Ask the Random God of Mvc2 anything

Ive got some more questions , what is the most practicle infinite on sent
because after 20-30 hits they will block ( I do normal rom sj.lk sj.lk addf lk lk) also what would be the most practicle resets on sent I have a hard time going around his super armor with c.lk hel just block even if it hits.

And deus are you sure there is nothing special like a certain timing for 5 fierce after sent RP ? also what air combo should I do with storm when i dont have meter.

take him to the corner then sj short short air dash forward jab short grav xx tempest
it’s really difficult for most people to mash out of this in the corner plus it does a shit load of damage.

well basically the only way you can fuck it up is if you dash too far which results in you not being able to follow up the sj fierce because of weird angles and launching too high which usually results in the last 2 hits missing, i’d suggest waiting for them to fall a tiny bit after they’re hit with the rp then launching into the combo

depends on where you are on the screen and what you’re trying to set up. depending on the situation i do launch, rh dash short rh or launch jab short jab short dash rh

both cause flying screen allowing me to either go high or low while i’m catching up to the fallen character

if you want to just do a long combo you can do launch jab short jab short air dash up forward jab short jab short typhoon and the typhoon carries them across (doesn’t work on some characters namely sent)

and gouki, magneto can always dodge commando, the only time sent ever really gets a clean shot on mag is when he gets careless with superjumps and sj airdashes, sent’s a giant ass target and unfly only lasts for so long

i mean sent is gdlk when he’s playing the proper range game and not doing dumb shit, but as soon as that duke gets hit he turns into a giant dr doom just clink clanking his way to tempest shards in the corner or stupid rh throw into drones set ups

mags most difficult match up is easily storm, he really can’t do anything against that bitch, a lot of the time storm really can just mash st rh + drones or commando and magneto can’t do shit, then when you intersperse random jump back tri jump rh mag just gets fucked up

also, mag vs sent commando when backed with drones can basically dash in all day long while sent is flying

call drones dash low rh -> if they call commando the slide eats him up and you get a free sj cancel into sent’s ass if sent tries to stomp he gets hit with drones

also any time sent is flying get full screen call drones jump hyper grav if sent accidentally flies forward or hit short or rh grav hits him then snap, there are too many stupid ass things that can happen that lead to sent dying against mag

^well what you say is true, but that is vs a sentinel that IMO doesn’t understand what the match is like.

sentinel can stay on ground all day and do c.hp, fly, unfly, if he sj dash over, just dash back or go to the air, if mag calls drones, sentinel can call commando nullify them, and do s.hp, or watch for mag to sj, or tri jump.

i guess that is the range game you mean, but it’s true tho that with drones, it’s mag’s best match up vs sentinel commando.

the big thing that sentinel needs to worry about is getting crossed up and blocking drones to set up a mix up situation that mag can take advantage up.

oh yeah Storm is gay, she is the fucking screen yo, you cannot catch her without an option to hit/runaway from you. and with drones…what a nightmare. call drones, watch them sj, then you sj hk to out prioritize whatever, dash back down, they block drones, build meter, repeat.

i dunno, i do that anti-sent shit against most of the sent players in so cal and that shit works a lot

jal and potter play me all the time and have trouble getting around mag-drones, a lot of the time just spit fly spit works but if you fuck up and get hit by drones i get full screen short jab snap

true that, but thats the point, i can’t fuck up, sentinel is all about keep the distance where you can play with them, and see what they are going to do next then counter.

mag is the fear factor of getting hit once, if you stay calm, he will be less of a threat then when first preceived.

but yeah i like Mag/drones now cause i’ll play MSS-drones over rp, due to the advantages it gives storm, having rp for quick damage, and counter is nice, but i like the space control more, it wins more than getting the hit vs the true top teams.

also the mag/drone combos/mix ups are nice.

launch + drones, sj, lp, d.lk, ADDF, hk FS, drones hit, FSD, rom(i’ll use that combo if i do 2 hit tri jump with mag, if not, then launch+ drones, Fierce, Fierce, HK, drones hit, then rom.

mag gets more damage and longer combos with drones than rp, imo

and you get to play a spacing game with him like storm. MSS-drones = Higher Mag.

Ok I didn’t wanna make a New Thread cause I know that shit gets annoying but I got some guestions…Or something…But n/e way…I’ve always wanted to play MvC2 since I’ve seen it played just dont got any comp but I’ma try and do it n/e way…Whatcha guys think about Cable, Storm, D. Doom as a Team ? Any suggestions on Combos? Better Teams I can use that involve Cable/D. Doom!

Anything is Helpful :rofl:

Thanks!

I dont know too much of cable storm doom but i would start strom cable then doom imo and magneto cable doom is fun.

As for combos just the usual with storm ,learn to trijump with either lk or hk (super jump then air dash down forward with either lk or hk) basics ,launch into magic into Lightning attack XX lightning storm ,build meter with storm for cable.

Cable learn how to TK AHVB do down ,down forward, forward, up forward then lp and hp and you get an instant air hyper viper beam close to the ground, useful thing about this is that you can follow up with 3 (which should kill every character )
except sentinel and big characters…you can do it on them 5 times lol
Also with Cable learn his guardbreak, when someone is coming in normal jump and shoot HP then wait til you land and jump again or TKAHVB.

As for doom I cant help much on him , I personaly just turtle and super jump and do pink shit(If anyone else could post on doom youd be throwing two birds at one stone.( did I say that right lol )

pick storm projectile cable anti air and doom anti air. And dont forget to call doom and do traps and shit. Hope that helps a bit

PS You might already know the noob stuff , just making sure. =)

OH oh I have some Q’s of my own , when is the timing to pushblocking sentinels HSF for normal sized characters big characters ( sent) and AHVB outta there with cable( is it different when AHVBing ?? Ive searched but its not clear enough , can someone elaborate please.
thanks

you push block the move they hit you with like c.hp, or rocket punch AFTER the super freeze, then after the second set of drones you sj(super jump) out.

Does that work on all characters , and when using that method instead of super jumping can I just AHVB with cable?

Thanks bro…I know the Noob stuff but I’ll Try Storm First…Hows the Storm Infinite on Sent work? Any help here :slight_smile:

hold up forward short short hold down forward fierce rh land hold up forward short short etc etc

i hope you can answer this dude…

what does sent’s mp & mk look like? i’m havin a hard time identifyin it when watching sent combo vids…

tnx

There’s Only Lights and Hards…But his 5HP is a Bean Out His Mouth and his 5HK is his Launcher…In the Air his HP is the Huge like Frying Pan Smack thing :rofl and HK is obviously his Long Kick thing he does…:rofl:

I have no clue if that helped…But I tryed :wgrin:

PS: Thanks Alot Deus!

YaY…I got Storms Infinite vs. Sent down :slight_smile:

yes it works with all characters however, if you are too close to them you won’t be able to sj out, but you jump and block the last set.

and yes you can AHVB.

oh and when you are going to sj out, do a backward tk motion that way you’ll be blocking the whole time you sj so just incase you can’t get out, you’ll be blocking in the air.

Sentinel’s mp looks just like his lp, his mk is an upward kick.

lol @ bill being helpful

How do I know ahead of time whether Sentinel will recover off the ground when I finish off a combo with Tron? I can kinda psychically guess right on it these days, but it’s certainly cost me a ton of matches when I’m expecting Sentinel to be on the ground and he recovers in the air… soooo random. (Most typically happens when I do something like: (both SJ), drill him one way, fall a little, redrill, repeat… and then somehow Tron’s on the ground and he either recovered in mid-air or bounced.)

What would be the appropriate way to express my extreme displeasure that Tron’s snapback is a heavily nerfed version of her already horrible FP?

tron is a fuckin cockbutt slut ass bitch

is suitable