i STILL can’t mash out of that hgXXtempest tear
i do it like this…
f + hp
f/d + mp
d + lp
d/b +lk
b + mk
u/b+ hk
or something to that extent…
i spin the stick, and then hit the buttons in pretty much that order like this…
ring finger = hp
middle = mp
index = lp
thumb = lk
index = mk
middle = mk
then i just swipe the buttons once while holding back… i only don’t get out if i fuck up the buttons (eg. go faster than the stick spins)
i just mash like it’s hailstorm…
I dont mean all he does are Clops set ups, he sets up for like almost everything. Plus I dont use triforce or santhrax that much. Too boring. usually use magnus teams. I think im just gonna snapback. Reason why I had so much trouble I think is cuz I never really experienced a unblockable team like how he uses
why is it very low risk to doing hg tempest? i’m guessing it’s cuz even if the opponent mashes out, he has to block all/most of the shards of tempest since the wall prevents him from going farther away. is this right?
Yep. The opponent MUST block after they mash out of a corner HG xx MT.
whats up with wiffed snaps + assist making things combo? does it pause the game for a second but assists keep going?
for example: charlie\ruby (aa)
fk throw, dash in, s.lk + ruby assist (aa), s.rh - this doesn’t combo but if you wiff snap out after the s.rh, it combos and you get to follow it up afterwards. why is it letting me do that?
Screen freezes tend to make things come out faster. The most prominent example is HG xx MT. Same deal with Cable’s c.lk c.mk s.hk+RP xx AHVB, I think. The RP hits after the screen freeze even though it’s only 4 frames (I think) from screen freeze until beam appearance.
I tested wiff snaps with drones and they dont speed up. If your an answer is right, the drones should speed up when I wiff snap which it isn’t doing. Besides there might be a difference between a super screen freeze and wiff snap screen freeze. Maybe each has different properties when they freeze the game?
still looking for an answer
I don’t know how exactly moves come out faster, but they do. How else would you explain j.hk+RP xx Tempest as an unmashable in the corner?
(on a grounded opponent that’s not blocking high)
Well…
I believe it’s because yeah, the snapback does the same sort of “screen freeze” as supers go through. An assist will still be at full speed, while the opponent and their assists slow down. My best example is Jill and Tron.
Jill LP, LP, HP, Tron Asst.
does not combo on it’s own.
Jill LP, LP, HP, Tron Asst.+ANY SUPER immediately after
comboes the HP with Tron’s Rings, AND the super as well. It’s because the character is slowed down during the super’s “screen freeze” and they stay in hitstun longer, allowing the assist to attack them in hitstun, hence the combo.
Same reason Hypergrav+Tempest works. The character slows down (frame and falling speed), but the Hypergrav is still at fullspeed, even while bringing the opponent towards Magneto just in time for Tempest.
ahhh I see now. thanks
Question:
My team is Matrix, and my opponent’s team is Santhrax.
MY 1st main priority is to snap in capcom with storm, I build meter occasionally, and when he gets too close I pull in cyke. His storm is fast and unpredictable, he will throw in random senti assists just to see what I will do, if I sjump upon my fall he will use storm’s typhoon (the vertical one) and if I hit it, he will cancel it into a hailstorm. If I block it, he will crush my guard and start a highly damaging combo.
His sent his air crazy and my storm can’t handle his HSF combos. He will use capcom when I pull in my assist to save me. This is very annoying becuz he will hsf my partner to death, and I can’t sjump out of it.
His Capcom is good. Whenever I decide to block he will pull out sho and sent’s drones to crush my guard then corridorxxcaptain sword.
Can I get some general help with defeating Santhrax?
Weeeeellll Jesse isn’t it about time for that long post about why it’s impossible for Matrix to beat Santhrax?
first off, zz, you shouldn’t be trying to snap with matrix at all, the concept behind matrix is to fight magneto teams not cable or storm based teams
basically matrix vs santhrax, you can’t fuck up at all and the other storm can runaway for free
don’t know why you would want the shitty version of the team to fight the better version of the team =/
Punch the guy in the face, and kill his capcom when he’s not looking.
The only hope i see in beating that is getting his sentinel to have to fight your storm / cyclops…cyclops is the most annoying shit IMO, for sent to fight (next to guile / cammy aaa)… then he loses the 100% and has storm / commando, which sentinel / clops should be able to beat…
but theory marvel’s useless… in the end… santhrax > matrix > mss > santhrax… at least how i see it.
try to watch some vids man… especially on jwong (matrix) vs sanford (santhrax). i cant remember, i think it was ECCX(correct me if im wrong btw) ,
there you can see how a matrix team is being played against a well known santhrax player.
why not just pick another team to fight matrix or counter matrix with matrix. Mirror match that shit and try to out play them.
Its good to have multiple teams that excel in certain aspects of the game. Having a good rush down team, a good defensive team and a good trap team can pretty much solve most of the matchup problems you run into.
you dont need a trap team but alot of people dont know or forget how to play against trap. You can definetly give people hell espeically if they dont know how to play against it. Its a sneaky way to win but not effective.
Okay, well forget Matrix then. I only play Matrix against my n00by friend then he jumps in when I’m ALREADY playing Matrix then he pix Santhrax.
If thatz the case then fuck Matrix.
Just someone give me a team that can counter Santhrax (I play santhrax too you know). Oh and the team must include Sentinel, I can’t do shit w/o sentinel (my best character)
Learn spiral - piss the fuck out of other players.