I’ll answer questions about
nifty combos
character match-ups
low tier madness
guard breaks
resets
how to do special moves
why I’m tighter then eponyx
That said… ask away
I’ll answer questions about
nifty combos
character match-ups
low tier madness
guard breaks
resets
how to do special moves
why I’m tighter then eponyx
That said… ask away
How can Mag/Cable/Doom take out Storm/Sent/Capcom? That team is majorly annoying… Storm just building meter and getting some chip in, and then DHCing to Sent… Sent + Capcom is hard to take out with Mag… cable counters it… but still… have trouble fighting that team.
if you are having problems against storm/sent/capcom with that team, then you need to do one of many things…
first of all, don’t let storm run from you, pin her to the ground with mag/doom… if she gets away and starts running, use em disruptors or shorts to chase her… once in a while a hypergrav will work if she’s on the way down. if you get the chance, snap in commando…
with your team, you want to do the infinite with magneto to build meter for cable. the most important thing is to kill commando… once commando is gone sentinel becomes 300 times easier to kill.
once sentinel comes in, either rush him down (if you are in position to) or run around and build enough meter to alpha counter in cable. If sent starts stomping you, tagging in cable will hit sent and allow you to ahvb. be careful if sent has unfly and is aware that you want to tag in though or you will die a horrible death…
beating sent/capcom with cable/doom shouldn’t be all that hard… it’s really easy to pin sentinel at full screen distance, just don’t superjump unless sent does… if you want me to explain why, then i will at a later date
so recapping
What kind of timing and other technical stuff is required to do sj.LK, LP Rocket Punch, sj.LK, fly, sj.LK, sj.LK, Rocket Punch?
Remember, if you’re playing Cable vs Sent, USE YOUR J.JAB.
Flying screen…
That combo is not possible.
Uh…yeah it is.
thats it goofy, you are officially banned from my thread
thank you for the good question geekboy. As far as timing goes, you just need to be fast. to learn the timing in hitting a lk after a rocket punch, practice this combo in training mode
s.rh, sj. jab rocket punch, short short, upwards rocket punch
once you are confident with this, try adding the fast fly into it. All of these combos just require that you know how to do them and memorize the button presses until it becomes second nature. Much as are most complicated timing combos such as magnetos infinite or dooms air photons.
I thought he meant after a launch, don’t mind me, I didn’t read his post correctly.
Yeah, you are right, it’s possible.
Because you made the valiant effort to be the “bigger man” and admit your error… I now allow you to continue using the thread
is there any team “team scrub” cannot take out without breaking a sweat? that team is too good. It should be called team finest.
team scrub doesn’t fight against cable/storm/aaa very well. I’ve noticed that cable/storm/doom does well against team scrub as well… spiral teams can do well against that team, but spiral is a pain in the ass to use so don’t worry about it.
How do I OTG with magneto slide kick? I see all the time slide cancel hypergrav and it connects , i can’t get it to work no matter what i do
try this, hit someone with psylocke Anti air assist… dash in, c. short, c. rh cancel into hypergrav…
OK I tried that psylock trick with magneto and it worked. A little hard to do with that half circle motion thoguh. Anyway, I couldve sworn i’ve seen magneto otg to soemthing off the slide kick without any assists.
LIke i think one time at start of match a guy just slide kicked my sentinel and did an aerial rave.
QUESTION:
How do i crouch cancel ironman’s c.mp so i can go straight to infinte. Right now i got a crazy set up that involves airdash started with a s.hk and i miss it about 30% of the time.
It’s also used to otg with j.sk after a c.mk
speed. and pricise timing. but its not worth your troubles my freind.
you need a launch to infinate set up? it will work better this way:
launch, up+ fierce, ad/ down, lp, up + fierce, land inf.
Storm/Sent/AAA Vs Mag/XX/aaa
Storm is rushin down.
3 questions:
i’ve been trying forever to learn how to wave dash. So far i can only get two reps of dashing in. what the hell is the timing on it? some guys say down + dash at the same time, others say dash then down. also, whenever i get close to the opponenet, the game will register my dash as a fierce punch, which is bad. Is this just how the game is designed (whenever you are close to opponenet two punches automatically equals fierce?), or am i simply not hitting both punches at the same time.
any timing to this? or do i just need to practice more (i have no DC at home, so i practice wavedashing in arcade matches, which results in accidentally doing a fierce punch, which results in losing)
i’ve been trying forever to learn how to triangle jump. So do i do a super jump and then let go to neutral and then dash df? or should i do a normal jump? the problem i get is magneto throws his pink shit instead of doing the triangle jump. i don’t know if its because i’m not pushing two punches at the same time, or because i’m not letting the stick go neutral. but if i wait for the stick to go neutral, then mags gets too high in the air. basically how the hell do people get such a tight triangle jump while still waiting for the joystick fall neutral?? should i just buy a dreamcast…
how exactly does storm/cable/AA beat team scrub?
what’s the strategy.
kthxbye
What are the best teams?
What also is team scrub. Why do they have names? lol.
Im not new to marvel…
As SOON as you press c.MP, do the sj cancel (joystick to neutral, manual d,u superjump)
It is d+PP. You have to make sure you doing exactly d+PP, if you don’t press the dash buttons together, you’ll get the Fierce. You can wave dash forever, as long as you’re pressing d+PP
You’re not pressing the dash buttons at the same time, so that’s why you’re getting the wave blast thing. As soon as you superjump, just hold the direction to where you want to triangle jump.
Storm has the advantage already over either Sentinel or Cable. She can just runaway from Sentinel and do Lightning Attacks xx Lightning Storm when he tries to get close to her in the air for damage. If he tries to dash in on you, stick out s.RH+AAA, if it’s Commando or Cammy, you have a free Hailstorm. As long as you play a smart Storm vs Sentinel you’ll probably just wear him down and frustrate the guy and he’ll just get Cable in. Now, the only way he’s bringing Cable in is via a tag in (if you start running away again) or countering during a Hailstorm or something. So long as you keep the match controlled and anticipate when Cable comes in, you’ll have the match in your pocket. Be mindful of when Cable’s gonna start with his turtling and if you don’t have Sentinel to keep Cable busy, don’t try an all out offensive.
Do runaway, if he uses that opportunity to try to get the best on you by dashing in by attacking, hit him with sj.Fierce (which will beat out most of his attacks) do air combo. While that sounds pretty scrubby, it works…a lot.
It’s Cable/Sentinel/Commando, teams have names because they’re either akin to a particular player or because of that team’s style of play.
sorry i haven’t been around lately… i’ll start answering again on monday… thank you geekboy for fielding questions