As you need an OTG anyway it’d probably be a good idea to pick an unblockable one in order to help expand your offensive options beyond catwheel shenanigans. So I’m thinking cap/multi hit projectile assist/wesker, deadpool, shulk or x-23 might be the smart choice.
that’s sorta where i’m leaning towards - cap/wesker/arthur or sent or somebody with a beam
that OTG assist will increase captain’s damage output TREMEDOUSLY. It makes some of his mixups actually worth it - EG air back throw -> otg -> combo or hyper - otherwise you get back throw into nothing.
i was thinking about living without the multiple hitting assist and trying it out using like haggar or something to make sure people don’t blindly rush in under low light shield throws - but i’m not sure if that woudl be worth it.
HseinKo super armor would probably be really good with cap as well.
Sorry I can’t contribute more to the discussion but why isn’t Captain America getting that much love? This sub-forum looks so bare compared to others when Cap is pretty awesome all around.
Sent’s drones stagger long enough for hit stun to end meaning you can cross them up multiple times during one assist string. Sent’s drones into 2 backflips cross ups seems really hard to block, just don’t attack until the drones hit else you will put them into ultimate block. If arthur’s does the same thing I might make capt. america point man of my second team.
i recorded some decent videos vs some not great players - just shows some of the mixups in action etc etc
hulk gamma wave assist isn’t fast enough to combo out of the back air throw i dont think
sad face LOL
That’s the team I’m working with right now.
Is there anything special you need to know for the x factor infinite? I don’t have enough time to cr.A after light charging star. even if I alter the combo to keep them up higher.
it’s a level 3 x factor - it doesn’t work in level 1 or 2 - that could be it!
otherwise the timing is just really tight.
Hi, i am learing the cap and i have decided that one of my members will be sentinel, but i dont know what the other char could be, maybe an OTG assist char? x-23, deadpool maybe? i dont know, could you guys give me suggestions? also what is the best assist of cap america?
Thanks
otg assist for realllllll
my team has changed just today to Cap/Sent/Wesker
dunno what i’m doing with wesker on point but i’m doing little unblockables with cap and with sent you can cartwheel like 9 times and jump all around in the middle of those stupid drones LOL
My team at the moment is
Cap/Wesk/Doom (beam assist)
Cap/Wesk/Gouki
Doom allows me to get in easier, and mix up once I’m in. (So easy to combo off that beam :D)
Although Gouki doesn’t allow me to get in easier, his damage output plus the tatsu assist is well worth it once I get them in the corner, and the assist goes through projectiles.
i use cap/wolverine/and i dont know who should be the last one i want a character 2 help Cap.america
Day 1 I started out with team Cap(s.slash)/X-23(OTG)/Chris(gunfire). That team didn’t work out so well. And I had holes everywhere in my defense and rushdown. Now that I have a little more EXP with online and general play. I have a new team of Cap(s.slash)/Deadpool(Kat.Rama)/Task(Vert. Shot). This team is amazing for me. As Cap I can fearlessly jump and insta L.slash while calling Task to cover the ground in front and prevent super jumps. Plus cross-up strings with Deadpools K.Rama is effective as hell. Overall I feel this team revolves harassing the opponent with projectiles until he cracks and calls in an assist that gets hit with a returning shield with the possibility of killing it. Your thoughts people?
be careful jumping l shield slash so fearlessly against some characters like dorm haha
Yeah, that is a tendency I need to regulate. Though against Dormmy…I have charging star for his shenanigans lol. I have trouble fighting against She-Hulk the most in this game. Damn command grabs…
Just had a BEASTLY run today against a few friends online. This team…is…AWESOME. Though some (if not most) will call it a douche-bag team that runs on “keep away” and annoying lockdown. This is Marvel people. Find a way through it! Warning to those who want to try this team out. Sometimes Tasky’s assist will insta smash the opponent back down during a soft launch (via sweep) or regular launch, and will ruin most, if not all, combo flow-charts. I need more time in the lab and online to figure out the correct action after seeing the Tasky assist landing. If you have any criticisms (negative or constructive) please let me know. I would definitely like to be told what I might be able to do for the improvement of this team. Go Cap!
hey guys i just figured something cool out…apparently since cap recovers from shield slash before his shield is actually still in his hand he can combo into shield slash then hold the assist button right after…the assist will come in and switch with cap…but the cool thing is when the assist comes in and does it’s attack, the attack combos with the shield slash and the new character can continue the combo from there…I haven’t found useful applications for it yet but when I do ill definitely post a vid
I think they are invulnerable after a tag in, unless you mean the shield hits after the new character comes in.
Yeah, it’s not game changer for Cap. But the way I see it, it’s an option. I’ve been using it for meterless safe tag. Nice to have once in a while. Outside of that, just use it to style on your opponent. lol
What were you doing when you came across it? I originally found out about it because I tried to mimic Trish’s safe tag. (she does her super and immediate tags out. Her scythe is keeping you in block stun while the teammate comes in for free) So I tried something similar with Cap. I was hoping that the shield on the return would at least cover the newly tagged in teammate during their post tag pose. Didn’t quite work out like that. So I figured I would try it out of a combo. I was assuming they would flip out and block the tag, the shield would then make contact on the way back. The tag ended up connecting as part of a combo after the shield. And I just ran with it from there. lol
Not really. He means do a shield, hold assist, and tag in. Cap will switch (tag out) and the incoming teammate will hit the opponent after the shield hits the opponent on it’s return route. Cap does combo > shield leaves > shield returns > teammate tags in and hits.
For example, I use Thor/Cap/Haggar. I have certain combos where I hold tag to switch with Haggar while coming down from an air shield. Haggar comes in and hits the opponent out the air sending them spinning up (he hits after the shield landed it’s second hit during it’s return phase). Before the opp hits the ground, Haggar does S >> immediate j.d+H (pipe). From the first hit Cap lands to start his combo, all the way to the pipe Haggar breaks out, is one combo with no DHC involved. Unfortunately, there isn’t much you can do after the tag since the tag has a good amount of “hit stun scaling” property. Otherwise, I would add on more hits with Haggar. But the way I see it, it’s a safe way to bring in Haggar without using meter. If I feel like adding in some extra damage, I can do the body splash super with Haggar to hit them on the ground after the pipe. (which, can be DHC’d to other supers, but that defeats the purpose of bringing in Haggar with that meterless method to begin with)
Jive Out!
I was playing a match and i unknowingly threw the shield and then tagged out for sent…when he came in he almost hit my opponent and then the idea just stuck lol…then i went into the lab and figured it out