Ask me anything about dudley

Nah man, that was short, uppercut xx SA III. It is not possible to hit confirm short short into uppercut, period. He simply either fucked up the short short or was gambling that Ryu wouldnt blow low. I’m pretty sure he just fucked up the short short though. It happens to me when I mash accidentally under pressure, the motion blurs together.

BTW Rolling thunder def sucks. It doesnt link off of toward-roundhouse and it has one stock when EX is important to Dudley. Plus the damage is shitty for a stock the size of shin-shoryuken, and you even have to mash hardcore to inflict full damage. But I suppose you can make the argument that if you are godly with dudley you can make that super be good. But that argument is just dumb b/c you can apply that logic to anything. Sean, 12, Q, etc. are all BEAST if you are godlike.

EDIT:
To clarify on the short short thing, specifically if you short short then uppercut the uppercut will miss regardless of strength used. However one short will cancel into uppercut without pushing you out of range, but obviously the problem with doing one short is that you don’t have time to reliably hit confirm, even with Daigo-speed reflexes, which defeats the whole purpose.

actually, c. short x 2 x fierce Jet Uppercut works, but not on everyone. you can try it vs. Elena and vs. Remy.

i’ve done empty jump -> c. short x fierce Jet xx super a bunch of times. i also do empty jump -> c. short x 2 xx super. works because people usually anticipate a throw and are standing so they get hit low.

also, i’m sure KO knows that EX MGB -> jab MGB -> SSB xx super is crap damage for the bar used, so he’s probably just having some jollies. it’s not a serious event after all.

you can say the same about KSK. he’s been around too many great 3rdStrike players to not know that Rolling Thunder isn’t the best. he just used it for kicks. errr. punches :lol:.

:rock:

why dudley VS ryu ??? this abit broken …dudley is on top of ryu right ??

why would they made such tournament ??

why no KEn VS ryu …or yun VS ken etc ??

i am surprise that K.O saved the Dudley team …

c.lk XX sa3 on a dashing back ryu was skillz

Why would you do that if it doesnt chip them to death? You can’t confirm it and the damage isnt significantly better than if you empty jump and double shorted, which you say you do also. Why not just do double short all the time, its just plain wiser.

EDIT:
All the time when you empty jump with the intention of attacking low, that is.

Dudley is probably up on Ryu in terms of overall tier listings, but head to head, they’re relatively even. Ryu has great anti-airs and has the Shoto crouching whatevers/dashes/throw set-ups. he also packs quite a punch. he just doesn’t have as good a high/low wake up game as Ken does. Dudley? well, Dudley’s Dudley :lol:.

Ken vs. Ryu would be nice.

Yun vs. Ken on the other hand, meh. we see that in almost every tournament anyways :lol:.

Sir Jiggles

the empty jump -> c. short x fierce Jet xx super isn’t meant to chip. also, it’s much better than the c. short x 2 if you don’t have a super handy. i do both just for variety’s sake. yeah, for safety, i would stick to empty jump -> c. short x 2, but when i’m dictating the pace of a match and i know the tendencies of the player i’m going up against, i don’t mind busting out the empty jump -> c. short x fierce Jet. with or without meter. sometimes you just know if it’s gonna hit :lol:. 'cuz like i said, most people will think throw if you empty jump on them, so it’s just something you can do other than SSBing all the time on empty jumps. heck, while we’re at it, you can just empty jump -> c. short, c. strong, c. fierce them. thing i like about the c. short x fierce Jet is that it gets you a knock down. so again, it’s not like i’ll do that every single time i empty jump. just when it feels right :lol:.

:rock:

you could just jump straight up+rh lol… idc how well im reading my opponent, i will never do a dp without hit confirming or for wakeup/aa purposes. c.short xx fierce jet is too unsafe.

Agreed.

:lol:

sure.

meh. it’s not like i told everyone that it’s a must for every Dudley user. it’s strictly preferential, and like i said, i don’t do it all the time. sometimes, you gotta think outta the box. besides, in the situation i performed it (and how KO did it in the vid), it was a somewhat logical choice. why? as mentioned, people watching out for empty jumpers are inclined to block high. 1) because jump ins are blocked high and 2) people usually tech throws or attempt to throw standing. in one of the Dudley vs. Ryu marathons, Jima killed using empty jump -> c. short x 2 xx Rocket. so again, it’s not like i do the c. short x fierce Jet everytime i empty jump. it’s just a variation of the empty jump -> c. short x 2 xx super. ok? :lol:. in a serious match, however, i will play it “safe”. but for casuals, i’ll just experiment a bit.

and yeah, i do jump straight up -> j. roundhouse, but that’s if i’m right beside them already. if i’m coming in from a certain distance, then jumping straight up -> roundhouse will hit uhhh, nothing. so once again, it’s just a little variation on jumping in with roundhouse/fierce, or empty jumping -> SSB or throw.

live a little :lol:.

oh. c. strong xx Corkscrew as anti-air rocks :tup:.

:rock:

Well if you just wanna fuck around sure, do whatever you want, but I don’t see why you’d ever do that even to mix it up. You are guessing in situation where you don’t have to guess.

Its exactly like short short super, except you can’t verify it. You get like 6 or 7 more damage if you use the uppercut (MP upper, not HP upper). How is that worth getting reversal supered or just thrown in return?

I don’t ever do it on purpose even in fuckaround matches with the homies b/c I like to play smart all the time. Fuck around too much and you get good at fucking around, not instinctively playing smart.

thing is, i know where to draw the line. and i don’t screw around the entire match. even if it’s a casual one. i dunno why y’all are seeing it as me doing the damn thing over and over again. so once and for all, yes, i’ve done it, but nowhere near the rate that it’ll be considered frequent. so don’t get the impression that i scrub like that, alright? ok. i do see your point of screwing around all the time leading to it becoming habitual.

and yeah, i do know that strong Jet cancels do more damage than fierce Jet cancels. i also know that cancelling into the strong Jet from a medium strength attack will yield more damage than cancelling into the strong Jet from a heavy attack.

so if it’s gonna please you, i won’t do empty jump -> c. short x fierce Jet anymore :lol:.

peace!

:rock:

Well I don’t think you’re a scrub and I don’t mean to ride you all hard on this, but just in the interests of good dudley play, I thought it should be made clear thats not a good thing to do.

:tup:

:lol:

s’all good.

i’ve been using Corkscrew a lot more vs. Shotos recently, and it really does make a difference. vs. Akuma i’ll go with either Rocket or Corkscrew, but vs. Ken/Ryu, Corkscrew definitely makes things easier for me. i’ve said before that the number of stocks with Corkscrew wasn’t really a big deal, but the more i use Corkscrew, the more i see that it does matter vs. some characters.

:rock:

yo peeps what about against necro?

necro has alot of trouble fighting dudley on the ground. all of his normals can be s.rh xx ex mgbed, and he has trouble anti airing dudley on reaction. hold your ground, and do random jumpins. also doesnt help if you know what necro can do, and parry things like random snake fangs. watch out for random jab electricity, and random command “grab” it hits low, and has pretty good range too, it also send you to the corner…

Never mind I figured it out. :tup:

What strength SSB do you use when you bait out throws when the opponent is midscreen and when they’re cornered?

I normally use SA1, is there anyway to guarantee a full super on someone midscreen with c hk --> duck straight xx super? I sometimes have success using light duck straight then super but sometimes I catch people’s limbs with c hk and the range changes. Any suggestions?

So far I’m thinking to forget the SA and go for duck upper but I don’t intend on giving up till I’m sure its not worth it.

Thanx in advance.

I usually use only the mk version of ssb, just because the lk version often gets hit by normals, and the hk version moves too far back.

No, there is no absolute fool proof any range ender to c.hk that will let you hit SA1, you just have to go with what works in diferent situations.

Yea thanks man. Also, I was wondering what frames does hk xx hk duck give as opposed to hk xx mk duck?

the frames are exactly the same. you still have the frames of the s.rh, but the duration of the duck is different.