Google for the english translation since its everywhere
Producer Maasaki Kukino?, he left in November 2010, a full year before the console release, when Ryo Mizafune was rumored to want to shut down the SNKP games division. Which obviously didn’t happen…so I don’t see how him leaving is relevant to anything post Jan 2011, when his departure was officially acknowledged… Now if Eikichi Kawasaki left, that would be something to be nervous about…
Finger gymnastics? What? You do realize there are plenty of extremely simple combos in this game, right? So simple, in fact, that I often refer to them as “Mahvel combos”. Almost every character has some combo that is braindead easy to perform - doesn’t get much less complicated than Kula’s c.B, c.B, c.B, dfB, but there’s also Yuri’s c.B,c.B, dpA, Yuri’s C, qcbAC, qcbC, qcbA, qcf+hcbB, Iori’s C,f+A,f+A,qcbAC, qcbA, qcbA, qcf+hcbA - those are just the combos for the characters I use. As for the ‘game part’, it’s so much more varied because you have so many different options for approach and retreat in this game compared to many others.
I tried to like Marvel 3, I really did. Hell, it still says that I play Marvel 3 seriously in my sig, even though I haven’t even touched it in more than a month. The main thing that made me drop Marvel like a bad habit and pick up KOF was the change logs. Marvel 3 (Vanilla) and KOFXIII (arcade) were both horribly unbalanced creatures, yet when you look at who is getting used in U.Marvel and console KOF, it’s night and day. I just get the feeling that Capcom doesn’t know how to balance a game anymore - or that they have multiple people trying to balance the game, some of whom have their hearts and minds in the right place, the rest consisting of twelve-year-olds with ADHD.
I looked at characters like Ryu, Felicia, Captain America, Shuma, and a good chunk of the cast, and it gave me faith that Capcom came to their senses. Then you look at characters like Wesker and Magneto, who were nerfed in some ways which were easily worked around but buffed in ways that make them better characters than what they were before, and it makes them look incompetent. Finally you look at characters like Doom, Spencer, Zero - clear dominators of the tournament scene who were buffed - and characters like Jill, Hsien-Ko, and Tron - clearly under-performing characters who received nothing but nerfs - and it makes me think that Capcom doesn’t even give a shit anymore.
Even though I was already on hiatus, the day I decided I’d probably never pick Marvel up again was the day they nerfed Phoenix Wright. You CAN NOT look at me with a straight face and tell me that Phoenix Wright was not already the worst fucking character in the entire game. You fucking can’t. However, he did have ONE interesting gimmick that, if you managed to pull it off (and good luck with characters like Strider, Dante, Vergil and Wesker constantly teleporting in on you, or characters like Dormammu, Taskmaster and Hawkeye picking you off from afar), made you incredibly powerful. And they GOT RID OF IT. I could not fucking believe it, it honestly came off as a joke it was so ridiculous. That was when I finally said “fuck it.” All the time I had put in with that character - to try to help him survive long enough to get three evidences and go into turnabout so that I’d have the best assist in the game - only to have all of that negated. And for what? Did his point game improve by nearly enough sans turnabout to make this nerf worth it? Hell fucking no. He just got raped.
This was all the evidence I needed that Capcom doesn’t know what the hell they are doing anymore. Fuck 'em. I’m not buying from them again until I see marked improvements from them, and SFxT is not exactly helping their case.
I think, if they released before UMvC3, it would have been overshadowed by UMvC3 as soon as it came out.
By releasing after UMvC3, it allowed a lot of people to play UMvC3, realize that Capcom doesn’t know what the fuck they are doing, and get the ‘new hotness’ to get the bad taste out of their mouth. At least, this is how it worked out for me.
Same thing happened here. My community used to be SF4, MvC3 and SCIV. Now, it’s just KOFXIII - all the Marvel and SC4 players have picked up KOF (at least until SCV), and the SF4 players kinda just dropped off the face of the planet.
Capcom didn’t want any invincible assist, no exceptions. Same thing with the Cap infinite in Vanilla, he may have needed it but Capcom wants 0 infinites outside XF.
As Alphazero said it was only a rumor and nothing relevant:
With the “KOF XIII outsold UMVC3” thing, there is only Vgcharts data, a really unreliable source, but in my personal experience the game has a great reception from various scenes in the country and the game has a target audience who are happy with the game (except for the netcode lol).
Problem is when players want to do all the trials or the flashy combos they see on youtube.
This player won his last tournament doing no complicated stuff or over the top juggles :
[media=youtube]cs3QCqef7rE[/media]
Food for thought.
yep i’d say the only downside to kof13 is that it’s pretty inaccesible to anyone who doesnt have a strong local scene. I probably wouldn’t play kof myself if i didnt have a dedicated group of people who will crack session every day of the week
The fuck? So XFactor is simple, yet applying it is a challenge? SF4 I can still play, but holy shit that game is clusterfuck of questionable design after running 13 non stop.
After 300 or so hours of KOF13, this game is a fucking dream to play. SF4 feels like I’m being stifled in so many ways…
I don’t really agree with that. Sure, there were two incredibly strong characters (K’, Raiden) and there were like 4 characters who had a hard time keeping up with everyone else (Ryo is really the only one I can think of off the top of my head) but everyone else was very closely balanced. Of course there were tons of tier whores in arcade that just played K’, Raiden, Shen, Elizabeth, and the occasional Takuma, but the balance was still fairly decent. Even better than some oldschool games that were praised for their balance like ST.
Look at KoFXIII arcade and then look at 3S. XIII arcade looks perfect in comparison. Even when you look at the changes that the cast got in console, K’ and Raiden didn’t really lose a whole lot. K’ got more recovery on some really bullshit moves and Raiden essentially lost drop kick (which is kind of a big deal, but it doesn’t affect his overall game plan, he just can’t do meterless 90% anymore) but were otherwise left pretty much the same characters they were.
This is off topic, but I just felt I should chime in on that.
This is actually interesting because I feel very different about the game’s balance. I feel like with the proper assists, anyone can be good in mvc3, and that is one of the highlights of the game. Obviously they won’t be exactly par with zero or magneto, but they can still run shit which can’t be said for a lot of fighting games. I respectfully say this as a shuma main, also Felicia is extremely solid now. There were obviously some dumb decisions made like to buff dr. doom or dormammu but overall, it’s still the epitome of being balanced around everyone being broken which indirectly makes any character able to compete at a certain level with the proper team.
Well, yeah, that was basically the problem with KOFXIII - you saw tons of those particular characters and not much of anybody else. With the console version, the amount of characters you see at any particular tournament is almost 100%.
Which is probably why it’s best to judge a character as if they didn’t have any assists. Of course Hsien-Ko with Haggar assist is going to be a lot better than Hsien-Ko without - but what about Hsien-Ko w/Lariat Vs. Wesker w/Lariat? Is that a fair fight?
And yeah, I cited Shuma and Felicia as the ‘false hope’, in that they were characters Capcom actually made intelligent decisions about - which might mislead people (like myself) into thinking that they would make intelligent decisions about the rest of the cast, rather than nerfing the low tier and buffing the high tier.
I’m going to be honest though. I could probably count the number of characters who can’t somewhat compete with top tier on my hand. The community is just really lazy in terms of exploring stuff so tournament representation skews what really is. It’s why wesker makes more guest appearances than he should, and why she hulk, nothing more than an average character, dominated the tournament scene in vanilla. Just an example, but people are finally realizing how ridiculous morrigan is as she quite possibly has the best projectile game in the well. . . game.
None of that really matters though - my problem is with Capcom, not with the community.
Let me just repeat it for emphasis - Phoenix Wright got nerfed. The one good thing about him was taken away. They nerfed the worst character in the game.
THE. WORST. CHARACTER. GOT. NERFED. Repeat that a few times. Seriously, say it out loud. Allow it to sink in.
I don’t play wright, so why should I concern myself with his effectiveness and use that as the metric to decide whether or not I should like a game?
I guess people have different measuring sticks.
Also no OP, perfect time.
The bold is the wrong mentality to have. The community often has to be the ones to find the strengths in a character that aren’t relatively instantaneous. Do you remember the first few months of vanilla? Everyone said Viper would be ass tier. Shes now in the top 5 of pretty much every top player, including jwong’s lists. The same could be said for Jean when everybody said she was going to be ass cuz of her health. I am not going to go as far as to say that wright will become amazing, but the community certainly has an impact on the “balance” of the game and so far, the community has chosen to take the lazy path in which wesker will continue to dominate because players refuse to look at the mechanics of the game such as xfactor and stop and realize that they should just snap him the fuck in. Yes, it’s dumb wright is no longer invincible as an assist, but that one character shouldn’t be the epitome of the game’s balance overall. If someone really likes wright, they should be determined enough to make a team centered around him that can still do something rather than purposely running a team with all “low” tiers for the hell of it. At the end of the day, it’s a team game and should be treated as so. I understand you think I’m missing the point though, so I’ll just move on then.
It’s a measuring stick to show just how batshit crazy Capcom is with regards to balance. You’ll leave Hsien-Ko, Jill and Phoenix Wright, etc., in the ghettos but give Dr. Doom, Zero and Spencer tax-breaks and bail-out money. It doesn’t make even a microscopic bit of sense.
It’s not that they took P.Wright’s ‘broken’ assist away from him - it’s that they gave him almost nothing in return. If they were going to take that shit away, they should have given him much better normals, decreased recovery on his moves, and all sorts of other things. But they didn’t. You went from a shitty ass character that you deal with so you potentially have the best assist in the game, to a shitty ass character. Same thing happened to Tron.
By comparison, Kula in KOFXIII arcade had broken-ass invincibility on EX Ray Spin, but not much else to speak of - but that alone was enough to make her a huge threat. For the console version, they took that away, but they improved the hitboxes and recover on a lot of her moves. Her position on the tier list now? Debatable. Some like BALA and Romance put her near the bottom, others say she’s just below the top tier. That’s important, that people actually can’t agree on where she fits in. Is there any disagreement among top players about where Zero or Hsien-Ko belong on the tier list in Marvel 3?
A lot of people make snap judgments on characters without putting in time with those characters. I personally call them morons.
I put in time with Wright. I went 0-25 with another slightly better player using Wright/Frank/Felicia against a team of Vergil/Spencer/Wesker, and I had plenty of other embarrassing escapades with him as well using other assists like Lariat, Jam Session, Hidden Missiles,etc. I wanted to main him so bad, I really did - but all the dedication in the world can’t make that character worth a damn. It’s really easy to say “be determined enough to make a team centered around him.”
In the end, I had to drop him - and because I had to drop him, I couldn’t have fun with the game anymore.
Well, people still think zero does low damage so unfortunately yes.
I wouldn’t exactly say Jill was left or even in the ghetto to begin with. Jill is incredibly good and has 4 way mixups, an invincible hyper that lets her get in for free, an amazing invincible reversal in the form of somersault, and an incredible level 3 that has yet to be tapped. She’s always had this stuff too. Jill is close to impossible to block and definitely was never left “in the ghetto” nor was she there to begin with.
But yeah, last post about umvc3 in here since this is OT.
Yeah, let me just say this about the topic: Game was released in November, and it’s only real competition going forward will be SFxT - that gives it 4 months to shine.
And that’s assuming that SFxT will actually steal much of the KOFXIII user-base away. Considering they are going for two completely different demographics within the fighting game community, I doubt SFxT will put much of a dent in KOFXIII’s user-base anyway. It would be like releasing a new Smash Bros and expecting that to take away from the latest Virtua Fighter’s pool of players.
The only knock against when they released it was that it was right before Christmas. That’s usually the worst time to release a game, and it’s honestly why I feel UMvC3 didn’t sell well. I mean, it sold within the same week that Saints Row III, Assassin’s Creed Revelations and Skyrim came out. Christmas time is full of big name competition and usually spells doom for smaller corporations who can’t keep up with the big dogs - but I guess SNK (or maybe Atlus) somehow saw things better than we did.
Heck, an EVO announcement may have been what they were going for the whole time, because like I said, EVO = more eyeballs. How many people have you seen on stream say “Holy crap, I have to get this game?” Imagine that multiplied by at least 100 for EVO.
No, the movement and commands are simple and properly applying that is th challenge. Don’t pick at ONE mechanic. It’s all too easy to pick at those 2 but Ultras are really just “super 2” when you think about it and X-factor adds to the insanity factor in Marvel. Lasers, arrows, whatever Iron Fist is using, assists flying out and… BAM! Power-up! It just… Fits.
By “finger gymnastics” I’m referring to the downright ridiculous commands for some moves. Why do I have to do a HCB+QCF? What does that add to the game? That my wrist gets tired faster? Why are some commands ENDING in up+backwards? It just makes me wanna give up, don’t use the “old school” argument on me. None of the Capcom games EVER had shit like that. As far as I know neither does Blazblue.