This actually works:
(whatever) xx lift kicks -> j.rh -> cr.fierce xx falling rain (-> sweep)
Falling rain bnb with only heavies!
It does 408/438 damage with heron dance starter. The timing isn’t trivial but I think we can get used to it. You want to delay the j.rh and do cr.fierce as fast as possible when you land. It might help to hold forward for the tiniest of moments between the lift kicks and the jump, but it still works if you jump right away and delay the kick.
Heron dance does more damage than a standing rh for a combo starter now, unless you are using EX moves. But it’s good to get used to using heron dance anyway because it doesn’t whiff crouchers.
The range increase on it is also quite noticeable, you have a pretty strong low/high mixup from a distance:
low: heron dance (408/438 meterless, 456/478 1-bar, 526 2-bar, 633 3-bar)
high: thunder fall kick (195/232 meterless, 424 1-bar, 514 2-bar)
high: tsuwabuki (~400 meterless)
Collecting best combos so far, let me know if you have anything better:
combos
Spoiler
(haven’t tried b+MP combos)
Default punish
heron dance xx lift kicks -> jump rh -> crouch fierce xx falling rain
408 damage, 438 with sweep ender
Thunder Fall Kick (f+HK)
overhead -> sweep
195 damage
overhead -> crouch fierce xx lift kicks
232 damage
overhead -> crouch fierce xx EX falling rain -> crouch fierce xx lift kicks =
424 damage, 514 if ending with EX oni instead
Tsuwabuki (f+MP)
overhead -> crouch strong -> crouch fierce xx lift kicks -> jump rh -> crouch fierce xx falling rain
401 damage, 423 with sweep ender
1-bar punish
heron dance xx EX oni -> crouch strong -> leg cutter x2 xx falling rain
456 damage, 478 with sweep ender
2-bar punish
standing rh xx EX oni -> crouch strong -> crouch fierce xx EX falling rain -> crouch fierce xx lift kicks
548 damage, 608 if ending with EX oni instead (but BNB to cross art is a better 3-bar combo)
The “1-bar punish” is interesting, actually a use for leg cutter in combos! But it’s very hard to do, please experiment and see if you can figure out how to make it consistent (it does work midscreen.) Or if you find something better for solo Asuka 1-bar.
Overall I like how you have more variety in offense now. Being able to combo crouch strong x2 -> crouch fierce is nice since having real frame traps opens up the rest of your options.