Ask me anything about dudley

Against Yun, SSB when he dive kicks. Just work him into the corner and punish. Which is how to play Dudley all the time. He’s just so damn viscious in the corner. When I get opponents into the corner in online matches on the Xbox, people will go into a sweep frenzy just to get outta the corner. I throw out UOH like crazy to break up that rhythm. f.rh -> mk does wonders too. If they gaurd low, f.rh -> mk If they gaurd high, c.short -> c.mk I always seem to have those two options to get in on a turtling oponent. It might like look lame to do 2 hit combos but those teeny hits add up in the end.

I also find that hcf k to do the ducking-in move really throws people off. You can use it like Blanka’s jab roll from SF2 to come in, they block, then you just throw. Or maybe they’ll expect to parry an attack when you cancel into a super which some people may not have the skill to parry every single hit.

vs. good Yuns, it’s difficult to SSB against divekicks on reaction because they will not be spamming those carelessly.

yeah, be very wary of divekicks, especially when they do the short versions right on top of you. sometimes it’ll hit and other times they make it whiff so they can 1) throw or 2) jab, short, strong xx whatever after they’ve conditioned you to attempt to tech said throw.

what i’ve been doing against Gumby’s Yun (he’s our only Yun here :lol:) is to immediately jump and fierce when i see him jump up. he gets smacked because he was thinking divekick. upon landing, i dash and either throw if i am in range or do s. roundhouse x duck xx super if i’m just a bit out of throw range. you can mix SSBs with that.

when Yun does get in, just block. don’t be all excited and try to parry out of something all the time. if he just used up a super or still doesn’t have one, most he can do if you’re blocking is a throw or his command grab -> c. strong x lunge punch. that’s meh damage. just be patient.

when you jump in, there are about 6 things that i can see a Yun doing:

  1. block
  2. try to parry
  3. walk under -> throw
  4. walk under -> jab, short, strong
  5. s. forward -> whatever
  6. c. strong xx upkicks

if he blocks, it’s all good. just proceed to do mix up strings. overheads, normals x duck -> throw/SSB, crouching chains, etc.

if he parries, no biggie unless he has meter and is damn good at doing s. forward xx Genei Jin. just vary the timings of your jump in attacks. do early j. roundhouse -> fierce Jet/super or late j. fierce -> juggle city.

if he walks under, you can SSB, throw or just tap forward to parry his attempted combo. vs. Yun it’s rather safe to attempt to parry high because he isn’t Yang :lol:. Yang hits below the belt (and so do Ken and Chun), but Yun doesn’t. he does have c. forward x lunge punch or c. short x 2 x lunge punch, but it doesn’t cause you as much pain. parrying high in this situation is a low risk/high reward scenario, IMO.

the last 2, just parry :lol:.

when you bring Yun into Dudley’s version of the spanking room, just keep pressure. mix up c. shorts into super or overheads into super. be sure to keep him there. Yun will more often than not attempt to jump out of the corner. do an early c. fierce to stuff him and bring him down then proceed to mix up again. one thing i’ve found really useful is what Munakata did to Matsuda’s Yun in the recent SBO qualifiers:

on Yun’s wake up, empty jump -> c. short x 2 xx super!

reason this works well is because a jumping attack is supposed to be blocked/parried high. since you jump while he’s getting up, he doesn’t know if you’re gonna empty jump. it’s what i like to call a meaty jump :lol:. so as mentioned, he will most likely be thinking block high so by the time he gets up, you’ll be doing your c. shorts.

just random stuff :lol:

edit: getting crossed by a divekick is pain!

:rock:

the spanking room, yeah!!! Wow this thread is awesome guys lets’ keep it going. yeah if he blocks omg dud has so much shiz to keep the pressure on. Dudley is just lovely!! :slight_smile:

spanking room ??? that doesn’t work …

i try to do c.lk and add some pokes after that …

in the end i got low parried … and thrown off …

and of course , KEN !!

I’m not a dudley player, and having just watched some videos and discovering (as i’m fairly new to 3s) that shoto foward throw leads to guaranteed uppercut super. Is this a big detriment to dudley’s game? and secondly is the throw-> super tough to do? I’ve never pulled tried it.

1 you can only do throw, uppercut super in the corner. 2, its not garunteed at all because if dudley techrolls they waste their super. 3, the only time you’ll likely ever see this happening is if one of the shotos picks their uppercut super, which isnt likely at all.

yeah did u watch a combo video or a match video callmeanewb. IT’s all good though, Hey epsilon what’s up with the fight club situation, are they gonna start back anytime soon, cause Ted told me eli was in italy, but he’s back right.

Peace,
Scott

it’s not guaranteed.

like epsilon_ said, if Dudley quickstands, the Shotos blow their super and that = Dudley spanking room :lol:. so to answer your first question, no, it’s not a huge detriment to Dudley’s game. well, if you can’t quickstand at will, then perhaps :lol:.

regarding question #2, well, let’s just say the timing is pretty strict. you have to finish the command for the super the moment the Shotos finish their throw animation. pretty much like a link, but with a smaller window of opportunity.

edit: epsilon_, Akuma’s Messatsu Gou Shoryu and Ken’s Shoryureppa can be done after a forward throw on Dudley anywhere on the screen. but yeah, still useless :lol:.

:rock:

Been experimenting and was wondering if a blocked mgb is safe from a certain range. hp version of mgb is pretty easy to punish but ive been noticing that some ppl I face are having trouble punishing a mp mgb from about mid/far range.

If you hit them with a weak or medium MGB, and it’s not deep, it’s somewhat safe. Whores like Ken with SA3 can punish you, but some can’t.

I’m making a Dudley avatar right now for myself, but to get under the damn small file size for avatars, I’m butchering it. :confused:

If I don’t like the final product, I can put your name on it and give it to you, sdouble.

…I guess I’ll use it, I could make you one though, I think. Any specifics?

ANYWAY

Yeah, I should try to use Dud’s duck more often, I don’t use it much, except when I’m really wary of jumping in, and I use it with the uppercut followup as a finisher for EX MGB / c.hk

I solely use SA3, but I should probably try SA1. I prefer SA3 because when I mess up (probably pretty often), SA3 is much safer on block/whiff.

fast supers will reverse it, and good people will red parry the last hit. it does measly damage, and leaves you in a bad position. dont use it.

what are dudley’s most damaging juggles off of his roundhouse sweep, and ex maching gun blow? I sometimes do ex upper if i have bar. Also what are my best options to do when i’m the one waking up.

midscreen the most damaging ex mgb combo is s.rh xx ex mgb, jab mgb, mk ducking upper. this combo is very hard on fat characters(chun, Q, elena), and may be impossible, or at least i cant do it, nor have i ever seen it done.

the most damaging sweep combo differs frin character to character. the double sweep midscreen characters(listed earlier sans makoto*) have a fun and damaging combo you can do midscreen if youre close. c.rh, c.rh dash mp xx hp dp(2hits) it does a little more than a rocket uppercut by itself. on makoto you can do c.rh, jab mgb, c.rh, ducking upper. on shotos ill usually do c.rh, jab ducking straight(xx super if you have it) to get them in the corner fast, and keep pressure. c.rh, walk forward, f+mk xx hp dp(2hits) is good too. c.rh, mk ducking works on everyone and is very easy. c.rh, jab mgb, mk ducking upper works on everyone pretty easily too (besides fat chars).

on wakeup, block usually. this is safest. low reward (unless your playing a scrub who doesnt hit confirm c.mk or something) but very low risk, you only have to worry about overheads and throws.

parrying is very high risk, but also very high reward if youre desperate, use sparingly or if your opponent is highly predictable.

throw works pretty well sometimes (ken trying to back+mk you in the corner, another dudley mistiming f+rh, poorly timed c.short mixup)watch out though, because good players can and will bait your throw. leaving you c.mk supered by chun, or c.mk dp’ed by ken (luckily dudley cannot be double dped without karaing in the corner, he falls weird i guess).

ex dp is a very good wakeup, it blows through all meaties,and gives you momentum. if you deem it neccesary use it, but do i really have to tell you to use a dp sparingly?

wakeup sa3 is good because its pretty safe on block. i wouldnt do wakeup sa1, might as well conserve meter and do wakeup ex dp.

wakeup short, short is good because it will brst prople who try to walk up throw you, and its pretty safe except against meaties and very well timed throw

but most of the time just block.

Good shiz

yeah playing against ted alot has taught me to block a shiz load more than i use’t too. I do do wake up short as well, i try to mix it up, I do rocket upper on wake up to much though, but not so much lately. Liquited is helping out nicely. SO is this forum, keep it up dood.

Sdouble

http://www.kedamono.net/download/0423dudryu.wmv.torrent

go check that out. it’s an all Dudley vs. Ryu “tourney”. all the big names are in it. KO’s Dudley is pretty beastly. Mopreme was in it too. he won 2 and lost 1, i think. round 1 of RX (Ryu) vs. KO (Dudley) was really fun to watch.

some of the Dudleys aren’t really solid, but KO and a couple of others are good. i haven’t seen the whole thing, so i don’t know if Fujiwara, Kokujin, Munakata, 178, Jima or any other “famous” Japanese Dudley is in it.

oh. KSK used Rolling Thunder :lol:.

:rock:

k.

just finished the vid. doesn’t seem like there’s an outright winner, but KO had the longest streak of 8 wins. just like the last Dudley vs. Ryu marathon i saw, Dudley wins this one again. in the last one it was Georgia vs. Fujiwara in the final match of the vid. in this vid, it was Namijin’s Ryu vs. KO’s Dudley. KO has a scary Dudley. he seems even more effective at dealing damage than other well known Japanese Dudley players. Danna comes to mind here :lol:. i’m not a big fan :lol:. but yeah. KO’s probably really good with all the characters he chooses to play with.

oh. no “famous” Dudley players in this one. still a fun vid to watch though.

:rock:

GOD DAMN !!! my com broke … and got no torrents software in this laptop !

yeah ko is nasty, i can’t believe how ksk used rolling thunder like a g.
yeah dudley is so bad ass. Peace I gotta go play morrowind(again).

RX vs K.O in the first Round was the best thing ever. And there are ppl out there that think parries cheapen the game. I had to pick my jaw up after that shit. Short, short, rocketxxsaiii? Fucking boss. And he had no qualms about chipping a bitch to death. K.O’s a beast, and Dudley’s not even his business.:wow:

KSK using Rolling Thunder reminded me of all those old TCF vids back in the day. Those guys were GOOD with that super art.

He was beasting really b/c of timing and other fundamentals. He often does combos that use more meter and do less damage than other, better situational combos. stop cancelling ex mgb shit into corkscrew blow unless they die from it, jesus. but of course RX doesnt use ryu and ko is yun and they are just fuckin around.