Balrog (Boxer) Combos

I can’t believe the amount of noobs that believe this myth about you being able to cancel cjab into cshort. Its a 4 frame link so you’ve got all friggin day to do it. Waiting a few frames in between gives you more charge time. THATS the reason mashing it out isn’t working for you. You can’t cancel into clk.

it’s not a matter of charging, mashing it simply won’t work for one reason or another.

Just try crouching for 2 seconds so you got the db charge, then mash clp clp clk and try cancelling into HB. you’ll get a jump back fierce.

Perhaps you do, but that one reason or another is just poor execution.

If you insist on mashing and can’t tell the difference between a jab that had its recovery cancelled and one that hasn’t, try clp clk lk-rush punch/low smash. That way after hitting clp you can just mash lk. Impossible to screw up.

Balrog Crouching Light Punch after EX Rush Upper

i know rog inside out but this has to be my toughest link combo, it seems that people say there is a rhytm to linking the C.LP after the ex rush upper but im so inconsistant with this combo, when i do get it out i can always the headbutt after because i know you have to delay the second crouching light punch or kick so it links into the headbutt, but it’s getting the crouching light punch to come out after the ex rush upper, plus i notice this combo is so much easier to do on honda, gief and rufus is it because of their hitbox? i dont know but i do need help, plz if i get this combo do consistantly then i have perfected balrog’s combos.

I didn’t say that your whole c.lk not cancelling from c.lp argument was bullshit, i just said that if you MASH clp clp clk like YOU said, you won’t get any fucking headbutt. You have to delay the c.lk like every other link in this game. The bnb is piss easy, i get it 95% of the time, it’s not MY problem (poor execution, wtf?) I was just saying that mashing won’t work and your advice of just quickly pressing c.lk might bring confusion to the newer people.

But you don’t have to delay the clk…or any other link in this game. If you start the clk as soon as the clp has recovered, the clk cancels into headbutt/anything just fine, and you can’t start it any sooner than that.

Furthermore, there’s lots of reason not to delay the inputs out of habit, as if used as a block string you might get reversalled

Considering that you can do the c.LK before the c.LP has recovered (by cancelling), then yes, you are delaying it.

:rolleyes:

No, you can’t do the clk before the clp recovers. You can see it, you can feel it, frame data supports this, etc etc.

just wanted to thank you guys for the help with the ex upper to crlpxcrlkx headbutt.i found my rhythm,i was hitting lk to quickly.thanks again guys.:tup:

:tup: See? You just needed to practice. Now, try cr. lpx2 > EX Upper > repeat for some variety :smiley:

I think he means that you can cancel c.lp into c.lk which you can do and I think you know this from what I have read. Besides people should be using c.lp instead of c.lk. Its got better range and is more versatile in block strings.

To all please stop asking/arguing about how to do c.lp,c.lp,c.lp xx Headbutt. Its been covered a ton in this thread all ready. Same goes for linking c.lp after Ex Upper.

Is there something special about j.hp ~ c.mp xx headbutt? Somehow I can’t do it very well. Headbutt just doesn’t come out. Am I canceling the c.mp after j.hp? j.hp xx c.mp? Is this even possible?

Straight up hp? or Jump in hp? You can cancel it with straight up jump hp, but you have to charge down RIGHT after you jump. Crazy damage on that combo.

Edit - both straight up hp and jump-in hp will combo into c.mp xx headbutt.

Yeah, it has some massive damage and if you have an ultra it’ll be almost 500 dmg.

Hmm… maybe I didn’t press down right after I jumped. I was able do to it once in awhile but not consistently. So I wondered if it was possible to cancel j.hp to a c.mp. Have to practice some more I guess.

Hit the j.HP deep and delay the c.MP a tiny bit.

wats the best plan for Shoryu-KENs?

…asking in the matchup thread would probably work

I saw a very interesting combo today.

Empty jump in c.MK link into c.LK c.LP c.LK xx Dash Straight cancel into Super if poss. Tonnes of damage!

Is that really possible? I always thought c. mk pushed your opponent back too far for something like that to work.

Anyway, inserting the extra c. lp and c. lk might actually hurt the damage output because of damage scaling.

Just a note more so than a combo. On counter hit the cl.hk, s.hk 2 hit combo dishes out 450 stun. 250 damage iirc but dont remember exactly.