I have been playing with my Dante, IM, Sentinel team for a bit more than a good month now, but I am bit unsure about which assist I should use for IM now after getting bodied by my friend consistently (as a matter of fact my win rate must have dropped by like 10-15%, since the release of UMVC3). Uni-beam, I find is extremely good with teleporters like Dante and adds a bit damage and lots of meter when use at the end of a long combo, but it kind of overlapped the purpose of the drones. I know beam assist are more of a screen clearing assist than a something to fill the screen lock down assist, but I feel Dante can protect the drones long enough with beach balls, missiles and the ice move, so a beam assist might not be needed.
I am not sold on Replusor Blast as an assist even after watching FlyingVe’s fantastic video, although it provide decent lock down and covers a good amount of space. But it is not fast, hits kind of random, hard to combo from and not safe on block. So I want to ask what you guys think about it, and can Dante do some retarded stuff with it.
Random factoid, the point repulsar blast has a quasi-random hitbox, but the assist version always hits the same.
Wether or not you want to use repulsar depends on your team, you already have a fantastic space control assist in Drones, so I wouldn’t have many qualms about putting IM on repulsar duty, even if it’s just for basic Oki, lockdown, AA duties. My video focused on some really evil setups but any character can get oki out of it at least.
Unrelated; My video hasn’t made the front page yet…
I run Dante and iron man as well. Easy hit confirm off repulsor is air M or H into killer bee-launch,HH and prop shred to hammer and assist extensions. A more riskier one is going for a hammer off it since the character movement isnt consistent.
Dante can also do a wonky reset with it as well if you have it during the end of your combo.
From OTG state- call IM, crystal and then acid rain while being hit by repulsor.
Edit: more testing and i found you can volcano to acid rain to also do the reset as well.
Can anyone help me out with my Iron Man team, I’m trying to figure out a place to put Iron Man and what synergy he has. I’m currently running Iron Man 2nd with Doom last using either missiles or beam, but I’m struggling to find synergy with my guy on point DHCing to IM 2nd.
I’ve been playing around with Taskmaster, Hawkeye, Spider-man, Wolverine and so far the only interesting set up I’ve found is Repulsor + Taskmaster from an OTG combos into Up Arrow Super and grab reset or if you nail the timing right you can get Angled Photon Cannon after the arrows which can then DHC to Doom for a more damage orrrr I can TAC to IM from a Task combo, land Photon cannon DHC to Task Super Arrows which will hit just about anywhere. I’ve tried using Hawkeye as an Anchor too but for DHCing to from IM his options seem limited, Scatter shot will miss if they’re in the corner and Gimlet does very little damage on the end of Photon Cannon which is why I’ve gone for Doom. So my main question is does anyone have any tips or suggestions for who I can team up with IM or should I be running IM on point or as an Anchor? One of the reasons I’ve got him 2nd in my mind is for TACs and when he’s near the corner his super and Dooms work well for when I’m down to 2 characters and they have sick TAC combos from 1 to the other.
Whats wrong with Hawkeye first and IM second? DHC into Proton Cannon does huge damage and you should be able to extend Hawkeye’s combos with IM’s assist.
I’ve played around with Hawkeye but his BnBs do so little, damage scaling cripples his overall output. His keep-away game is great but I’m not going to be close to a TOD combo with Hawkeye compared to Wolverine or Taskmaster for example. After a DHC from Hawkeye to IM I was getting around 600-700k but my Hawkeye combos aren’t great and with the new scatter shot combo being Hawkeyes most damaging bnb I’m going to need 3 Bars before I’m even close to 900k. Which I could do with Taskmaster + Doom with the standard double super + missiles stuff.
I’ve changed my team because overall the other one just wasn’t working. I think Nemesis is a good character but just not on the team I was using him.
Its not Iron Man/Deadpool/Sentinel, which was my team in vanilla. Assists are Unibeam/Quick/Work/Drones but I’m thinking of maybe using Repulsar for IM since having drones and a beam seems redundant.
This team can also Utilize Drones + Repulsar tech.
Right now I’m looking at playing Deadpool/IM/Sentinel with Quick Work/Repulsar/Drones. I’m also thinking of running an alt team of Wolverine/IM/Sent with Tornado Claw/Unibeam/Drones. I picked Quick Work and Tornado Claw for their crossover invincibility and since I don’t see myself using the assist much because I plan to play those characters on point.
I haven’t given these teams any match time since I’m still working on learning basic IM stuff like KK and trying to perfect my teleport management with Deadpool. I’m hoping Repulsar assist has good synergy with Deadpool’s jump back + M guns (or wall jump M guns) and with his grenade ninja gift, moves I would use to get back and hopefully create space. Repulsar also creates a ton of blockstun which could allow Deadpool to switch sides with a teleport for a crossup.
Since my plan for Repulsar is to use it to enhance Deadpool’s neutral game (specifically when he’s getting back out) I did some tests of Repulsar vs two common assists used in the neutral game, Doom beam and Akuma tatsu. Vs. Doom beam Repulsar loses. The Doom beam has a couple more durability points than Repulsar and will go through it even if Repulsar bllocks it. The Doom beam can also go under Repulsar, in which case Doom beam beats Repulsar pretty cleanly. Vs. Tatsu is a slightly more even matchup but still not in Repulsar’s favor. When called, Akuma jumps onto the screen in front of the point character and is vulnerable before he begins to Tatsu. If Repulsar was called before Tatsu and with the correct spacing, it will hit Akuma before he begins to Tatsu. If Akuma starts to Tatsu, Tatsu will win due to its projectile nullification properties.
Given how Repulsar matches up with those two common neutral game assists I’m afraid it could have problems in match play unless I can lend it some protection with guns or the grenade ninja gift. However, I believe Repulsar will serve my purpose of enhancing Deadpool’s ability to create space with jump back + M guns. In response to jump back guns many players jump forward and block (or jump forward and go for a long ranging air normal if they think it will reach), which either denies Deadpool additional space or gets him hit. Repulsar should prevent people from touching a button and lock them down, allowing Deadpool to get the space he needs. The downside is that IM could get hit pretty easily and I’d have to be keen to punish people who try to go after IM.
Yeah after some soul searching, I’ve come back to IM/Deadpool/Sentinel. I actually made a big post here about a Chris/Deadpool/IM team, then deleted it when I realized it would never work.
The only thing I’m wondering now is assists. Drones is obvious for Sent (does anyone even use the other ones?) Repulsar for IM, and for Deadpool I was actually thinking katanarama. Quick Work hitting low is hard Iron Man to hit confirm off… Katanarama lets me build extra meter and damage in the corner by getting another H Repulsar Blast xx Spread off before H Smart Bombs OTG xxx Proton Canon. Still trying to find away to use Drones to extend the combo further off of a Spread, Smart Bombs, but I haven’t had much luck yet.
I’m actually a big fan of Quick Work for IM - it can be used for combo extensions midscreen that are better than the Katanarama one you described.
After knocking down the opponent from your air combo, dash up and do a M Smart Bombs + Quick Work assist. Quick Work assist pops them up in the air in a soft knockdown and flips them back towards you. It’s easy to follow up with a H Repulsor Blast -> Spread afterwards. And it even works midscreen, unlike many extensions.
It’s also not too hard to confirm off of - you can use H xx Fly in some cases, or go straight into the jump loops in others, or even just cr.M -> S. You’re the one calling the assist and it only hits once, so you should be ready to combo off it in the event that it does. Deadpool doesn’t call himself.
Another nice trick is to do a normal like H or cr.H and cancel it into Fly while calling Quick Work. If you time it right, the flight activation will cancel out advancing guard and leave you in a perfect position to unblockable the opponent.
Quick Work is also an awesome Cross-over Counter.
Iron-Man to Deadpool DHC synergy is a little tricky in that you have to cancel the Proton Cannon a few hits before it would normally end so they don’t get popped up. But you can cancel it into either of Deadpool’s Hypers. Once you’re comfortable with the double assist extensions though, you won’t be needing DHCs to kill people very often
Iron-Man / Deadpool / Dante was one of my first IM teams and it was a lot of fun for similar reasons.
Thanks for the advice. I’ll go test all this stuff later today. Still looking to try and work both assists into the combo but drones come out so slow I’m not sure if its possible. However with your method, I might be able to call the drones during a normal before H Repulsar Spread and get the extension that way.
I was trying extensions at the end of the Krispy Kreme combo when I was in the corner. So I would do full Kripsy, land, Katanarama, H Repulsar Blast, Spread, H Smart Bombs OTG xx Proton Canon. I was trying to get some sort of extensions off the Repulsar Spread by doing Smart Bombs and having the Drones get a few hits before I did another Repulsar Blast and finished the combo…but they seem far too slow for it.
edit: Is 670k without mashing? I get 748,300 off KK fully mashed, and with the extension it was like 768 something.
Try the one I posted - it allows for both assist extensions and probably does around 860 or so after the Proton Cannon. I had to run but can try more later.
I think IM/Deadpool works reasonably well with each other. Although Repulsar Blast doesn’t offer much neutral other than being a slow anti-air and a gimmicky lock down pressure assist. I expect you to use drones anyway for most purpose, since neither Quick Work or Repulsar Blast does much other than extending combos. But I think your team will get blown up real bad by teleporters and Zero, because all the characters you have struggles against them on point (before anyone says you can do a psychic Repulsar Blast to catch a teleport, this is not going to happen because no one is going to do raw ports with no assists covering. And most importantly you are not reacting, you are just guessing with a slow and unsafe move!).
I guess you can get lucky with them randomly teleport themselves into the drones, but the odds are Sentinel comes out too slow so he could get hit before the drones does anything. I have a similar problem when Dante dies on my team, sometimes I can maintain some pressure with drones and do some fancy ADD offence and win, but most of the time against mobile opponents, they avoid the drones and IM can’t get anything done (neither try to get in too hard, or gets hit or thrown while keeping away or try to fight characters with better normals) and die.
Yeah unfortunately dealing with teleporters is the Achilles heel. I think Deadpool’s c.M is a really good anti air, and I also think that Repulsar is not a good anti air against teleporters…I think air grabs or a s.L or S would work better. I mean, I’ll have to learn to deal with that shit one way or another because everyone here runs at least one of Dante/Wesker/Vergil on there teams, but I got to have options, right? I’m not afraid to blow a meter to anti air with Proton Cannon or Angled Proton Cannon.
Hopefully the strength of teleport characters is not enough to shut this team down…I’m a big fan of it.
You can actually space out Wesker’s teleport since it doesn’t track, but good luck against tracking teleport, because you will need it:(
Random Proton Cannon only works if they are teleporting without assist, because the assist will hit you during the massive delay of the cannon. But there is nothing more satisfying for me, than to hit overly aggressive foes and their assist with a super scrubby random point blank Proton Cannon:)