Ask the Random God of Mvc2 anything

Cammy AAA is pretty, Santhrax vs S/S/Cam is really a turtle match up, both teams are designed to turtle with those assists unless forced to rush, In which case it will storm doing that.

Imo Matrix is more well balanced, but it’s tricky getting Mag off with of Sentinel with Cyc AAA, Mags are smart enough to learn how to angle them selves so the AAA misses so you have to learn to use Pushblocks + Storm-A to get them off or force them into the air agian so that you see where they are comming from to counter.

i dont like cyck assist, it can be used to combo into roms and 5 fierces but it doesnt have that “GET THE FUCKK OFf Of ME” property. and i seen alot of ppl mess up fast fly comboes with cyck assist cuz that bullet goes no where near the enemy.

i would put like psylock and cyclops in a similar catergory and put capcom and cammy in another similar category.

when you next character is comin in, is it possible to throw mags when he does sj.lk? I’ve had the computer throw me a couple times just wondering if its possible. Actually i think i just did it too late, but still, you can air throw coming in right? :nunchuck:

ive been grabbed a couple times. its kinda weird though

im not too sure about that timing its rough

i think its pretty useful… i mean different situations may cause cycke to be one of the better assists in the game right… i think he beats doom…

what assist would be considered as have the “GET THE FUCKK OFf Of ME” property? like sent RP?

i think he means like ken assist or cyclops that beat out and knocks both point and assist away.

If you have mags on point what type of teams do you want to try and get a snap combo on? Usually i do it one msp,mst, and santhrax.

And what if you are in a situation where you almost have their first guy dead would you rather snap in the assist ans kill him later or just kill him and move on?

MSP for example:
be left with full storm psylocke

or

rape assist and be left with storm and almost dead magnus.

i usually just kill the point character seems like less trouble. kind of a pointless question but i guess this info could more useful to other people anyways:wink:

^Full Storm/psy

Storm/Mag-A isn’t a Great combination, but still has some uses.

i like magic series fp+mag a assist to LS super on storm

okay i guess i got a lil carried away, i shoulda labeled it “GET THE FUCK AWAY FROM ME”

i was thinking assists like. capcom, cammy, ken, even cable. But i guess those type of assists suite a keepaway type of game play cuz u can reset ur defenses.

but sent rp, psylock and cyclops are excellent for comboing but i like the first catergory better cuz i like sending ppl back i’m more of a turtler type player with high patience.

and to my left shoe

if ur facing a team like MSS or SSC or MIMS or any team that isnt a thrid chacter assist based team then just kill the point character

but if ur facing MSP or santhrax or scrub then if u can, snap in the 3rd chracter and go for the kill,

out of the top teams ur either gonna have a team with 3 solid point chracters or a team with 2 solid point chracters and one abusable anti-air assist.

new question:
what set of characters beats clockwork?

Why can’t I get passed 10 hits with iron mans infinite?
I’m talking about the lp,mp,mk,fp one.
It’s driving me crazy!

do the lp, lp like consecutively then time out the mk then fp as soon as u do the mk u should be good

Worked like a charm…I’m already up to 30 hits.
Thanks for the info.:wgrin:

Excellent question. From what I’ve seen, Cable does well against Doom and Strider, as an AHVB can destroy Doom and Strider at the same time if the player gets stupid with assists. Gotta watch the teleport though.

Spiral does well too.

Since I play Clockw0rk though, I can’t say too much because I’m not sure.

when doing the ironman infinite i notcied that if the character is too high u can slow down the infinite to LP pause LP pause MK pause hp for like two reps and then go back to the normal one and it lowers the character.

if they go to low do lk mp mk hp

with IM infinite the only thing you really need to look at as far as timing is the last up+hp.

if you do it early every rep, the come lower and lower, you do it later every rep, and they rise.

It’s not hard to get the hang of after a couple of times.

well placed bombs stop cable if placed correctly

the only problem with this is if the cable player gets lucky and a bomb misses, then it’s over for you if he has 2+ bars, I’ve seen this happen a few times where the bomb LOOKS like it’s going to hit, but gets blown up by the avhb or some shit before it can connect

jump back spam shit out happy cables get eaten alive by teleport throws

probably the best team to stop strider/doom is storm/cable/cyke

runaway + cyke can break imperfect trap cycles, and cable + cyke should be obvious

storm cable cyke sounds good… thats one of the teams thats i use… of course we know that cyke beats doom assist any day of the year so yes i can see that one…

cable contains sent… and cyke keeps his assists in check…

storm im sure beats sentenel… on over 60% of the time success rate… supposing your not being stupid with her…

I have a question about push blocking:

by how many frames does it stop a move, if at all?

example: storm dash.df with a hp I block the lighting with a push block and activate captains corridor super. have I added recovery frames to storm’s hp or was the push blocking all for naught ? thanks !