Becoming the Strongest Woman in the World (MVC3 Ed) - The Chun-Li Matchup/Team Thread

I use Taskmaster as my projectile assist. H. Arrows don’t really cause much hit stun and allow you to still do full BnBs, they do like 160k ON BLOCK, and they’re attached to a body that has pretty high HP. He’s also piss easy to play and pick up and is a really powerful finisher off of Team Aerial Exchanges (You can relaunch with j.H Aim Master or just go for a basic j.MMH, Swing, MHS, Legion Arrow.

I use Chun/Wesker/Task or Chun/Task/Wesker (I like the 2nd more cause of the DHC synergy…it actually makes Chun combos do a lot of damage… and I’m more comfortable with Wesker on Anchor, but game play wise, using Wesker with Tasky still alive is a good move.

I thought about Taskmaster but then I’d just be using my normal team with Chun taking Tron’s place, and I’m trying to branch out. The main reason I’m still using Wesker is part because any other otg assist is too slow if you triple jump during the air sequence, or would just leave me with a team of pixies. Thats a solid team nonetheless though.

kk, so she does have burn kick assist?
thing is i >need< otg with chun apparently.
does trish have a low hitting assist? or would it be more reccomended to use low voltage for general zoning?
again, don’t own the game or a 360. got the wii. and then people just made crap ps2 ports for the system -_- save for nintendo and capcom.

Unfortunately none of Trish’s assists are low hitting or OTG capable. Out of the three I find Low Voltage assist to be the most practical.

son outside of wesker there’s like x 23, sent, and wolvie that can do both otg and low… and i think deadpool.
btw team troll: arthur deadpool modok. because nobody picks arthur+ he’s annoying and the other two are obvious trolls.

x23/chun make a decent team imo, chun helps x23 combo into weapon x and if you dhc into hoyokusen you get over 1000k damage.

Chun(legs)/Hulk(DP)/Arthur(Firebottle)

worth while?

I like it, I think Hulk is a great addition to Chun-li’s game. His DHC’s add a lot of damage that Chun-li lacks.

Since we’re sharing team strategies, I think I’ll add mine.
Chun-li(Kikouken)/ Crimson Viper (Seismic Punch)/ Taskmaster (Forward Arrows)

My team build is basically battery/point/assist, where Chun-li will be gaining meter for Viper to use and they both share Taskmaster as an assist. If I need to, however, I’ll use a THC with Chun-li and Viper in order to kill any character that makes me nervous, like Magneto or Zero. My combo strategy is to use resets with Chun-li on any character with health over 950k until their health is low enough for me to one touch them.

If I have 2 bars, I can add ground throws to my offense, since Viper allows for Chun-li to follow up after a ground grab with a THC, and the THC can be followed up with an air combo to do around 700k in the corner (650 otherwise).

Against characters with health lower than 950k, any ground string that I can hit confirm into a kikoanken leads to a one touch death. Against characters with more than 950k, I’ll use a reset so that I’ll kill them if I can successfully reset one combo into another combo or a grab.

If Chun-li gets killed, then I have a C.Viper/Taskmaster combo and a Lvl3 Taskmaster in reserves, and C.Viper will probably be pretty full on meter, so that’ll work out however it works out.

I’m hoping that will be fixed in a patch soon because it is so ridiculously slow. As a normal move itself, if you don’t do it fast enough, you won’t get the OTG to extend the combo. It should definitely be tweaked.

I actually read a post earlier in this thread about overhead for Chun-Li. I think it’s a great help for me because I just started picking up my middle character (Wolverine / Chun-Li / Akuma). Hulk had to be let go because he got exposed…multiple times. I know how to use Wolverine and Akuma very well with their BnBs and shenanigans. I just need to know how effective Chun-Li is as a second slot character?

^^

If you use Chun as a 2nd slot, then without an OTG assist, your Chun-li will have to fight in a manner very different from the way we use her.

As a DHC, Chun-li works well with Wolverine. Together, they do a lot of damage with DHC’s since their hyper combos are shaped similarly. But if Wolverine dies, I don’t think your Chun-li/Akuma team will work out against zoners and keep away. Also, your direct damage dealing is very bad. Chun-li gains the majority of her meter from air combos, and after that air combo hits you won’t have any way of using that meter to finish off your opponent since Chun-li can’t OTG, ground bounce, or relaunch like Wolverine can. Lastly, with your team, Chun-li can’t convert any air throws into damage. Akuma could, but that’s not the way your team is set up.

But, I still think that there are strategies you could master in order to do competent damage with your team. If your opponent is an annoying runaway type who knows that you can’t do damage off of a throw, then switch to Akuma.

Avoid using hard knockdowns with Chun-li since you can’t otg and use aerial exchanges for your offensive damage. Chun-li’s huge meter gain can be used by Akuma to do great damage. Assuming you’re using Chun’s Legs assist, you could use aerial exchanges to do extended Chun/Akuma exchange combos. After any Chun combo, you should have at the very least 1.5 meter gained. When added to the meter gain from exchanging into Akuma, you should have enough meter to do one of his meter-intensive combos featuring multiple Beam supers.

For example, a Chun-li ground combo xx full Chun-li air combo xx exchange into Akuma xx Hard Knock down xx OTG relaunch xx Fireballs super xx Hard Knockdown xx Chun Legs assist xx OTG xx relaunch xx fireballs super xx hard knockdown xx air beam super. All of that could be done from 0 meters from a single hit confirmed Kikoanken.

Assuming that Chun-li dies, since Chun-li doesn’t use meter in, you’ll be left with an Akuma fully loaded on meter and (hopefully) x factor lvl3. Which is a good position for him to be in.

To sum it up, I think you should chose another character as your 2nd slot because your Chun-li/Akuma team poses minimal danger damage-wise, and you have to resort to risky aerial exchanges to make up for that. I suggest Felicia or Wesker, someone who is able to do damage off of a grab or OTG by themselves. Or just switch your team order and play Chunli/Wolverine/Akuma, which would solve all of your problems instantly.

Actually, yeah. You should just do that. Chunli/Wolverine/Akuma sounds quite good.

am i the only one who thinks chun doesnt have that much synergy with akuma?

-dime

Agreed. Their best assists fill a similar role and they don’t offer each other anything unique…Akuma should stick to being Wolverine’s lackey.
Wesker and Storm can be Chun’s. :wink:

I’ve been thinking of put this team together:

Deadpool (Katana-Rama)
Dante (Jam Session)
Chun (Lightning Legs)

Any advice on team order? Each character has a great assist, so I’m not quite certain who to start with. Chun seems to be a great anchor, since she’s nuts with lvl. 3 X-Factor.

Hey I’m also looking for some input about which team you all think would be the best in theory.

Chun(legs)/Storm(whirlwind)/Doom(missiles)
or
Chun(legs)/Viper(seismo)/Storm(whirlwind)

I like Viper for the OTG assist for Chun but I feel like Storm with Doom assist might be stronger for the second slot than Viper with Storm assist?

I wouldn’t necessarily mind going with Phoenix either. I just hate saving meter for her. I wish regular Phoenix wasn’t so insanely risky.

Hey guys, after messing around with Chun-li I’m starting to see her strengths as a rushdown character. Anyway, I wanted to ask who do you guys think is a good aerial exchange character that would go well with Chun because of her lack of an otg super? Someone who could tack on some more damage after the aerial exchange eventually ending in an otg super. I think once I find a character that goes well with her aerial exchange I could find a cool team for her. Thanks in advance

That’s my team! woot!

i really like having chun and storm because they’re deadly together… specially in corner (and bonus of 4 bars? instant kill!)
i suck with chun going in though so i put doom in beam assist.
whirlwind will push your opponent to the corner which is great, and beam assist + jump dash if safe way to close in a bit.
after a launch and down, you should already have 2 bars, call storm and chun li super, and you’ll have time for more damage in the air after launch. you could also do another 2 bar super with chun and storm after the second knockdown from the air (pretty sure…)
i’m so happy doom has a lot of life…

Wow, same lines of thought huh? :rofl:

I think I can make X-23/Chun/Doom and Chun/Storm/Doom (or Dorm as third on either team… but Plasma Beam is a really good assist for the first two characters) work. Chun/Storm team hyper is niiiiiice. :lovin:

Many thanks to ludthinks and other guys here for the hard work and discoveries. I’m still not so confident (or sound on the execution side of things), so I may have to watch that lud vid again and again (and do practice/trial mode too) until it sinks in for me.

Good luck to any MvC3 and AE Chuns going to Evo! :tup:

What do I do against Mags backed up by something like Sent drones? :frowning: Do I need a beam of my own e.g. Dr Doom?

This is just a bit of theory fighter. If you don’t agree, then just assume that I’m talking to myself…

The time you have to hit Sentinel to make his drones disappear is pretty lenient and Chun-li’s air movements make doing so quite easy, but you have to ask yourself what can the Magneto player do in response to you attacking Sentinel. The answer: quite a bit. He could hit you with a Hyper Grav, a Disruptor, a Shockwave, or a Grabbity Sqeege, or he could just jump up and grab you. So attacking Sentinel yourself while Magneto is able to act is not a good idea.

What else can you do? You can always jump over the drones. That’s the simplest way to avoid them; just super jump. When you land, you’ll have a short amount of time before Magneto can summon them again and that is your best chance to mount an offense. If you manage to hit Magneto before he summons the drones, then good for you! If you hit Magneto and he already summoned the drones, then I suggest you use a Kikoushou hyper to defend yourself while attacking, or do a launch combo. Learning to use the Kikoushou in response to your opponents ranged assists is a powerful tool that will stop many ranged cover set-ups, i.e. Hidden Missiles, Taskmaster Arrows, Sentinel Drones, etc. If your opponent has Tron or Haggar assists, swap out that Kikoushou for a Hoyokusen to hit both characters. Happy Birthday, as they say. (Ironically, my birthday was yesterday. o_0)

Or, if you have the right team, you could kill Sentinel instantly with a Team Hyper Combo. If your team has the right supers, you can wreck Sentinel on reaction. When you know Sentinel drones are on the way then summon your team and teach Sentinel what a real Hyper Force is. One thing to note is that during a Team Hyper Combo, your team shares the same startup frame invulnerability that your point character has. Which means that if your Chun-li is using the legs assist, then your entire team will get the startup invulnerability that Chun-li gets. Very cool!

Just remember that, startup invulnerable or not, Magneto can punish your entire team with a Shockwave if he’s not in block stun or hit stun at the time. His Shockwave CANNOT be nullified by other supers, so I highly suggest hitting Magneto at least once before attempting to kill Sentinel with a THC. The hit only has to be blocked by Magneto to make him unable to Shockwave you and your team.

tl;dr
Jump over the drones or do a launch combo, Kikoushou, Hoyokusen, or a Team Hyper(Hit magneto first).

Fortune favors the bold.