Balrog (Boxer) Combos

if you don’t know like me sometimes, practice the combo in the traninig and look at the dommages :
c.lp c.lp. c.lk give 5 or 6 domage more. not so much.

i think you have to make the combo the easiest, for me it’s 3*c.lp

Also, if you tack on headbutt > Ultra, you get like 20-30 more damage.

i disagree. c.lk is easier for me at least. it also hits low. the only time i will use 3x c.lp is when im charging TAP

i also find it easier to do short into headbutt. plus you have the benefit of mixing it up into a different special if you change your mind.

That’s definitely NOT hit confirmable. I’d like to see you hit confirming this in a real match (not training mode with dummy set to random block), especially online

I’d say it’s hit confirmable because you have so much time to hit the C. mp after the j. hp/hk. They’re stunned for quite a long time. If you can’t hit confirm that, you need to work on your reflexes. Once any character lands a jumping hp/hk, it is very easy to score an additional hit because of the long hitstun. This is why a simple “combo” that you can do with almost any character is jump in hk, cr. hk.

yeah but to cancel the c.mp into headbutt you need to input the command IMMEDIATELY after the c.mp, and if you guessed wrong with the timing, and the c.mp gets blocked, you just throw a headbutt which anyone can punish with 200 + damage. The j.rh does a lot of hit stun, that’s true, but definitely not enough to be 100% sure of hit confirming the rest of the combo.

There is a reason if everyone in high level play uses c.lp c.lp c.lk even if it does less damage.

Same applies to every character, not only balrog. It’s not a matter of bad reflexes.

It’s like saying that ryu should do a j.hk into fierce xx srk…have you ever seen this in a situation where the first j.hk wasn’t totally guaranteed? (in decent level play i mean)

just have to do the jump in deep enough so that you land in enough time to do a follow up. not that hard. and the reason you never see high level players do it is because they RARELY jump in. they know better.

I need a little help here.the ex upper xlpxlk to headbutt, how fast or slow is the rhythm?I can link the 3hit but i cant seem to get the headbutt out.Ive done it a few time against gief players but I’m starting to think it was luck cause i cant link it anymore.I went into training for over an hour last night and couldn’t connect it once.:sad:

I don’t think you can really give advice for that sort of thing other than practice it in training. I’d say “one, two, BUTT,” but then you wouldn’t get an idea of the speed I’m talking about. And if I put it in terms of BPM, it’d be tedious. It’d be easiest to just practice it. Don’t worry - you’ll get it.

thanks for the encouraging words,i guess i’ll just keep at it.

You see balrog’s doing safe jumps on wakeup A LOT.

not talking about safe jumps , talking about jump in attacks. there is a difference.

maybe you don’t have the charge? Make sure you charge d/b as soon as you do ex rush… weird taht you can get the links but not the cancel? there’s no timing for a cancel, you go straight from down+lk to up+punch

Try and make sure you are keeping the stick in DB, until after the lk hits. Then begin your UB motion for the Headbutt.

I found making a mental note of dont move the stick till I hit the lk helped with that problem. Good luck!

you need to link c lp to c lk because in this game, you can’t do cancel a normal move into special if you chain canceled into that normal

you are probably doing

ex rush upper ~ c lp, c lk xx headbutt

but you need to do

ex rush upper ~ c lp ~ c lk xx headbutt

Yeah but anyways, be it a safe jump or a normal jump in, you can’t hit confirm (and by hit confirm i mean being 100% sure of hitting, not just hoping) off a c.mp

J.HP <link> C.MP xx Headbutt is very easy to hit confirm.

The reason why c.lp,c.lp into blah blah whatever is used is because the c.lp leaves you in a good position to mix it up if the j.hp is blocked. C.mp leaves you at -2f on block and pushes you out of throw range.

…well basically hit confirming.

If you know 100% that the j.hp or j.rh is gonna hit there is no need to hit confirm, you can as well do c.mp xx headbutt.

BUT if you DON’T know if the j.rh is gonna be blocked (like you said) then you have to use c.lp c.lp to hit confirm and see what you’re gonna do next.

There must be some confusion on what hit confirming means from what i’m reading

No one >_>