I love how 3s plays, and I wouldn’t mess with hitboxes/frames/juggle properties. You never know what could lie behind that.
The problem with top tiers isn’t that they have great moves, is that they deal too much damage with them for the ease they have to connect them. Ditto, some low tier characters don’t deal enough damage or either don’t take enough punishment. But apart from that, every character has his own interesting way to be played, and has answes for (almost) everything. It’s just that in some cases the risk/reward ratio is messed up, in one way or another. To balance 3s I’d only rearrange damage, stun and stamina for some stuff/characters. That would straighten the risk/reward ratio without changing the core play of the characters.
like have chun sa2 do less damage and she taking more
gj scaling more and Yun having Ibuki’s stamina
slighly less damage on ken’s everything
have Ibuki take little better damage
and so on
this way the game woukld play the same but still would be more balanced. No more mid/low level players stealing wins with lucky hits with Chun, but MOV-like Chun with 1000s of tricks would still be good (just not too overpowered like she is now)
mid-low characters would have more chances to win
EDIT: well, maybe Sean needs to be revised in his moveset, adjusting damage wouldn’t be enough for him.
I just don’t think Ken is that hard to beat. I have much more trouble playing a Yun or Akuma then I ever do Ken. The damage on Ken’s mp,fp, ldp is a little much though.
I think Ken is fine overall. His super really is overrated, it does less damage then 2 HKs or 2 ex-hadoukens. Ryu can do more damage then Ken’s HP X MPsrk XX SA3 with just one ex bar. Ken’s best usefull super damage combo: j.HK, c.MK X MPsrk XX SA3 does the same damage as j.HK, c.MK X LPsrk -> karaLPsrk, so really, his super (by itself) ain’t that great. Of course, you can’t get hit too often since SA3 integrates well into his game, but still, on average the full combo does ~48 damage and there’s only 3 stocks at best.
I see your point with alot of these. When I said I wanted Gigas to beat UoH, I meant SOLELY UoH. They can program an exception into the game for UoH vs. Gigas. I know how BROKEN AS HELL anti air Gigas would be.
The Denjin with two stocks was a little… spur of the moment. I think we need more reason to use say… Shin-sho or something. I love Denjin, but I feel that you don’t get enough EX for your buck with it. Maybe, a cancellable Denjin? Where you don’t trhow the fireball and it takes half of your meter to do? Does that make sense?
Maybe just a BIGGER hitbox for denjin? Like Chun cant super through it, and its harder to jump over. Also, a speed controlled Denjin (lp, mp, hp style) where you can mixup the speed would be pretty sick. It would screw over Negative edge piano players though.
By letting Yun deal less damage, he is balanced. It isnt some top tier tactic to catch Yun. You just need to know how to punish him when you do. The fact that the match would be longer is all that you need to beat him. A wouldnt have a problem with a longer bar though. Especially if his timer is still fairly short.
Yang… well, he’s pretty cool. I like watching his matches in high level. His moves look cool, he just can’t convert very well. Apart from dive-kicks and mantis slashes… nothing. So I agree with your proposal to give him more moves. But I still think his ability to take a hit should be increased as well. The longer Yang is alive, the better chance you have of winning.
However, if you change anything about Yun, just scale his damage more. Then he’s the same just deals less damage. If you find that to be what he needs to be balanced.
To make Gigas hit UoH and not air moves would mean that UoH would have to count as an “on the ground” type of move and every other move would probably benefit from that as well. Why not just increase Hugo’s mobility? It’s what really hurts him IMO. He can’t get around anything or get in on anyone. He’s too damn slow.
I don’t really know that much about Yang (and am not trying to claim to). I just see him as all mantis slashes. I don’t play him so I don’t really know what to do with him.
I don’t really know what to do with Ryu (nor do I really care about “balancing” 3s). I don’t play him often, but I don’t think a cancelable Denjin is gonna do much for him.
Again, I think 3s is fine as is, but if you wanna “balance” it, I would focus on more that just the supers. Alot of the characters have issues outside of just what supers they have/can use effectively and conversely supers define some characters. I would just take that into consideration.
Point taken. A mobile Hugo would be cool. At least, something to make him stand a ghost of a chance against Akuma. Maybe he can have some sort of air invincibility against the air fireball rape or something. Some sort of Lariat that rolls right through the flames would be cool too. Of course, that would pretty much make him Zangief 2.0
What the hell? Ken poorly made? The rest of the top tier are gimmicky pieces of crap. Probably an accident on Capcom’s part, but Ken is one of the most complete characters in the game.
I’d rather they give him some sort of auto-guard or specific invulnerability timing on his “charging” move (Lariat/Meat Squasher) for lows and highs. You could easily maintain ground if you know when to use a different version of Lariat, make the HP version have invuln towards the end and LP at the beginning. You’d have to know when that Lariat would beat a specific speed fireball but it would beat almost all of them except super ones.
I’ve told you before that if I were in charge of making SF3.5 I would have no interest in keeping Necro the same. So I really don’t care how he is supposed to be played in 3S, so don’t waste your time telling me otherwise.
My entire point of making his new Target Combo was to make DB+HP uncancellable while still giving him a reliable BNB combo. Obviously DB+HP x 6 would no longer exist, dumbass.
My point was to make him a grappler character but with range, and make him one of the higher tier characters for once.
I don’t know how Tornado Hook would be too good…some characters would be able to duck it, and top players can still parry it and punish Necro badly.
Drill Kicks are also just as parryable and punishable as Yun’s Dive Kicks, although probably even more so since Necro gets juggled far easier and has a wider hitbox.
My assertion wasn’t to claim that Ken was poorly made but to point out the fact that he isn’t quite the paragon of balance people make him out to be. For someone like him to have a million cancels, combos, and links and quick building supers and yet have normals that do as much and more damage than Hugo, Q, and Alex is quite ridiculous (close standing HK is 22 damage! 22!!!)
So Ken isn’t a “paragon of balance” because Q, Alex, and Hugo suck? You do realize that 22 is an exception and also has nothing to do with why Ken is good and the 3 fatties aren’t?
It’s not that Ken’s too good. It’s that everyone else is too sucky. Trying to put other characters on the same status as Ken would probably harm the variety of the game/characters (and call me crazy but I think it’s bad enough already.).
Hahaha you’re an absolute pratt, seriously, im glad you’re on the other side of the planet to myself. Firstly nobody here really cares for your bedtime fantasies about a new street fighter you’d like to make, we’re talking about 3s not 3.5s, so yeah, shut your trap.
You think db fierce x 6 is a cancel combo?!? ROFL
Make necro a higher tier character?!? This is about balancing 3s, pratt. ROFL
Drill kicks just as parryable & punishable as yuns dive kick?! lol you actually know zero about this character, try playing against a human one with skill for once and you’ll soon realise how unpredictable it can be.
And finally, this is the fundamental flaw with ure trail of thought, perhaps with the entire way you think! Over the last 3 posts you’ve SUDDENLY conjured up random trash such as “oh, but some characters would be able to duck the hook” like ure covering ure sorry ass from the last post because you realise it was utter crap. You change one thing, leading to you changing another, and another, nobody cares.
Make your own topic about your little “sf3.5”, cos your garbage doesn’t belong in this thread. Just… die…
EDIT: Moving that imbecile aside for a second, in response to what Raishin said, i completely agree. For example, giving every character as good a cancellable move as c.mk would make the game as boring as a chun vs oro match, everyone would be zoning to the same degree, looking for the easy opening. To some extent, characters NEED their exploitable weaknesses in order to make the game interesting, you might even say its not all about balance.
Huh? That’s not the case… they’d probably be some counter matches but I’d rather everyone have a few gimmicky bullshit items than everyone being the same. The goal isn’t trying to achieve perfect balance but rather to make the game more varied at high level play, making seven more characters viable against Yun/Chun/Ken would achieve that goal. What you do is accentuate the strengths of the weaker characters (whatever they have) so everyone has their own shit, and try and make every character viable with that. It’s been pulled off in a lot of other games, so why not 3rd Strike?