Ask the Random God of Mvc2 anything

use mss-drones

^^

^ for real

that team is an unknown beast.

the combo/guard string abitilty is rediculous.

Deus, any tips on things i should be trying with that squad, mainly combos, i can do a mag version of storm’s launch to drone combo, other than that i also do nj, dash d/f + storm pro., j.lk, land, c.lk, mk., storm pro. hits/blocks ( i use it also as a block string.)

so is there anything else i should be doing, i just started picking drones for mss instead of rp, i think i know all the set ups, including rom into, grab+drones, resets, anything else would help. this team needs MEGA Excution to work right.

mash on drones. land random hit. inf for 45+ hits dhc to hail. run around land random rh launcher. dhc to sent. kill aa.

bronson.

OOOOKKKKK.

I’m trying to relearn Santhrax for an upcoming tounament guys. I’m going to use Viscant as well, and anyone I can’t beat with that, I’m going to use Santhrax.

So, I was wondering, since I really don’t quite know how to play with Santhrax, what am I really supposed to be focusing on? Usually, I adapt to what the opponent gives me and take if from there. I know for sure these things…

-I start Sent and Storm evenly vs. Mags(it really depends on if the Mags is a patient or not).

-I like to do a lot of wakeup unblockable setups with Sent in(I have 3 guranteed midscreen setups now, as well as the usual corner one).

-I like to do a lot of misdirection stuff when Storm is in. Usually I use a lot of drone assist when she is in, as well as a lot of combo using drones to set up more misdirection stuff.

-I ALWAYS start Storm vs. Cable, and ALWAYS look to hit the DHC. That’s a given against any Cable though.

-When I start Storm, I have a tendancy to rush in the beginning of the match. No point in running if you are tied for the lead.

But yeah those are some of the tendancies I show when I play Santhrax. Allbeit proabably all of the crap that I posted maybe common sense stuff when playing this team. I wish I had some vids of me playing, as this is kinda vague.

But anyone got any general shit with Santhrax that I should focus on?

picking drones is like picking doom rocks, you gotta use it a lot to get used to it. Basically you should be so used to people randomly getting hit with drones that you instinctively land rom off of it when it hits.

What are some good ocmbos wit cap com and cable. How do you do AHVBx3 in the air. Can you do it on ps2?

most of what you said is what you have to do

VS Mag

make sure you play the distance, if you are caught fighting Sentinel(yours) vs Mag/psy, don’t get hastey, make sure you push block the first tri jump, then watch for psy to come out, KEEP DASHING BACK SPIT, by doing so you force mag to either dash in on the ground, sj dash forward, or dash jump( this one is tricky cause they will usually look at the distance, and call psy to catch you).

use commando AAA to knock him out of dashes, and rushdowns, and DON’T STOP DASH BACK SPITS, only do sj lk, fly lk+commando, hp, rp, when you know what they will do next, it’s usually too risky to go for a block string or fast fly if mag just got in front of you and hasn’t called psy.

vs Storm/Sentinel

Vs storm you wanna stay on her level all the time, if she gets over you then block+commando, KEEP SPITTING, make her come to you, if she plays the sj hp run away game, then dash under( be careful of drones) call commando to make her block, then sj and do a fast fly chain starting with a sj hp/or sj grab.

if you can wear her down you should win, IF you SJ to bait her in the air, then WATCH OUT FOR LIGHTING ATTACK.

DON’T DO MOVES IN THE AIR IF YOU DON’T KNOW WHAT SHE WILL DO.

Vs Sentinel.

this is where the battle hits the skies for the most part, basicly try and bait the other sentinel, if you sj after they do then do dp rp AT THE RIGHT DISTANCE/ OR SJ HP, if the sentinel is too close then JUST STAY ON THE GROUND AND PUSH BLOCK, don’t try and be fansy by trying to dash under and sj from the back fast fly, GOOD sentinel players will anticipate that. If both are at the top of the screen then do hp, unfly, fly hp, over and over to hit the other sentinel’s limbs, HP beats out every limb, expect one timed to beat yours like a straight rp, or hp.

VS Cable

as you said, START STORM ALWAYS, the only time you should ever consider starting sentinel is if the person uses a cable team WITHOUT AN AAA.

all you can do is continue to get close, once inside, pretend you are magneto and break his defense, call drones, ONLY WHEN YOU HAVE ***STARTED ***A BLOCK STRING, DON’T CALL THEM OUT WHEN YOU ARE TRI JUMPING, AND SAVE YOUR ANTI AIR FOR WHEN HE IS IN THE AIR. Most of the time it’s too risky to call it in cables face due to his ability to jump back with his drones/AAA and AHVB yours.

UNLESS…you do so to bait his assist and sj, dash over, however he can still assist kill you if he anticipates it, and just calls his assist, and uses cable to fight storm.

Storm VS Storm

stay Patient, this is a fight from ALL ANGLES, play by using your Brain, not your reactions, this is seriously the ultimate contest of who will break first. play this like fighting sentinel with storm, expect through in the precautions of fighting magneto. Call your assist smart, don’t call them when your storm is touching the other, DON’T CALL DRONES OR AN ANTI AIR FULL SCREEN AWAY, THEY WILL GET HAILSTORMED TO DEATH.

don’t predict, react, if you KNOW you can’t beat out the other one, then block, hold your ground, the other storm will crack first.

i think that about rapes it up.

Don’t be nervous to block, just chill, the moment will come when the time is right, and that moment will come if you play smart, Think clearly and Calmly.

And Hit up that trainning mode, make excution nothing to worry about.

My game is 3’s but I’ve been playing Marvel alot lately. I’m having problems basically blocking Mag’s rushdown tri-jump. I decided to block high because of the tri, but I was playing aganist a MSP team so I got owned by psy anti-air. My main question is how to you block Mags, in general and how do you practice this besides playing lots of good Mags?

edit: I’m using SSC

So Cyke IS the better assist for storm/sent? I use storm/sent/cyke or santhrax and im really just trying to stick to one. My storm game is better so Cyke would be the obvious choice correct? I just wanted someone else opinion on the matter. Also what are my main probs going to be playing a storm/sent based team?

First off it’s a matter of what you think, your best bet is too play both and see which one you like more. Find Out how each assist works and you’ll be surprised when you see the differences they give both offensively and defenisvely.

storm likes cyke better, but sentinel likes commando better. i’d choose who you are better with solo

Playing a storm sent team is always hard. A good player will vary it up. They’ll start running away mashing on drones to build super. Once they have those two dreaded supers, he’ll call drones and rush your ass with tri-jump light attacks (her best way to rush) to try and get that one touch for LS DHC to HSF. So definitely learn your opponents rush style and learn to defend the quick ass light kick tri-jump. if no one is getting anyone, most likely he will have already built up his 3rd or 4th super, pay attention to that because they’re going hailstorm your assists. try and bait them to use their supers so they cant get that damn DHC. if you’re stayin in the air alot, watch out for random LAs.

If you’re playing against sent, perfect the easy storm j.infinite because that is sentinels biggest weakness. at the end of the infinite usually go for launch (stay on the ground though) delay, LA xx LS make sure it crosses up and still hits. OR you could launch to the typical LS combo DHC to sent. now the trick to getting the corner unblockable is to call an AAA immediately after you tap the c.HP

just play safe, don’t rush unless completely safe because even the great sentinel players will mash on commando because their sents are that good to cover them up. if you are two even players, its whoever gets first launch thats going to win

Some thoughts from a seasoned magneto would be appreciated on magneto/storm/capcom

outside of missing the double snapback a lot, this team has other features that are so nice @ times. it is an awkward team but i see great potential in it…or am i just a magneto idiot xD

the fact that they have a 100% tempest xx hail storm kill if you land a tri jump is good, but then other things are good too, they just have a lot of little setups people haven’t seen before and the team runs strong if every1 is alive and cap is not fighting xD

i dunno tho, i guess im wondering about setups and combos and resets and gimmicks people who have experimented with this team have found, if no1 has it is ok xD

with mag

launch + commando, fierce fierce rh rh is fuckin beastly

mscommando is mostly about utilizing mag’s mobility + mando anti air not really about combos and resets, the team is really just storm commando + magneto randomness

yeah, but there is some rhyme to it im convinced

like if you get a c.lk+cap, c.lk close enough to a corner, u get like sj.lp ad/uf yadah yadah tempest and your almost above the screen…for some reason people dont like mashing up there xD

i feel like using cap instead of psy might hurt me in magnus battles such as msp n wut not but mscap helps me against sent and cable teams due to now im able to punish assists pretty hard safely with c.rh+cap varients

my stick is broke and has been for awhile but im about to pick up another one soon, can’t test until then xD

yeah, i def recommend the team against sent teams

in mag mag battles msp still reigns supreme

you’re an idoit :rofl:

Does anyone have the timing of mags c.lk+sent RP c.lk launch then 5 fierce??
It seems that after the launch I cant 5 fierce them I can only double fierce or triple.

And in your opinion wich is better when fighting team scrub (SCC) or a Cable or Sent based team , MSS or Row?

I was having a real hard time with MSS cause once Cable dies I got sent and commando to deal with but with Row Killing the robot is a bit easier.

And if anyone has some real good Mag Cable Sent info that would be awesome!
thanks!

practicepracticepractice it isn’t difficult to do, you’ll get it eventually

this is probably dependent on whether or not your storm or cable is better. mss works more around dhcs and magneto + sent mashiness but row is more about team dynamics. i think any magneto team should beat sent based teams, so i’d say it’s a matter of preference between storm and cable. however, i’d say always go with storm just because that bitch is broken x 10

sent/mando should die to mag/sent-a 60-70% of the time. mag/sent-g should always beat sent/mando ^^

learn how to use every character on the team with each assist on the team against every team.

  1. how? sentinel counters mag right?

2)how? Sentinel destorys mag with commando right?

3)good advice

1 hit kill.

I saw mixup beat vercette with a 50% magnus and vercette had basically 3 people during tourney play. 2 100% characters and his first point only lost like 30% life. He straight up annihilated mixups first 2 characters early and all mixup had was magnus and won the game only losing 25% of mangus’ life.

he killed his first character in one hit, then guard broke and killed his 2nd character, and did 70% to the last character before verectte was able to attack back. Mixup got the life advantage off of one hit.

the only way to counter magnus is to kill him in one hit or don’t get hit. Those are pretty much all the options you have against him. Sure, you can make the fight harder for magneto but all he needs is 1 hit.

magneto ALWAYS has a chance to win. All you have to do is execute broken patterns and bam, game over.