Iron Man is third on my Hsien/Dorm team to provide more reliable ranged support for Hsien and to crossup with Dorm’s teleports (I use Uni-Beam as an assist). I haven’t gotten a lot of human practice with it yet, though, so I’m not sure of all the problems the setup poses.
I’m running the Avengers (Cap a, Thor b, IM a), with Cap and IM swapping depending on the other team. It’s not so bad considering the ‘low tier-ness’ of each character lol.
Both cap and IM can support tri jump rushdowns, and Thor is a monster if you either aerial swap or dhc into his attacks.
There are problems with this setup though, you cant use DHC trick into Thor, and all their hypers are unsafe one way or another.
Still, it’s a fun team to play, and steve and tony say AVENGERS ASSEMBLE lol.
I been using Ironman (Smart Bombs for OTG combos with magneto)
Magneto (hyper grav for relaunches with iron man)
Doom (rocks or beam) Be using rocks to assist rushdown I don’t think hidden missiles are needed or can be called as much’
Teams been working great, I can do a touch of death combo easily between ironman and magneto with a down exchange into gravity squeeze, otg smart bomb assist relaunch combos. Ironman and magneto combo really well together and dooms assist are great, as well as X factor level 3 comebacks with him.
The weakness to this team is doom on point has no assist support from the others.
I appreciate all the responses guys keep it up. I have officially settled on Dante, Sent, IM. I have a 50% win rate on line which is way better than I thought I would be doing. Ironically enough IM is still my weakest player as my anchor. I am reluctant to change my order because in my opinion dante is one of the best point people in the game because he can hurt you in so many ways. But hey what do I know??
Running the same team, not sure which assists to use though so currently running them all on assist a.
Though thinking of setting thor or stark on b for otg-ability for cap. But not sure which is better. Any ideas?
Here’s how I’m running my avengers team - at first I was doing Thor Mighty Spark and Iron Man Smart bomb for the OTG ability - then I realized that without captain america the smart bomb literally does nothing AT ALL for Thor so you might as well be playing without an assist if you lose captain. The mighty spark was alright with a uni-beam camp or to cover the ground if you fly up for a smart bomb - but overall it wasn’t the best synergy. Thor’s mighty smash actually doesn’t OTG as it’s the medium version - it’ll cause a ground bounce! As a Cap player I’ve been preaching the an OTG (and a FAST otg like wesker) is pretty much critical for him - and to a certain point it is - but I wasn’t really utilizing the air tag system when I was saying that. The reason for having an OTG was in order to make your corner combos not horrendous and to make it actually relatively threatening to get grabbed by him (with a wesker otg back throw ground or air net you over 500k pretty easy) HOWEVER I’ve since changed tactics. I messed around with Thor Mighty Spark Iron Man Repulsor Blast but that really wasn’t a very good assist (repulsor blast I mean) so I changed yet again.
Captain America’s best assist is by far by far Shield slash (it’s actually one of the best assists in the game) and I run him on point with Thor in spot two and Mighty Smash assist. This assist is great for up close pressure and cartwheels, and AMAZING for combos because of the wall bounce. It’ll help cause some confusion if you lose Captain and you’re trying to open people up with Iron Man high low mixups or square jump crossups. After that I use Iron Man as my anchor and the Unibeam assist. This assist helps both Thor and Captain - Captain gains a better way of mixing people up on wake-up or a better way of getting in/harassing peopel into coming at you. It’s wonderful. For Thor the uni-beam adds another projectile to his incredibly fast mighty spark spam that can’t actually be ducked by most of the cast (unlike Thor’s). I think that this is probably the best way to run the team as each assist benefits each other character. Yes, the OTG is nice to have for captain ABSOLUTELY and if you were designing a team to make cap the best he can be wesker assist is I think critical. However, for this PARTICULAR team I think the synergy works really well here. I think Cap is best suited for a point character position and Iron Man is best suited for an anchor. The reason I don’t think you need the OTG though with this is that it only nets you combos if you do a full air string like MMHdownHS - OTG - charging star xx hyper. What I’ve started doing in the corner though is a basic combo (LMHcall Thor M charging star Thor lands the bounce H S MMHdownH AIR TAG. Depending on how you’ve spaced your moves timing wise you’ll either go directly to your 3rd position Iron Man where you can finish with an air combo into OTG Hyper, or you’ll go to Thor whom you can either air combo otg hyper OR you can do a mixup.
I’m really loving the Avengers team it’s awesome.
Ironman (a)/Wesker (b) is too fun and it makes Ironman scary as hell, I think I’ve found 2/3 of my team. I’m still not sure about who I should run as a third. They could fill any spot because Wesker can play second or anchor and Ironman can play on point or second. I really love Doom, and his plasma beam is good for basically any team, but I dunno he seems ho-hum and I’m looking for really good synergy.
I think I’ll try Chun on point, since she works super well with both of these characters. Ironman second is nice too because that means DHC’s galor.
Alright thanks for the info Gimpy. Looks like I have some testing to do with mighty strike, along with some rearranging of my team set up.
The SWIM Team: Skrull, Wesker, Iron Man
I’ve been running a mixed Avengers Team with Iron man (Uni-Beam) , Wolverine (Berserker Slash) , Hulk (Gamma Wave or Charge Up). I have a bit of trouble with super keep away but I’m learning to deal with it. The DHC’s are pretty nice and Wolverine having an Air Hyper helps a lot. Anyhow Its a fun team even if it isn’t the best.
I’m currently rolling with this team: Deadpool (katanarama), Iron Man (Repulsor Blast) and Shuma Gorath (Hyper Mystic Ray).
I’m not sure if Shuma is the best fit for this team. Iron Man is the anchor, but I usually start with Deadpool on point. I want a character that can cover Iron Man while he triangle jumps in for pressure. If possible, I’d love to use Morrigan in place of Shuma on this team, but I’m not sure if she has any synergy. Any advice would be appreciated.
I’ve been at a bit of a cross-roads with this game as I’ve been searching for the right team since the game came out and I can’t settle on three characters I want to use. Iron Man being my favorite character in the game, one of the only characters in the game I like at all really, you’d think I would be using him. Instead of picking him and working on him I bought into the tier-list discussions and left him alone because of how bad everyone says he his.
By all rights he might be a bad character, however I don’t care anymore, I’m going to use Iron Man if it takes me a year to get him down. I plan on using him on point, I feel he needs assists to get the job done and using him for his assist is not worth gimping him.
What I’m asking is who do you guys think are some good assists/dhc options for Iron Man on point. Any advice is welcome, there are however a lot of characters I do not like playing at all, so if you want that info I can make a list.
Dr dooms assist goes with everybody
same with.gustaff flame
I’m using ammys cold star on account it let’s me tri jump 3 times while its on the feild n being blocked or even hit
Wouldn’t your team be better as: Wolverine, Hulk (or exchange him with wolverine), and then stark?
I mean stark is most effective once has has more than 3 bars, wolverine is really good at building meter so a great point man by that definition, and not only that but he doesn’t really need meter to be dangerous. And hulk would be shitty by himself since he has a hard time getting in if he’s fighting zoners especially, the problem of all heavy hitters. Anyways, that’s just my opinion.
I’m finally starting to settle on a team: (Actually spending time in the lab now instead of just reading about stuff)
- Point: Chris (Grenade Toss/Gun Fire)
- Secondary: Iron Man (Repulsor Blast)
- Anchor: Akuma {Don’t know if I’m keeping him} (I wonder what assist I could possibly be using haha)
I feel like this is a pretty solid team from what I’ve seen so far. Repulsor Blast helps control the area above Chris’ head, Tatsu helps Chris and Iron Man get in. If Chris and Iron Man switch places Grenade Toss will mostly be a combo extender, Gun Fire would help with lock down. This team also has a very powerful THC.
I would like to know if there are any characters that really compliment Iron Man (Assist and DHC ability), Akuma does, he has the beam DHC, Tatsu assist etc…But I’m just not feelin’ Akuma, I love the character, he looks cool, I just don’t find him that enjoyable to play as. Every match I’ve won online was because of XF3 Akuma and that’s not cool with me.
Well I’m gonna come in and bring an unorthodox team to the table. I’d like some feedback and trying to stay away from the typical Wesker/Sentinel attachments you’ll find in most cookie cutter teams. Not saying I won’t eventually head there if I must, but creativity with some sense of accomplishment is always nice no? I’m a Darkstalker mainer, but Tony here was the first Marvel character to interest me at all. He still is, with the addition of Laura and Taskmaster too. Shooting for a team up with Hsien-Ko and Morrigan.
Variation A: Ironman (Unibeam)/Hsien-Ko (Senpu Bu)/Morrigan (Dark Harmonizer)
Variation B: Morrigan (Soul Fist)/Hsien-Ko (Senpu Bu)/Ironman (Repulsor Blast)
Variation A is pretty standard fare and I was thinking about swapping Morrigan’s assist here and there with Soul Fist. Kinda underrated really, as I like to think of it almost like a KOF combo video projectile. The type where you have a slow moving fireball that will hit the foe during a combo you’re doing on the other side of the screen. Totally possible, especially with BlueBomberX’s latest video showcasing the type of resets Tony is capable of. Until I work more on that technology, Dark Harmonizer is solid and actually builds upon a Dark Force strategy should Hsien-Ko come to point.
The general idea is to have either Tony or Morrigan start off and get a feel for the fight. Hsien-Ko will never be anchor, no matter how sexy DF Pendulum is. She simply cannot make comebacks consistently against runaway and can’t break through simple guarding as easy solo. Tony for most of Morrigan’s bad matches, such as Amaterasu or Dormammu, and Morrigan for anybody else. It’s interchangeable really. With Dark Harmonizer building extra meter for Mr. Stark, he’ll act as a stronger battery that’s surprisingly mobile on a hit and OTG resets can net some extra damage with Pendulum + Smart Bomb. Pendulum also covers a rushdown pretty well, allow for at least 3 attempts for a mix-up with flight cancels. Same applies if Morrigan was on point.
My only gripe is that at full screen, I have no means of cover fire. If Morrigan has Soul Fist, it’s not bad as a little assurance. Just can’t use it hoping to take down arrows and drones…lol. I find it redundant to have both Unibeam and Soul Fist on the same squad though, so that’s what is keeping me there. Having the Unibeam greatly assists the Darkstalkers gals: Hsien-Ko gets a free dash/zoning/Gold mode power up chance, Morrigan gets cover for her approach or fireball zoning game. Tony’s the only one left out and I feel this could be a problem later.
DHC’s are awkward as well for the team. Morrigan and Tony work well enough, it’s just Hsien-Ko that throws me off a bit. Currently working on a strange OTG reset with her involving 1 meter, Unibeam assist, and studying the properties of the spike balls. Some stuff that comes to mind:
- Morrigan Finishing Shower -> Hsien-Ko Tenraiha -> Tony Proton Cannon (after first hit Tenraiha)
- Tenraiha -> Proton Cannon (after 1st Hit)
- Proton Cannon -> Rimoukon -> combos (in a corner)
No DHC trick sadly, but it’s not something I’m looking to invest a lot of time into. Resets are godly with Mr. Stark and Morrigan, so that’ll be enough. I haven’t tried Variation B much, so I don’t know too much about Repulsor Blast as an assist. Any suggestions mate?
Thinking of reviving my old Wesker-B/Iron Man-A/Sentinel-A team. Is it worth using Tony to battery or should I just use Wesker? I know Tony’s damage is kinda gimp without meter compared to Wesker, but at the same time, I feel uncomfortable putting a character as powerful as Wesker on battery duty where he might die really early and be unavailable in the clutch. If somebody has to die first, I’d really prefer it be Tony.
Main intent with the team is mostly to poke and zone with pretty much all options open. Put Wesker on point if I want a more aggressive mode, and cover him with Iron Man. Use Tony on point if I want a more zoning/keepout mode, and cover him with Sentinel (although really it’s more like Tony covers him), with Wesker for unblockables/combo filler. With Sent on point, use Iron Man assist to cover flight movement/j. H poking and Wesker to set up unblockables.
Ignore what my sig says, my team is always in limbo. I have an identity crisis something fierce in this game, because even with regular offline casual/local tournament play, I have no idea what my strengths in this game are aside from “ability to finish Wesker and Sentinel combos”.
On the Cross Counter video, Viscant said he likes using Wesker as a battery because Wesker has bad Hyper Combos, so that might be something to consider when you are thinking about what the best use of your meter might be. Also, consider that Wesker has pretty high health, so while getting killed by one combo is a risk for any character in this game, Wesker has a lot of health to work with. I also think that IM assist helps Wesker more than Wesker assist helps IM, and Sent assist helps everyone equally. Just some points to put out there.
My new favorite team- Deadpool (Quickwork), Dormammu (Dark Hole), Ironman (Unibeam). Fantastic team. Amazing synergy and chemistry. Can rushdown or zone and switch quickly between each.Can Dhc from back to front in any order without losing any hits. Any character can play the anchor so its not viable for the opponent to Snap in anyone early. Deadpool gets Darkhole and more importantly Unibeam to make his zoning a nightmare for most opponents. Unibeam also allows teleport shenanigans. Goal is to get at least two bars (deadpool is a great battery) and with all the chip/ zoning projectile damage hopefully being being dealt, itll kill most characters off with one combo into cutting time > stalking flare. Why Flare? Between the opponents character dying and new character coming in, It should allow Dormington to charge at least two if not three new spells. Now Dorm can mix up incoming character in sooo many ways. Teleport with unibeam or quickwork allows for front/back/high/low mix ups, very nasty. He also has his spells to fall back on now. Unibeam also usually buys him time to charge a spell. Of course he can always zone as well. Finally ironman can also use dp quickwork for quick airdash high/low unblockables. If he chooses to zone, Dorm’s dark hole combined with either replusor spread or air smartbombs creates a great wall, and he still has has beam as well. Two characters have a teleport and Ironman is quite mobile. Also any assist called is always in peril against this team due to all 3 having fullscreen “beam” hypers that dhc perfectly into each other. Plus this team will only get stronger in Umvc3. Only weakness I see is getting caught in rushdown, but everyone has that weakness unless they are running Tron/Haggar. Thoughts?
Why isn’t Dormammu your Anchor?