Ask me anything about dudley

Haha, learning the hk - duck - super has really helped my Dudley. So easy to hit confirm. :clap:

Does UOH - c.strong - lk.duck - super always work with cockscrew ( :stuck_out_tongue: ) and rocketuppercut ?

its mk duck. and yes it does if you use fierce punch cork.

If you do a jumping attack and its parried by the opp on the ground, is there any window to escape their follow up throw attempt with either a throw of your own to tech out or a SSB?

This happens to me sometimes and I get thrown a lot which resorts to me using empty jumps.

Hey eps, how bout some tips vs. Chun. I do ok but I wanna OWN chun, goddammit, so I wanna hear all dudley players’ advice vs. chun.

Normally I am very aggressive 1st round when she has no meter, I used to use rocket but now I use corkscrew b/c with it I get super before her. My goal the whole first round is to super her with cork and win the first round before she can dominate with her SAII. After first round I basically hang back alot and try parry or throw to get knockdown. After knockdown its hammer time! I mean 50/50.

Often though I just get thrown into a corner, where if they see I am not buying any low-mks, they do UOH --> super or her high priority mid attacks --> super, often stuffing my shit.

Anyone got good pokes/chains vs her? How about things Chun does you look to parry ?

Chun players like to zone, so that’s one aspect you wanna keep in mind.

from certain distances, they will only do certain things, so that’s what i watch out for. i try to see how far something can reach so when they’re out of range, i’ll know that they won’t use that normal.

if they’re out of c. forward range, they’re almost always gonna poke with s. fierce so it’s safe to tap forward -> s. roundhouse x EX MGB.

if they’re within the max range of their c. forward, i do early j. roundhouse or empty jump -> SSB.

as far as them doing repeated c. jabs to go into kara throw or bait you in to attempting to tech throw, you just gotta be patient and try your best to watch out :lol:.

:rock:

Well most Chun’s have very shitty defense and will fall prey to random jumps and a mixup here or there. Watch for the spacing on the UOH super because it’s pretty tight unless it’s meaty. If Chun has super just block low, don’t bother teching the throw, it’s not worth it. s.rh xx ssb will give you some breathing room in the corner. Blocking low is pretty important in this match, as is spacing/timing on jumps. Empty jump, throw is good in this match too.

Most Dudley vs Chun matches go like this. Dudley scrapes chun for s little bit, then gets kept out or thrown alot till another opprotunity/lucky parry happens. The only way you’re really going to OWN a Chun is if you’re just alot better than them, or get really lucky on mixups. Chun is a tough matchup for Dudley probably 6/4 Chun, Dudley just has that random huge damage effect going for him, but a good Chun hss just about everything else…

Okay, here is the situation, you are in the corner with two full stocks of SAIII and Chun just accidently threw out SAII and you block it excluding the last hit which you parry, after parrying the final hit Chun is completely open, here is the question, what would you, Epsilon, do. Just asking so I can compare play style. I would do s.hk, mp Jet Upppercut> SAIII.

I would probably do c.hk x2, dash c.mp xx ex dp.

Not to sound like dick, but why, just wondering why you wouldn’t go for the super instead. I’ve practiced a lot with Dudley on console and came to found out that j.hp, s.hk, mp jet uppercut> into SAI (depending on which char) or SAIII is his most damaging combo. I havent completely tested every ex combo so I guess there could be something I’m missng.

Well that dashing uppercut combo looks hella cooler. Thats not a bad reason to do it.

I would probably do s. hk --> ex MGB --> c. hk --> dash --> uppercut or mk ducking straight xx super if the sluts low on health.

Well for one, the combo I posted does alot for the meter used, and I like to be flashy. It’s a very satisfying combo to land lol. Not to mention chun falls out of dp xx SA1 (the super I use against Chun) combos.

Yeah being flashy is nice during casuals but I try to go for the most damgage and stun I can get during a serious match. Dudley does have some more powerful combos than s.hk, DP, etc. but I also try to go for as much stun as I can.

Thats probably the best combo you can do on chun midscreen, unless you have 2 meters, then I would opt to do s rh xx duck super, rh duck, j.rh over-mixup from there. F+Rh, c.short x2, jump straight up rh, ssb etc…

twds + forward x strong Jet Uppercut xx Corkscrew does 7 points more damage than that one you posted :tup:.

i’d probably do what epsilon_ suggested.

if i’m playing safe, i’ll do twds + forward x strong Jet xx Cork or s. roundhouse x EX MGB -> c. roundhouse -> dash -> fierce Jet.

:rock:

if ur back against the corner and Chun is wide open like that, u can go for roundhouse, shortswingblow xx super.

Yeah, they have to be crouching.

Does Dudley have a jump-in crossup move?

Sounds interesting, I didnt know f+mk xx mp Jet Uppercut did more damage, however s.hk does do more stun which is a plus for the combo I posted.

not one thats even close to being reliable. i have crossed up with j.rh on necro i think, once haha. also you guys gotta remeber to think about damage stun and positioning, remeber what vic said.