Hi everyone! Long time lurker and I dont post here much given the, shall we say, fairly flammable nature of the community. I’ve noticed most of the posts here are pretty civil, so I thought I’d give it a shot as Cap is my favorite character in this game and my point man. So here goes.
My team is Captain America/Amaterasu/Taskmaster. Assists are Shield Slash/Cold Shot/Arrows(straight).
Interesting DHC; The b&b (I’m assuming, anyways) Cap combo; c.L, M, c.FxxF.Shield Slash, j.M, j.u+FxxM.Shield Slash, j.M, j.u+FxxL.Shield Slash, FxxL.Charging Star, Hyper Charging Star. At this point I try to count out the hits to get as many as possible, then cancel into Ammy’s Okami Shuffle. Once the Lighting rains down, if the opponent isn’t in the corner yet I hit Taskmaster’s L+F Hyper Arrows (The diagonal ones) if the opponent IS in the corner it’s the M+F one (the straight up ones).
It’s important to note that if this is done fast enough Cap’s HCS will not knock them down before Ammy’s Okami shuffle comes out; the will be in the air. If you combo HCS while your opponent is on the ground Ammy’s Hyper will still hit, but only as an OTG.
Interesting assist setups for Cap. Its just a great story about an American boy and his Japanese dog. Tugs at the heartstrings, ya know?
So I am not that interested in finding assists that extend Cap’s combos. His combos are already pretty dope, and he has no end of trouble getting in on the opponent.
So I try to work into not zoomed-out range, jump u/f and throw out a L Shield Slash, land, wave dash cancel (Cap’s 2nd best friend) c.L, c.MxxAmmy assist, c.F, flip and then begin Cap’s b&b combo. Almost NO one is quick enough to block this. Now here is a fun tidbit if you play against the same folks and they start to recognize this tactic.
Mixups on this assist string. These mixups pick up after the flip in the aforementioned pressure string.
1)c.L and Flip again! Ammy’s cold star stays out for a while and Cap’s flip is really fast. The c.L pushes them far enough away that when you flip over to the other side c.F should just hit, allowing for whatever you are comfortable canceling into. If they Advancing Guard your c.L, the flip will put you in range for the full ground string.
2)c.Lxxjump u/f and IMMEDIATELY hit d+F. Practically an instant overhead, Ammy’s shots will hold them down long enough for you to land and combo.
3)Jump u/f and S very late for the awkward cross-up. Do it as late as possible to make it harder for you opponent to read the other option, not attacking at all until you land then throw out c.L.
If the Cap b&b hits;
On the last string of air attacks into the standing FxxL.Charging Star.
When you hit the standing F, hit the Ammy assist before you would do the L.Charging Star. Instead, flip! Ammy will cover you and you can try any of those mixups all over again. If your opponent is in the corner, or close to, DO L.Charging Star, the flip immediately on recovery. You get the full combo damage and will probably catch them off guard for another combo! You’ll be in the corner too, so your aerial Shield Slash combos will hit for full.
I suppose this is less note worthy, but a really fun option when Ammy is out; If you read an opponent’s attack from decent range and you have the Devout Beads equipped;
f+F. Repeat this the (4? 5?) times you are allowed. During the last hits of the second-to-last f+F, Cap assist. Now here, something fun happens. The last few hits of Ammy’s attack puts the opponent in the air. Then Cap’s shield, on the return trip, brings the opponent back to you.
From here you have three options; d, d+L to switch to the Fire Disk, wave dash cancel, f+Fx4, S, air combo of your choice.
OR
Wave dash cancel, level 3 Hyper.
OR
If Tasky is next in line, Okami Shuffle, DHC Hyper Arrows (u/f version).
And finally I’d like to throw out another combo I personally found with Cap. I know this isn’t the combo thread, so I can edit this part of the post and put it there if you guys want. It’s entirely possible this is already out there somewhere, but I haven’t seen it. It requires pretty ridiculous timing (do NOT try this online, kids
) But it makes me feel pretty sweet every time I can get it off.
Which has been once.
…in training mode. 
c.L, M, c.FxxF.Shield Slash, jump u/f M, u+FxxF.Shield Slash, jump u/f M, u+FxxF. Shield Slash, land, super jump u/f IMMEDIATELY, L, M, F, S.
Well I look forward to seeing stuff you guys figure out, and I’ll be in the lab quite a bit with this team and as I find stuff I’ll try to post what I’ve found.
P.S. Sorry for the wall of text.