Ask the Random God of Mvc2 anything

Hey just a curious thought, how come Dj-B13 doesn’t win that many of the MVC2 tourneys when he has come up with the “cross up bibles” that my friends refer to? Is it just the fact that instead of adapting the gameplay he just tries to do what he does on videos to be flashy?

he’s definitely not bad but theres a bunch of aspects to the game that can get oyu out a lot of resets and many of the combos are just flashy. all the top players block VERY well, so a lot of the time stickin to simple combos gets you the win. for instance, if you’re magneto and opponent has half life. why bother reseting? you can just rom to 40 hits and DHC if they’re not dead. if you’re good, all you ever really need is to perform one reset/dhc/unblockable per person. not one of each, but performing one of those should usually mean the opponent is dead. or you could just play the defensive counter game which is also highly effective without being as fancy.

a person can not know shit for combos but block EVERYTHING. all they need is one launch with storm, to a DHC to sent and thats death for them if they didnt have perfect life.

I need this question answered for me, so any input is appreciated.

When playing with blackheart, when you do ice to HOD dhc’ed to cable’s HVB but instead of making it hit regular, im trying to get his HVB to otg to take max damage and force the opponent to roll backwards. The timing is tight i’ve heard. I am just wondering if there is an experienced blackheart player that could guide me to doing this DHC

Giving him the concept of resets > giving him the technical breakdown of why one reset is better than another. But point taken.

Who should I substitute CapCom to make the best team possible?

I have

Storm
Sent
Capcom

but I hate using Capcoms Projectile assist cause it sucks.

Why are you using projectile assist?

He’s joking I’m guessing, by looking at his avatar.

Probably making fun of True Grave in the low tier thread saying he only uses projectile assist with commando.

How do most of the good players do their tri jumps? The claw method (heard from a friend) where you press both punches and then either use your thumb for the low kick or hard kick or the slide method?

How can spiral/cable/sent win in any match? Can you give me some tips on how to be a top player with that team? It’s so hard cause everyone likes to rush down and spiral ALWAYS dies in 2 seconds. Thanks for the answer MVC2 GOD

Duc.

Spiral sucks, you should use storm/sent/capcom or cable/sent/capcom. I’ve seen a few of your matches as well and your sentinel sucks. You should watch videos of Justin Wong and copy what he does. Thanks for the Q

RGofMVC2

What abotu BB Hood proj, blackheart aa, and juggy ground?

Magneto vs Santhrax (sigh…)

Heres a new question:

My magneto is ok… i think i really need to perform more execution intensive moves in training mode… i dont… the hardest team i fight on a day to day basis is santhrax and it seems like my magneto cant touch them at all for the life of me…

i normally stay high in the air block and meter for the dhc with storm… how can i find openings in this team… cause when capt. comes out with the corridor… sentenel is using s. fp to a fly ready to deal me the FIERCE PUNCH (frying pan is what i call it…) how can i get around this… and what openings should i look for…

please some one help me

are you kidding me??? does anybody find that a bit ridiculous? or is it just me.

Duc was joking. That’s all.

lolz hecka ROFLcopter

this one is a toughy. this is a common match up that occurs.

the best thing to do is attack after he calls his capcom assist so u gotta bait it but then u cant let him spit beam u. so super ump in the air and get on top of him. he’ll probbably call his capcom assist so this is when u either block or u go on the other side so the assist doenst hit u and then ur on top of sentinel coming down on him. attack do a cross up etc. if he gets used to this and doesnt call his capcom right away thinking hes got u fooled then dont wait just rush down and then hold back while he calls his capcom assist in fear then u merk him. it helps to have ur own anti air assist.

if u play mag/storm/capcom or cyck or cammy

do as much damage as u can with mag then when he calls his assist do HG XX hailstorm and then run away for the rest of the match, if he gets impatient and starts making mistakes u can land a hit with storm and follow up with an aircombo XX LS DHC into whatever

santhrax is soo safe of a team… and the moment your not thinking about it… commando hits you…

its more of a patience game isnt it… with magneto is more of a cross upgame/ rushdown…

Usually after I play about 5-8 games of MVC2 my hands and arms start aching. Is it better to keep playing or stop and take a break?

Also, I use Sent-A/Storm-A/Cammy-A People tell me my team sucks and that I should switch to Capcom. Should I? I find cammy’s AA to be more useful then capcom and I can hold my own better with her with storm or sent backing her then capcom.

Are there any combos with making Sent and Cammy’s AAA connect into big damage?

Nothing wrong with that team - cammy anti air has pro’s and con’s - it tracks - whereas commando doesn’t.
If you can play better with her than commando then use her.

sent drones is something I’d use over sent -proj. for storm and cammy.
Good cammy combo with drones (near corner - sometimes works midscreen)
d+Lp and drones, d+Hp, sj HK, cannon drill, drones hit, dash, qcb+2K XXHail.

sent/storm/cammy is still a good team. u got storm and sent pluss an AA.

the only drawbacks to cammy over Capcom are:
1) it is not fullscreen
2) capcom’s assist hits high and it his forward so it covers more ground
3) the hitstun is shorter with cammy’s AAA so its harder to do [call assist + hailstorm] (with capcom, u can call capcom and wait till u actually see it hit and then do hailstorm and it comboes. With cammy u have to call the assist and then XX into hailstorm before u actually see it connect.

the advantages to cammy vs capcom are:
1) invincible ( u can just call assist and jump back and block if ur scared, if someone does a hyper move on u and u just happened to call ur assist and then block, cammy will shoot through and knock sent out of HSF or storm out of hailstorm etc.

2) cammy’s assist does tracking. there are only two ways to avoid getting hit my cammy’s assist(i’m talking about blocking cammy’s AA). the enemy must be full screen away from your point chracter or they are above super jump hieght

3) better point character, its easier to make a combo with cammy then it is with capcom, espcially if its one on one.

maybe u should switch ur team up to storm/sent/cammy. That was justin wong’s second team.

u can watch some match vids of him.

i like the team mag/storm/captain cammando i think that team is bananas and suits the way i play. but i absolutly hate having capcom as my thrid chacter cuz i dont know hwo to use him so i just picked cammy. mag/storm/capcom might be a better team than mag/storm/cammy but i find it fun playing someone who is sorta low tier and makin combacks.

plus storm [launch LA xx LS DHC KBA does >100 damage on cable

plus she has air resets.

for storm and sent, when ever u launch u can just press launch+CAmmy assist and then release ur fingers then super jump up and proceede like normal. do magic series and ur hyper move nad cammy will just add like 15 poitns of damage. I think its really hard to do fast fly comboes with cammy AA as her assist knocks dem a lil ways unlike capcom who knocks them relatively close