Avengers Assemble! MvC3 Captain America Assist/Team Thread

let’s change the discussion in here back to talking about partners and assists instead of charging star properties, that can happen either in the general discussion thread or the frame data thread

anyone using anything like super armor hsienco or lariat or anything like that for a get off me assist?

Hsien ko seems like a pretty good choice since she can lock down the opponent for offense/cartwheel mixup. It’s a lot harder to lock down with haggars spin, and even if you do get it to work it starts eating away at his life pretty quick if you use him a lot.

The team I’ve been using the most is Deadpool (katana-rama), Cap (shield-slash), Zero (Ken-style uppercut). Zero’s AA would be gdlk if it had invincibility, but instead it’s rather useless unless you can really anticipate your opponent’s attack a good way ahead of time. Deadpool is great though because it lets Cap get a hyper out of an air combo. Since his shield slash options don’t work in the corner, it’s a great substitute for them damage-wise. The reason I have Zero on my team is because Cap’s assist is AWESOME for him when he’s on point. Calling out Cap and then doing a medium teleport to the other side with Zero almost always gets me a free crossup that I can just combo away from. Very hard to block correctly since it hits twice and you can vary the timing of the teleport to trick them.

I’ve been running Cap, Hulk and Phoenix.

People SERIOUSLY do not realize how good of an assist Captain’s is - it’s so good.

Even for characters that don’t have a teleport style of movement - let’s say you are using that deadpool and zoning out with pinneapples and guns - he dodges your grenade but gets hit by cap’s shield - well that’s a free combo because he’s coming right back to you on the return slash. Good stuff.

Sure, it may not be the absolute best assist in the game - but it’s really useful.

Also kyjellydonut what strategies have you found that are/are not working?

I’m using Hulk on my team as well (gamma wave assist) to give me some OTG combo opportunities (like you’d use deadpool/wesker/whoever) and the gamma wave is also nice if I decide I’m going to jump in or do a less safe shield slash or charging star in to give me some cover.

Phoenix seems like an asset to ANY team she’s on. That character is SO good vs some characters

I’ve been running deadpool/captain america/sentinel since the game came out and its a really good team. I have the otg assist with deadpool whenever i get a combo with cap…and i have the sentinel drone assist. I use the drone assist to get in with cap and usually use the kartwheel to flip to the other side and score a combo when i have the drones covering me, its a great mix up…or ill jump and do an ambiguous crossup with cap’s S which hits on either side depending on how you time it. I just came up with this combo also that is very damaging and pretty cool to see…check it out
[media=youtube]llxQkExuvnY[/media]

I’m trying out Hsien-ko/Cap/Hulk, hsien-ko is mostly at the lead to get that super armor up. I just started trying it out, but armored pendulum is a great assist and all three characters can easily DHC off of each other.

I’ve been havin’ some luck using (in this order): HsienKo(pendulum assist)/Taskmaster(up shot)/Captain America(shield slash)

power up hsienko for that sweet pendulum assist and gtfo asap so that Task can come in. Captain America can take care of himself imo, but if he comes out I’ll have HsienKo’s pendulum available to help me rush the opponent or get in.

EDIT: taskmaster’s assist varies with me, usually I’ll use his up shot, sometimes his parabolic shot and other times his head shot. they all have their uses imo. head shot is good for crossups with the cartwheel, up shot is helpful for anti-air and keeping opponent’s from jumping. parabolic is good for triangle jumper’s among other things.

Hi everyone! Long time lurker and I dont post here much given the, shall we say, fairly flammable nature of the community. I’ve noticed most of the posts here are pretty civil, so I thought I’d give it a shot as Cap is my favorite character in this game and my point man. So here goes.

My team is Captain America/Amaterasu/Taskmaster. Assists are Shield Slash/Cold Shot/Arrows(straight).
Interesting DHC; The b&b (I’m assuming, anyways) Cap combo; c.L, M, c.FxxF.Shield Slash, j.M, j.u+FxxM.Shield Slash, j.M, j.u+FxxL.Shield Slash, FxxL.Charging Star, Hyper Charging Star. At this point I try to count out the hits to get as many as possible, then cancel into Ammy’s Okami Shuffle. Once the Lighting rains down, if the opponent isn’t in the corner yet I hit Taskmaster’s L+F Hyper Arrows (The diagonal ones) if the opponent IS in the corner it’s the M+F one (the straight up ones).
It’s important to note that if this is done fast enough Cap’s HCS will not knock them down before Ammy’s Okami shuffle comes out; the will be in the air. If you combo HCS while your opponent is on the ground Ammy’s Hyper will still hit, but only as an OTG.

Interesting assist setups for Cap. Its just a great story about an American boy and his Japanese dog. Tugs at the heartstrings, ya know?
So I am not that interested in finding assists that extend Cap’s combos. His combos are already pretty dope, and he has no end of trouble getting in on the opponent.
So I try to work into not zoomed-out range, jump u/f and throw out a L Shield Slash, land, wave dash cancel (Cap’s 2nd best friend) c.L, c.MxxAmmy assist, c.F, flip and then begin Cap’s b&b combo. Almost NO one is quick enough to block this. Now here is a fun tidbit if you play against the same folks and they start to recognize this tactic.

Mixups on this assist string. These mixups pick up after the flip in the aforementioned pressure string.
1)c.L and Flip again! Ammy’s cold star stays out for a while and Cap’s flip is really fast. The c.L pushes them far enough away that when you flip over to the other side c.F should just hit, allowing for whatever you are comfortable canceling into. If they Advancing Guard your c.L, the flip will put you in range for the full ground string.

2)c.Lxxjump u/f and IMMEDIATELY hit d+F. Practically an instant overhead, Ammy’s shots will hold them down long enough for you to land and combo.
3)Jump u/f and S very late for the awkward cross-up. Do it as late as possible to make it harder for you opponent to read the other option, not attacking at all until you land then throw out c.L.

If the Cap b&b hits;
On the last string of air attacks into the standing FxxL.Charging Star.

When you hit the standing F, hit the Ammy assist before you would do the L.Charging Star. Instead, flip! Ammy will cover you and you can try any of those mixups all over again. If your opponent is in the corner, or close to, DO L.Charging Star, the flip immediately on recovery. You get the full combo damage and will probably catch them off guard for another combo! You’ll be in the corner too, so your aerial Shield Slash combos will hit for full.

I suppose this is less note worthy, but a really fun option when Ammy is out; If you read an opponent’s attack from decent range and you have the Devout Beads equipped;
f+F. Repeat this the (4? 5?) times you are allowed. During the last hits of the second-to-last f+F, Cap assist. Now here, something fun happens. The last few hits of Ammy’s attack puts the opponent in the air. Then Cap’s shield, on the return trip, brings the opponent back to you.
From here you have three options; d, d+L to switch to the Fire Disk, wave dash cancel, f+Fx4, S, air combo of your choice.
OR
Wave dash cancel, level 3 Hyper.
OR
If Tasky is next in line, Okami Shuffle, DHC Hyper Arrows (u/f version).

And finally I’d like to throw out another combo I personally found with Cap. I know this isn’t the combo thread, so I can edit this part of the post and put it there if you guys want. It’s entirely possible this is already out there somewhere, but I haven’t seen it. It requires pretty ridiculous timing (do NOT try this online, kids :wink: ) But it makes me feel pretty sweet every time I can get it off.

Which has been once.

…in training mode. :sweat:

c.L, M, c.FxxF.Shield Slash, jump u/f M, u+FxxF.Shield Slash, jump u/f M, u+FxxF. Shield Slash, land, super jump u/f IMMEDIATELY, L, M, F, S.
Well I look forward to seeing stuff you guys figure out, and I’ll be in the lab quite a bit with this team and as I find stuff I’ll try to post what I’ve found.

P.S. Sorry for the wall of text.

Rolling with Cap/iron/ammy

Iron man for his otg and ammy for her ice assist. I start with a blockstring, then do my cartwheel shenanigans.

WOW i JUST uploaded a whole set of videos that use those same basic concepts - but not as effective because they are using a Thor beam assist and not the amazing ammy cold star hahaha - LOVING the cartwheel shenanigans! Post more - lurk less! Captain can use all the help from the community he can get - it isn’t very active in here these days hahaha

below are the videos I was talking about btw haha
[media=youtube]yTXCwdCnQPU&feature=BF&playnext=1&list=QL&index=1[/media]
[media=youtube]nqFxGMZaLbw&feature=bf_next&list=QL&index=2[/media]
[media=youtube]9dx_89Vaz0Q&feature=bf_next&list=QL&index=3[/media]
[media=youtube]1nEd8NLMJSE&feature=bf_next&list=QL&index=4[/media]
[media=youtube]Pnyvr4auIKA&feature=BF&list=QL&index=5[/media]
[media=youtube]pFHNbPhDNXs&feature=bf_next&list=QL&index=6[/media]
[media=youtube]HycIbgQ5JHw&feature=bf_next&list=QL&index=7[/media]

I’ve been running Cap and Hulk together for a while. I used to use Gamma Charge on my Hulk, given the invincibility of it. But I decided to use someone else for it. Not sure who yet. Possibly Haggar’s Lariat? But I use Gamma Crush. I find it more useful. OTG and GTFO assist. It’s great. lol It really helps my Cap get in there. I’m not sure who else I should run along side him though.

Heheh Don’t worry as soon as Desk finds an infinite with Cap we’ll be overrun with players posting.

…wishful thinking, I know, I know.

I can’t really stress enough how much better I think Ammy’s assist is for what it does. The obvious is that it lasts for a really long time, allowing for the initial cross-up shenanigan and then one last EXTRA shenanigan. But it’s also great for another reason. The ice chunks litter the screen in the immediate area so bad it can actually be very difficult for your opponent to see what attacks you are coming in with, making the j. u/f d+F nearly impossible to see and block in time.

It’s only negatives are the rather slow start up time, which is a non issue with the correct block strings (just DONT throw that thing out there for no reason or you can kiss low-health Ammy good bye) and its lack of range. But that’s what I have Taskmaster’s forward arrows for. Maybe not quite as good as a beam, but at least half the cast can’t just duck under them.

They also help out with Ammy’s keep away game immensely, but that’s for a different thread for a different character.

Also, a little tidbit with the late j.S crossup;
If you push it late enough, the opponent will see the starting frames of the move, hear Cap say “HAA!!” or “HO!!” or whatever and will instinctively block high. The attack won’t actually come out though, and the c.L that comes next will have a much better chance at nailing them.
I bring this up because in local play I have friends who will use the sound/any kind of character motion during the jump as their cue to block high, otherwise they just sit tight on d/b because they know how slow the air S is. You can always attempt to use the much faster d+F to cross-up but thats much harder to space correctly compared to the S and requires late input to combo, where the S is much more lenient for comboing given the amount of hit stun it dishes out.

Nah nah that’s all the wrong kinds of thinking! We can’t be relying on other people to figure this character out and break him! That’s our job!

[media=youtube]rQmBbI8yuRo[/media]

see?

:stuck_out_tongue_winking_eye:

Great videos :smiley: i love that.

If we don’t start updating the first posts of a thread with that info, that will be soon hard to find. This is the “team” thread, but in other thread there should be a link to your post (not a link to all the youtube, but a link to your specific post, so anyone can find it in a month or so…)

…right now i’m dealing with an “Original Avengers” team: Cap - Ironman - Hulk.
But Spiderman and Wolverine were on the avengers at some point of the series, so i will practice with all those characters and switch between all of them, with the Captain as the Avengers leader, of course.
AVENGERS, ASSEMBLE!!

Really glad I decided to check out this thread! The videos are really great Gimpyfish! Going to start practicing those shield juggle combos into hcs. The semi-infinite looks fun too!

I’ve been running Task, Captain, Skrull recently and I’ve found a couple of nice setups but nothing very super duper.

With skrull on point I’ll use captains shield slash to get the enemy to block on the ground and then throw out an elastic slam into skrull torch, I’ll try this at least a couple of times a match and can usually get about 50% off a character with such a simple combo.

I think I’m going to try the Cap, Iron, Hulk team for a bit and see how that goes with the OTG assist on hulk and beam to help cap get in and mix up with backflip shennanigans.

Cheers!

one more for ya

[media=youtube]dOmpHb_UAYk&feature=related[/media]

i’m gonna edit all these first posts soon

The main problem I’ve been having with Cap is blockstrings. Everything seems to leave him at frame disadvantage and you can’t cancel into a special cause they are also unsafe (especially shield slash). He also has no jump cancel. What have you guys been doing to become safe after hit confirming a blocked attack?

use some sort of assist to keep the pressure on and either cartwheel in after a pushblock with assist shield pressure for a mixup or just dash in to counteract the pushblock

honestly it isn’t a great solution because if they are still blocking and your assist ends then you’ll just get push blocked out again. works great against sent though because we have instant overhead with assist cover.

So I’ve picked up Capt. America recently and am having some fun with him. His combo’s are super easy to do compared to even spencer’s combos. I would like to use him in conjunction with wolvie/sent, as charging star assist really shuts down those projectile whores against wolvie, it also lest wolverine combo off his berzerker slash. The Problem I am having is either getting in or getting block string punished. So either i end up using sent assist to approach and go into backflip shenanigans etc, but if i go for a low/high attack into block string then i can’t get an assist out in time to cover me and eat a full combo.

The question is do I have to approach without an assist if I want to block string or is there anything I can do thats safe or delays long enough for second assist? BTW capt America not doing good combo’s in the corner is frustrating especially since i usually open with an assist shenanigans i can’t combo into an assist (no otg ones) in the corner or near the corner.

I’ve been looking around for a good/decent capt. America video of actual game play and can’t find any. I know alot of people already consider him low tier but since I’m not going to be a ‘pro’ game or anything I just want to have fun but be decent enough to compete against better players. I know tiers don’t matter but its hard to think that when I play Neo’s mags online against my spencer and be like wow there is nothing I can do with spencer but i can with wolvie/sent/doom etc. I feel capt. America will end up with similiar problems as spencer.