Bad Move To Release KOF XIII Right Before Soul C & SF X TEKKEN?

Nice breakdown of comeback mechanics. Good points on the topic as well :tup:

sfxtk sucks

prove me wrong

I can’t :slight_smile:

I dunno, I will see if SFxT sucks AFTER playing it.

Unfortunately, depending of its netcode, chances are that I will spend more time online on it, like I spend more time on SFIV online at the moment.

We can have some offline session of KOF XIII like one per week (and we try to gather more players), but that’s it.

But it’s not Guilty Gear, therefore it sucks.

I don’t really get the hate for SFxTK. I understand the concern about the gems (I’m just concerned about possible DLC gems outside of updates), but I fail to see what’s so inherently wrong when we’ve only gotten different builds with no isolated training mode time.

On Topic:
I thought it was a good time as well. Not only was it before the juggernaut that is Street Fighter, but it came out right before Thanksgiving which, from a commercial standpoint, is an easy sales raise. As a game, I have no worries about it aside from never improving the net code. It, like BlazBlue, needs all the love it can get.

KOF would have sold out in japan and most of US regardless of the release date. Game is great, but too few copies printed. Programmers and producer did a great job, but upper SNKP management didn’t have faith in their own product.

I heard that the programmers tried to put GGPO in kof 13, but they had problems with making GGPO rollback work with HD mode. Would more money, man/hours have solved this problem and make kof 13 fully GGPO compatible? Maybe.

If so few copies were printed, I have the feeling the netcode budget was limited. They could easily have printed 100k more copies and they would all have been sold by now, and put more money in trying to make GGPO work in the first place.

Too bad SKNP lacked faith, and I heard the producer for KOF XIII resigned after game was released

Considering the current trends now in the gaming industry and how great an IP like SF is i don’t blame Capcom for doing his bussiness, the only problem with that is how they consider to please both hardcore players and casuals from a gameplay perspective, MVC3 is an example: some things scares casual players and some things still generate a lot of salt and drama in the hardcore community, in the end both audiences were not pleased, Capcom is doing his job with SFxT and people must understand them, the game will be fun in a casual perspective.

Anyways as other guy said before in another thread other companies try to select their own audiences when they release their games and is really good to have a lot of variety in the FG market for everyone, the problem comes when companies try to please both hardcores and casuals from a gameplay perspective because is something really difficult, Forum drama and whining will be inminent.

KOF XIII is a quality old school game and i really like that style and i don’t force others to playing it instead i try to suggest them how rewarding is to play this way and improbe your skill, i have a local scene of the game and two of my other friends who were introduced into the FG genre by Capcom are now loving the game, everything has it’s positive side.

What is the point of this topic?

I happen to really like Marvel 3. A lot. I would have loved KOF but that game seemed a lot more intent on having me perform finger gymnastics than get to the game part so I stopped. It was way too frustrating to do some of the moves, not to mention Marvel characters are just so damn cool. I was also put off by the online because pretty much no one I know plays KOF.

I like how Capcom does things (not 100% but more or less) understanding how to play is simple and applying that is the challenge. SNK believes you should be pulling your hair out trying to figure out how to play and only then can you get to the mind games/ spacing/ strategy bit.

What is the point of your post?

There was a lotta Marvel 3 bashing. Thought I’d throw my opinion in. Y’know, why people made forums in the first place?

I can only imagine the pressure in the producer, and yeah i agree with you, SNK lacked faith in the release date the game sold out in a week in Japan and had a great reception but not enough copies were printed, anyways it would be a risky move, i had a similar experience: some friends could not find a copy of the game the first week until the next days, despite the problems everyone is playing the game in my local scene fortunately and people can find more copies now.

Where did you guys get your info that this game outsold UMvC3? Also where did you hear about one of the producers resigning?

Thats really interesting since I can swap KOF and Marvel in your statement and it would sum up my feelings, which are the exact opposite to yours :slight_smile:
Except the online part, which I have no opinion on.

KOFXIII is as close to a “old school” fighter as your gonna get… It has that feel, but at the same time its kof. So if you didn’t like KOF then you prob sitll wont like it now. However the fact that it has that old school feel might make it more enjoyable for you now than it did years ago when you had more options.

I thought it was a bad time for them to release KOFXIII also but it actually worked out very well. marvel/sf heads are just gonna play marvel and streetfighter… but everyone thats on the fence about things kof has had a chance to pick up.

If they would have waited till anything other games would have conflicted with it much more…

SC5 is a different beast, I expect alot of people to pick this game up though, sfxtk is gonna grab those sf4 players and marvel players and mixem up

imo

marvel
sf4
sfxtk
SC5
kof13

is all the scene really needs right now.

I thought it was a bad move putting behind UMvC3. I want to see some hard data on KoF outselling UmvC3 before I believe that.

Atlus is doing a good job marketing game, that’s for sure. Bot bonuses, tutorials featuring known members, PR.

Just waiting for Skullgirls and VF5FS for sure, gonna check out SC5.

Interest(at least locally) has completely died around here for marvel since KOF came out and basically replaced it. Myself I really enjoyed marvel until right after evo, and UMVC was the nail in the coffin. Fuck that game and fuck capcom. Kof is the truth.

Care to share a link?..this sounds like bullshit.

KOF was originally set for early October if I remember correctly, then delayed

Releasing behind UMvC3 was a much bigger problem than releasing before Soul 5/SFxT IMO. UMvC3 was a high-profile Capcom release that promised to be no stupider than vanilla MvC3. KOF 13 still had to get past both the stigma of how limp-dicked KOF 12 was and uncertainty about the character balance, mechanical quality, and company support to be had in the console version. Not only did it successfully accomplish all that, it did so at a time when people are more receptive to (and have more options for) alternatives to the big-name Capcom games than ever before. It really wasn’t as much of a problem as I thought it would be, because the game overcame its awkward timing by sheer force of quality.

And depending on how stupid SFxT turns out, KOF’s competitive prestige might actually be helped by coming out before it. Gives people who like ground-pounding, non-Marvel games another lifeboat from the wreck of SFxT besides AE.

I don’t recall ever presenting any opinion about SC5. I asked a question.