don’t confuse your un-mastery of fighting games basics with your characters weakness. There’s a difference between “Chun-li can’t get in!” and “I can’t get in with my Chun-li!”.
But a rant without proof is just a bunch of empty words. I’ve been working on a tutorial for Chun-li in MVC3 for a while, and I just recently received a video recorder that will allow me to put some proof to my strategies. It would be equivalent to Viscant’s Wesker tutorial, where he practically outlined the state of the art for Wesker, but for Chun-li. I was originally doing this for my psychology class, but it’s become a full time thing for me, a sort of thesis or report. I don’t have the time or energy to debunk any player’s misconceptions or laziness here, so hopefully the proof of concepts will be in the video. Combos, Movement, Footsies, Mix-ups, Resets, Team Building, Matchups, Weird Ass Glitches;they’ll all be there. But know now that this is not a pep talk video. This shit is gonna be hard to do and it’s gonna take practice. If you’re looking for some “Play badly, Get 5 bars, PROFIT!!!” Dark Phoenix Type Strategies or some nice ABC 123 :l::h: Wolverine combos that do big damage, you should look to another character. Chun-li isn’t like that. We should know that by now. But you can rest assure that what I show will be tested, stable, reliable, and doable in a match. I wouldn’t post anything that I wasn’t able to do personally. Except the Shin combo. I still can’t get that down.
I’ll post my proof, and you can disprove it if you disagree. That’s fine and fair. Disagreement is the basis of argument, after all. But put your proof there or here afterward, don’t just yell “You’re wrong! She sucks!” without adding something constructive. And if you can’t do a maneuver, don’t say it can’t be done. Say that you couldn’t do it and see if someone else could. That way we will all level up and we can all benefit from each other’s experiences.
I think you make a lot of good points, RyanBlood, but I interpreted DevilJin’s post a bit differently. That aside, I think you’re both right in some regards and overall the goal should be to remain positive while being realistic.
That said, Chun is not bad by any means. People will often joke about how awful Chun is because she has multiple infinites yet nobody bothers playing her. Well to be honest if there was more time between Evo and when her stomp/j.H was discovered, I can guarantee you we would have seen Chun in the top 16.
She has holes in her game, sure. But 95% of characters do so start filling 'em in.
Side note: I recently gave into the power of Sentinel-a and started running Chun/Storm/Sent. That ish is powerful.
I really doubt people would pick Chun Li for one infinite.
Did you guys see her new move?
What do you think about it?
Hey guys. Chun li is a good charcater!
Chun-li’s new move is an ex sbk. Not many characters have invul normal moves in Marvel 3, and the few that do are regularly called broken (Haggar Lariat, Sentinel Kick, Berserker Slash, Tron Assist, Akuma Hard Shoryuken, Viper EX and Focus). It’s a good tool. But the downside is you still have to charge this move. Still, there’s a reason to use a SBK offensively now.
I don’t know how I feel about EX SBK in this game. It has some strong points like not costing meter, invulnerability, and not chucking people across the screen so you could potentially set something up afterward. It does 10 hits though so I doubt there will be much reason to use it over H Legs in combos. A new tool to work with is always good though.
Edit: I’m gonna go out on a limb and assume that she can’t cancel it into hypers.
Guys I need help, I just recently got back into Marvel 3 and I need help building a new team around Chun. My old team was Zero, Chun and Phoenix but I got tired of being called “Cheap” and a "“Tier Jockey” for using Jean so I’m dropping her and trying to form a new team from scratch around Chun (My best character).
Any suggestions as to some good assists and teammates?
Also…I’m thinking bout running her at point, would that be a good or bad idea?
I’d go with Viper. Similarly execution heavy and she and chun are BFFs. Lightning Legs assist leads to an unblockable with viper’s focus attack, and chun can either get the high-low unblockable using the burn kick assist or find some fun combo extension with the siesmo assist. Plus, Viper is fun to play and is really, enormously slept on.
A lot of people use her as anchor, but I personally think she can be a successful point character if you build your team around her. So for the sake of simplicity, let’s assume you’ll have her on point.
The way I see it (others please chime in because obviously I’m not an authority), point Chun has 2 main options for team structures and they both revolve around giving her the otg that she lacks. Option #1 is an otg assist like Wesker-b and option #2 is an otg THC like Storm’s hailstorm.
If you wanna go the assist route, you’re unfortunately gimping yourself by not choosing Wesker. There are only a few otg assists in the game that come out fast enough (i.e. Deadpool) and among those options, Wesker has the most synergy with Chun. He gives her unblockables, she gives him an extender/pinner.
If you decide to take the THC route, your 2 main choices are Storm and Zero. You’ll have to experiment with them to find the one that suits you best.
As for your 3rd, regardless of which otg method you decide on, you’re gonna need some coverfire. A beam assist from ironman/doom works well and sentinel-a is always a good choice. Note: If you try the THC setup, make sure your 3rd character doesn’t mess up the THC.
Here are 2 sample teams that I’d recommend:
Chun-y/Wesker-b/Doom-a
Chun-y/Storm-a/Sentinel-a
Best of luck!
Thanks!
I’m gonna try the Chun-y/Wesker-b/Doom-a team right now in the lab. I’m also gonna experiment with Viper…and again, thanks guys.
Viper can also provide the quick OTG assist, though it’s a little tougher to combo after hers since it launches them high. It helps to have a move active as the OTG hits so you keep them from flying off.
Ryan Blood all I’m trying to say is that there’s too many characters that does what she does better and she doesn’t really bring anything unique to the table in offense outside of her assist and arguably has more trouble getting in than any of the other rushdown characters. In MVC3 where it’s easy to kill characters off two random mix ups that means Chun Li is still very viable but there’s just too much competition in this version of the game.
I always felt X-23 was very slept on myself but I just dont see what Chun Li has that makes her better than even X-23. She gets in faster, gets in better with assists compared to Chun Li and can take out 2 characters with the right assist just by touching you once and making sure she builds 2 meters at the end of it. Then there’s still a set of characters that are arguably better than her with her 2 only unique traits are being the only character in the game that can rapid fire her M and H normals with heavy frame advantage and dirt nap kill off 2 people set up.
I’m not saying Chun Li is awful just…try to keep it realistic and don’t make her out to be a possible S tier when it’s clear she has too many inefficiencies to ever reach a solid A tier status in this game. Her tools are just too limited for anything past being an alright mid tier at best. Nothing wrong with that…just the reality of her in this game. She can’t get in without assists and even with assists her ability to get in is overshadowed by a lot of the other cast with better projectile tools, better wave dashes/plink dashes, better air dashes or aerial movement that that covers more space, tracking teleports and moves that go behind people and keep them invincible during a large part of it.
About the aerial tag thing…in a tournament situation you’re only going to get so much mileage out of that any way because it still can be escaped. Just because Vanilla gives you a favorable ratio to land it doesn’t mean people won’t be trying to escape it once they catch on. With DHC glitch or a standard TOD combo you just touch them and you know you’re guaranteed they’re getting out of there.
I don’t know what would make you think I would go on some anger tyraid about “you’re wrong she sucks” when I’m just trying to be realistic about her movement limitations. I’ve played plenty of lower tiered characters in my time to see potential in characters that clearly aren’t top tier so you won’t have to worry about that from me. The most you’ll get from me is “I still don’t see it” but that’s about it.
I could say the same thing about how you have no proof and that you’re not actually going to make a video and that Chun Li has had almost zero footage doing anything good even in a local tournament but…I won’t do that yet till the video comes out. It’s on you to prove on video that Chun Li is more than just weaker version of other pixie characters that pretty much dominate the game.
Any ways lemme know when the video hits.
Will do.