Bad Move To Release KOF XIII Right Before Soul C & SF X TEKKEN?

So I’m really enjoying KOF XIII, at first I gave up on it because a lot and I mean a lot of inputs on it was just way too difficult to link together and in some ways it still is. But I’m becoming to understand there’s moves or links aren’t deemed necessary to use but look for other ways to simplify the character and it worked, Nest Style Kyo is a perfect example, and I can see him being top tier if he’s allowed in tourny’s. Most people really enjoy KOF XIII and stated that it’s the better fighting game for 2011. But a few new and maybe most anticipated fighting games are ready to hit the market soon meaning Skullgirls, Soul Calibur and SF IV X Tekken. So what would that mean for KOF XIII? Does this give an explanation for the quick dlc characters?Or moreover does this mean most will stop playing KOF XIII altogether? Truthfully I will and I can’t see most continuing to play, I thought that KOF XIII release was just way too soon and I really don’t know who has a solid team that’s dominating locally and online that’s a beast and making internet waves as much as SSF IV AE ver. 2012 is. I’m sure KOF fans will still be loyal but how loyal when there’s much fighting game varieties are out there to be played this year? I could be wrong but don’t be surprised if you go to Game Stop, or Play N Trade and you see KOF XIII used for $19.99. What do you think? And thanks for replies.

It was the perfect time to release it. It was 2 months ago and right before the holiday and I believe it was a commercial hit for SNKP. Street Fighter x Tekken and Skullgirls don’t release till spring, so that gives KOF with a few more months without competition (I don’t see a 3D fighter such as Soul Calibur direct competition against KOF). KOF is a part of EVO now so I believe its’ community will continue to grow. The thing that hurt the game badly was the horrible online. Had it released with great online where people could actually learn without having to change their play style to adapt to the lag this game could’ve been huge. It still is the best current fighter out their by far, and IMO I don’t believe any of the new releases this year will surpass it.

Good points.

Lol.

It’s the perfect time dude. Not one fuck is given over SF X TK at this point. And Soul Calibur appeals to an entirely different group. If the numbers don’t lie than KOF13 technically out sould UMVC3. Which blew everyone’s mind I think.

I remember someone saying that DLC tends to sell best when released close to the original release

People give a shit about SC5?..and by people I mean the ones who aren’t sitting at home coming up with lame characters to troll people online with.

To be honest, I think SFxT is pushing the envelope on what players will tolerance from Capcom developers. I have a feeling that games gonna be a mess most pro players and supporters are not gonna want to deal with.

KOF XIII pretty much is the only real fighting game outthere right now. SFxT is pretty much going in a direction that does not speak well long term for Capcom’s ability to make a good fighting game because it looks and plays more like a glorified party game than a traditional fighter. If it has any purpose, SFxT proves Capcom pretty much caters now only to the casual market.

There are no other fighting games worth playing right now except MK9 and KOFXIII and its going to stay that way until Virtua Fighter 5: Final Showdown comes out in the summer.

KOF XIII came out at the perfect time. It’s the best fighting game out there. No bullshit comeback mechanics, no lax inputs. It’s all based on skill on not X-Factors, Ultras and other stupid shit to “even the playing field” or whatever those idiots Ono and Niitsuma were trying to accomplish.

It is what a fighting game should be. They aren’t there to fucking hold your hand and make you feel good. They are their for competition and proving your the best. How do shitty comeback mechanics accomplish that?

No comeback mechanics in XIII? I call bull.

Getting more access to more supers as your characters die sounds like a comeback mechanic to me

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Getting extra power stocks is not the same as getting a huge blow-up like SFIV’s Ultra Combo system or MvC3’s X-Factor

Or at least not on the same level

Then you’re an idiot.

So getting more ex moves, more DMs, more EX DMs, AS YOUR CHARACTERS DIE, isn’t a comeback mechanic? As opposed to getting 1 more super in SF4, and x-factor is available from the start of the match, so it can definitely be used to cripple a team just as much as it can be used to mount a comeback. SNKP is the same company (more or less) that thought it was a good idea to give you INFINITE supers near death. I don’t see the hate for “comeback mechanics” when they’ve been done to death since ST. Why all of a sudden people start hating them?

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game is pretty far from sfxt and sc5, not sure what you are talking about.

i love when threads get people to present dumb opinions like these

Getting access to more super is a comeback mechanic. It’s just not an insane, overblown comeback mechanic that will completely change the way the game is played. It’s also a comeback mechanic that requires management on the part of the user to fully use, rather than “Here’s a free ultra attack that will do half the opponent’s life bar!” or “Here’s a free 20 seconds to do insane chip damage, increase your speed, extend combos, etc., all while taking no chip damage and recovering life!”

Even building super when you take a hit is technically a comeback mechanic. It’s just a rational comeback mechanic is all. Comeback mechanics are necessary - to a certain extent - there’s just a difference between getting a mushroom and getting a blue shell.

ON TOPIC: This was the perfect time to release the game. How do I know? The game sold out in Japan and in many areas in the United States. Case closed. I personally wouldn’t have thought this to be the best time to release KOFXIII either - but the results speak for themselves.

It’s also only that they released it at the time they did that they were able to get into EVO. Do you think EVO would have put KOFXIII into their line-up if they had released AFTER the line-up was announced? I’d say no. EVO has historically not had ANY SNK games in their main line-up. Sure, SFxT and SCV are there before getting released, but they were foregone conclusions.

KOFXIII is at EVO because it’s getting results that EVO couldn’t ignore. That would have been impossible had they not released at the time they did - and because of that, KOFXIII will likely see even MORE sales simply by being at EVO.

If the time they released it was bad, when was a good time then? I honestly think there wasn’t a better time.

How is it a comeback mechanic? It’s more like a rubber-band mechanic - it keeps matches closer, but doesnt actually reward the losing player with victory. In SF4, if you’re losing in the last round, you might be able to land some big ultra combo and win the match, scoring a “comeback”. In KOF, what can you do with your extra stocks? Kill off an opponent character with a big combo maybe - but now he has extra stocks too on his next character. And you’ve just used all of yours up. There’s no situation where you will be able to win an entire match from behind due to those extra stocks - the advantage gets nullified too soon.

As for the release of KOF13, it’s far better to release early for xmas, than it is to release AFTER those big games. It’s far more likely that KOF would be overlooked if it came out afterwards.

how is it not a comeback mechanic? the opponent is beating your ass and is rewarded with meter and so are you! don’t let the words “comeback mechanic” trick you into thinking about sf4’s ultras or the fact that in MVC3 the opponent gets more meter for getting the shit knocked out of 'em rather than giving you a reward (and that reward is actually dark phoenix LOLZ). even getting meter during an ass beating is a comeback mechanic. if you were so against it then you shouldn’t get shit while taking damage because you don’t deserve any of it.
anyways, as great as vf5 is, it’s most definitely NOT replacing shit here in the western part of the world.
as for staying on topic, yeah i think it was the best date they could do. the only competition is UMVC3 and that had a little bit of negative press that came with it. MVC3 came out less than a year before Ultimate.
AE update is free and it might drum up a few more sales for sf4 but nothing that will steal the lime light from KOF13.

Both players are rewarded with meter during an attack. The attacking player gets more meter. I don’t see how this is a comeback mechanic.

Let’s pretend some other game had a mechanic where, every second that passes on the clock, both players get equal amounts of meter. Would you call that a comeback mechanic? Of course not. It only counts if the losing player gets -more- than the winning player, or gets something that the winning player cant get.

At any rate, this has probably degenerated into an argument over semantics. You can call whatever you want a comeback mechanic or not, but ultimately whether something is GOOD or BAD depends on the details - it doesnt matter what you label it. Noone who actually plays KOF complains about the getting-more-stocks-on-later-characters thing or the gain-meter-when-taking-damage thing. Unlike people who play SF4, who complain about ultras all the time.

So it’s pretty clear that, whatever you call it, the meter mechanics of KOF13 are not a huge problem.

I have heard ZERO hype for Soul Calibur since the second one came out.
And have you actually read up articles and thoughts from the FG community (NOT Max, because he’s basically a walking commercial for Capcom) on SFxT? People consider it a fucking joke. Why wait for a joke, when I could purchase a legend? KoF > SFxT… and that’s coming from a dude for the LONGEST time, considered SNK to be Capcom’s little brother that can’t do anything right (Except Metal Slug)

I’m going to pretend that you didn’t just put Mortal Kombat on the same caliber as KoF… I’m just going to pretend you didn’t say that.

And on a side note: You know what makes me have zero interest in learning Virtua Fighter? the fact that every time a new one comes out, everybody’s like, “WAH WAH TODAY’S FIGHTERS ARE EASY, I’M GOING TO LEARN VIRTUA FIGHTER”… and then everybody jumps on for a week, realizes it’s too hard, and goes back to the games they started with. Happened with VF4 when people were complaining about 3S being gay and Marvel 2 being a mash fest… then EVO… Then FT… Then VF5… I actually learned VF4:Evo a lot… and I have nobody to play against, so the game has literally been shelved for 7 years.

The only bad move SNK has made is the terrible netcode. The game itself is bigger then it has been in years and people are showing it more love than ever.

I hear BlazBlue is a pretty good fighting game…