Balance 3rd Strike

Yes yes you do but you dont get that because 3S is perfectly fine and you kiss your copy every night before you go to bed.

Based on how bad they nerfed him and his storyline, I’m pretty sure he’s now an intentional joke character.

Plus joke characters rule.

Yeah…Urien can build another whole Aegis bar during corner setups/combos. Just like how Yun can build half his meter after Genei Jin. If that ain’t easy I don’t know what is. Playing Urien effectively as a character can be a challenge but building bar for Aegis isn’t that tough. You just put the person in a combo. Even wasting meter on an Aegis combo technically gives you bar.

Dumb because SAII has to be close to land, low strong has long range. You’d have to hit the low strong very close to land SAII.

IT does enough damage as it is. The problem is you can’t land it on anyone other than scrubs.

Even if it were safe this move still isn’t very good/useful.

He already has that.

The stupidest suggestions yet. Making moves ‘easier to do’ does not make a character better. Nor does taunting unless you are Q.

All the mid tiers are pretty much fine as is. You just nerf the top 3.

Remember that Alex is a good character until you put him up against a Chun Li.

Parry All just owned the thread. f+HP isn’t that great of a normal any ways. Half the cast ducks under it. You’re more likely to hit an airborne opponent with it than a grounded one.

Well that was kinda my point, though I may have incorrectly articulated it.

If you change the current characters or system, it is going to positively effect some characters and negatively effect other characters. However, no fighting game will ever be perfectly balanced outside of Mirror Matches.

3s, IMHO, is fine. Sure Ken, Chun, and Yun have obvious advantages, but they can still be beaten, and choosing them is not an I win button (but it sure helps…). If you nerf them, some other character will take the top spot and the complaining will re-insue.

The game cannot and will not be perfectly balanced. It’s fine how it is, as 3s not Chess.

Yes, this is true. If you NERF them, and do nothing else. That being the crucial point. You don’t have to go over the top.

Besides, this is a moot point entirely because the thread title isn’t “Does 3rd Strike need to be balanced?” it’s “Balance 3rd Strike”.

Please dont insult ppl’s intelligence

I still disagree. No matter what you change or how much or how little you change, 1 or more characters will still have a basic advantage. And because of this there will be tiers and complaints.

I’m not saying that balancing isn’t an issue, or that the complaints are senseless bitching. There is just no point in “trying” to balance this game. It cannot and will not happen…

Unless you reduce the character roster to 1 single character. But nobody really wants that.

At least its better than low jabs,you could land it off of throw bait and low meaty

Yeah I just wish it was usable in mid-high level play

Yes I agree,I just like it as surprise Air to air

Reason I added in the faster taunts is because it helps mid tiers and its pretty bs that the top 3 get really quick taunts that add damage that CAN be used in matches(i.e. Daigo taunting after landing SAIII) and mid tiers get 10 sec taunts that would give your opponent a free combo.

fixed

why not just make Alex a 360 character instead, and make his SA2 launch forward on start up like how it does in CFE so it will confirm off a low strong. Also make his standing roundhouse a overhead and his his B-fierce a grapple that cant be block only teched.

balance is for weaklings.

part of the reason why 3s is fun is because of the inherent disadvantages all the other chars have vs. YCK.

i like working for my wins vs chun.

It’s hard not to if you’re interpreting it that way.

Dude, chill out… it’s just a game.:sweat:

You Hou only does 53 damage by itself, yes. Crouching Mk->You Hou->MP shoulder -> FP lunge punch is 76 damage. Yes, it is adding more crap at the end, but at least Yun has that option. He also has the option of doing his Mp-Hp->Hp chain into You Hou, which Yang can’t do since his SA1 misses most of the hits (34 damage). The only good thing abot Yang’s SA1 is that he is free to attack even if they block.

I’m not going to waste my time with Genei Jin versus Seiei Enbu…

Yang does 42 damage with SA2. Yun does 43 with SA2. He gets the same damage as Yang comboing from a crouching forward. So, damage wise, they are virtually the same, except Yang’s combos better—the flipside being that Yun’s ends if he whiff’s while Yang keeps going… On the other hand, Yun gets 6 EX’s to Yang’s 5 and gets 3 supers to Yang’s 2. NOt saying Yun has better EX’s than Yang (EX Slashes are better than any of Yun’s EX’s), but Yang having extra EX at his disposal would only benefit him…

I agree with most posters that I didn’t focus much on his reliance of Mantis/Ex Mantis. I guess I was mistaken about the damage on SA2. On the other hand, I do believe he should at least get the same kind of bar for SA2 as Yun has–an extra EX for him to use, and one more chance at a reversal super if the need arises. Although it seems rather idiotic to “design” a character that really has no use for his supers… the way i see it:
Yun: better chains and supers
Yang: better Ex’s and ground attacks

Alex’s Hyperbomb and Powerbomb coming out faster wouldn’t be too bad. Maybe reduce the damage somewhat, but let the grabs come out as fast as Gigas/Moonsault Press. He has the mobility options that Hugo lacks, but his grabs just can’t cut it. I would rather sacrifice a bit of damage in exchange for a guaranteed grab.

I mean, he is an awesome character, but for a grappler, he isnt that good:( Hugo, on the other hand, has some great grabs, but his mobility sucks ass:(

Just Fucking Give Alex His Game Back!!

Yes, but there are DEGREES of advantages. If CKYM were toned town so that they were all at Ryu level (i.e. Middle) the new top would be Dudley, who isn’t better than Sean to the same degree that “old” CKYM were, then there is, logically, a clear improvement.

Yeah…that’s why I love playing Ibuki. Outside of the fact that she plays totally different from most of the cast but she’s a ways away from the top spot so I have this extra incentive to overcome those players. If Ibuki was top tier she’d still be fun but I wouldn’t have quite the incentive to play her that I do now. I like ninja characters in 2d fighting games so I’d just kinda flock to her any ways but I wouldn’t get the props for winning matches with her like I do in 3S.

Yang’s SA2 isn’t useless. If you stun somebody then taunt, palm xx super is the most damaging combo he has. A good choice if it’s the last round and you have lots of meter to spare, or if it will just barely KO them. That combo isn’t possible with Yun’s SA2, nor is MP chain xx super. Scaling’s pretty bad on that but it does come in handy sometimes.

I still don’t see the point in making a good character better just so that he can use a super, when worse characters would need improvements a lot more.

take chun’s hit confirmable low mk or make it slower. you can spam that shit on gill and still hit him.