ok guys heres another video.
[media=youtube]4mxtjqAsVR0[/media]
neutral jump sonic booms sometimes. and use more s.HK or s.HP for pokes when you have him in corner. other then that i’m not sure what you’re looking for… you beat him pretty easily …
I’m glad this thread is still alive. I have already recorded quite a no. of matches on my own gameplay. If anyone is interested can watch some of them and comment on my general play. many many thanks!!
I’ve uploaded my first loses video here:
[media=youtube]xKeseTzUn5Q[/media]
I think I’ll be uploading such videos regularly now. Thanks in advance guys!
and another one [media=youtube]vTRwv376Tjc[/media]
Observation based on first game.
you punished miss SRK pretty well (cr-mp->HB). Maybe you can consider these options so as to reduce the predictability of general Balrog gameplay;
- neutral jump instead of jumping forward all the time.
- Focus Attack the fireball to build meter. Note that some Ryu pros will guage your jump and use their specials at the right time if you become too predictable (jumping all the time).
- TAP against Fireball. You rarely use TAP but mix it up with your game and it can be really effective in the mind games. You can also use TAP (at maximum range) to bait an attack.
The Ryu in the 2nd game was really impressive.
Some footage of a local German tournament against a tough Sagat double elim brackets:
Winners final
[media=youtube]TO-FmOOQl78&ref=nf[/media]
Grand finals
[media=youtube]Sg3K_fUiw2o&ref=nf[/media]
[media=youtube]WXYFYipwm68&ref=nf[/media]
[media=youtube]fEcK13CqF0Y"[/media]
this is my rog, check it out.
Stop abusing random Headbutts and learn the character specific followups to Overhead Smash. Stop abusing that move too.
Seriously.
All of those players were pretty below average, you shouldn’t be getting manhandled like that.
First of all, thanks!
Yea, I love the cr.MP->HB punishment as it’s easy to do and great damage.
- After I score I knockdown I like to jump next to the opponent and charge down/back (probably because they sometimes do a reversal while which I just sit and punish). I don’t really know when should I neutral jump and why?
- Yes, I forget to FA absorb projectiles alot
- I’m using TAP sometimes but I’ll need to practice the timing more since I release 3P/3K too early half of the time.
I’m trying really hard to stop my random moves, I hate myself every time I do that
Can you give an example of what you mean by “character specific followups to Overhead Smash”, please?
I want to play SF4, I want to play Balrog, it’s just a matter of time and I’ll improve with your tips ^^
So I stopped being lazy and recorded the saved uploads i have off of Xbox Live so here are my most recent updates from G1 bracket. I am only a G1-E so i can always use some criticism and help.
Balrog (me) against Ryu
[media=youtube]3zqpSFPR-Cs[/media]
Fei Long vs Balrog (me)
[media=youtube]s_-1itR6eUk[/media]
Balrog (me) vs Ken
[media=youtube]UvDZh12bquE[/media]
my most recent and hands down best upload ive had. This is against a G1-A Sagat player vs me (Balrog)
[media=youtube]KOnk3_xJIjI[/media]
Any criticism is welcome thanks!
Played with a fellow community blanka… it was really frustrating playing against him (only in the game)… someone please comment how to deal with a ultra defensive Blanka.
You can see last round i was utterly frustrated as he just bounced around when i was chasing him.
[media=youtube]Y9J0Qz_TPTY[/media]
I’ve posted my loses video #04 on Youtube:
[media=youtube]Ocm5U22xATQ[/media]
I’m having trouble with Claw, I don’t know what to do vs his Flying Barcelona Attack and Super (block? retaliate with a certain move? avoid?).
j.mp
same with most of the air cast. the j.mp beats a LOT when timed properly. And you cant block the super so you may as well try to knock him outta the air!
Oh thanks.
Can you guys tell me how successfully do you deal with Claw’s Super? Is j.MP easy to time?
Yep its fairly easy. Just if you do it too early the super will still hit and thats a 350ish damage error
I noticed several times where you didn’t use the correct normal, especially when you were jumping. I saw you do Jump-in mp, which you should never be doing. Also, you need to work on understanding the range difference between j.hp and j.hk, and when each one is the right choice. I saw several times where you jumped over a fireball and whiffed a j.hk when the j.hp would have connected, if just barely.
Those are my observations.
@ OZPA
i see you missed alot of headbutt > ultra
why is that
that there can be a match changer
/
you try to much to hit the headbutt
you do random headbutt’s
try making a opportunity like overhead smash > c.lk > headbutt
or ex upper > c.lp > c.lp > headbutt
or if u get a combo opportunity end with headbutt then u can ultra
???: Oh. I used j.MP when I was guessing he would jump or use his jumping-into-air attacks. But overall, is j.MP that bad? Another question sprung from it: what’s Balrog’s best air-to-air normal?
Also, does it mean that j.HK should always be preffered over HP?
skemar007: You’re right, but those matches are my loss matches (I do win about 50% of my games in European G2), so execution is a big part in losing my games, but usually there’s some other stuff I do wrong or don’t know :<
Well, for jump ins, I normally do j.hk. There are instances where I’ll do j.hp instead, since it has weird properties. For example, if I’m jumping in from farther away than I normally would over a fireball, I use j.hp because for some reason it lets you clear the fireball easier, and seems to have more range. When it lands at this range, though, basically the only combo you can land is sweep. lol
As for air to air, if you know the guy is going to jump at you, j.hp seems to work best for me, but if it’s a surprise jump, and you’re not sure, it’s sometimes better just to settle for j.lp. If you’ve ever played a good Ken, they do something similar all the time. It comes out faster, so you get the hit, even though it’s not worth much.