Rufus and Cammy’s dive kick. I understand it’s best to avoid being under the dive kick pressure, but what if they manage to get in. Any tips to get out of the dive kick pressure?
Blanka’s mixup. They hop over you and mixup with throw and electricity. Any tips to deal with that?
Blanka’s electricity. If I do anything (except low hit normals) to hit him during electricity, it always has unpredictable results (trade, I win, or they win). Should I just block and wait? Are there any tricks to deal with it?
Fei Long’s rekka. I have so much trouble to deal with it. Any help here would be great!
I’m not trying to be an enforcer, but uh, there’s a match-up sticky with maaaad posts about beating divekicks and electricity and stuff. Not to mention the fact that it wouldnt take more than 10 seconds to test that sort of thing in training mode.
Why do you think vega/bison is 5-5? What can Vega do to make him a threat against bison? I always felt that this matchup was in bison’s favor…at least 6-4 for him.
Ummm vega has really scrubby priority good jump ins bison can barely AA also he can anit air bison and once again to get a life lead with bison in this match up i have to take really stupid risk and put myself out there to get one back.
Gonna post my opinions before Kim1234 gets in here. His answers are more relevant, but I think it’s important to get perspectives from different people. Disregard if you want:
First, not sure what you’re talking about. Very few Bisons use U2 to punish unreliable things like a normal FP or a jumpin unless they’re already buffering it (even then it’s risky since it gets beat in the air). It’s also like 22 frame startup or something ridiculously slow.
Second, high level Vega play apparently forces the matchup to even, although at lower level I can’t see the matchup being that bad. I’d say at low level, it’s at least 6-4 Bison, since it seems it’s impossible for Vega to get out of meaty cr. short xx SK pressure on wakeup. That could just be the people I play though.
And last, Bison can’t do jack shit to Guile. Like, seriously. The Guile player literally has to make a mistake for Bison to get damage. In my opinion, the absolute best way to get in on Guile is to try to start a footsie battle with him, and once you do that you’re messing with st. fp, backfist, sonic boom, and forward rh. It’s impossible to jump in on a good Guile, even if you anticipate the boom (thank you Capcom for floaty jumps), it’s nearly impossible to get around slow sonic booms, and doing something risky to get in (ex-scissors or ex-psycho) will either get punished or reset the situation. Once you get in on Guile, the goal is to get him into the corner, but it’s so hard to get in, that a lot of Bisons just try to go for damage off crossups even letting Guile’s out of the corner. One good guess with flash kick or FK FADC and Guile resets back into sonic boom, cr. fp, st. fp, backfish wall. The thing that really pushes the matchup to 7-3 though is the shades. Too gdlk.
Now, besides my noobish input, I have a real question for you Kim1234: Why is there a lack of DIC word-play going on up in here?
Best way to beat a guile is to get meter and try to go through a SB while turtling from midscreen or so. Either with EX FK (unsafe), or EX PC. If he starts going on the offensive, good for you. Also, learn to crossup Guile (and most charge characters) with Devil’s Reverse, and a teleport here and there. If you’re fullscreen, spamming SBs, you can usually drop a teleport (prediction only) behind them. Most of the time you’ll eat a jab or so, because their charge will fail, and a jab will come out. But hey, at least you’re close!
If you pull that off, don’t attempt a throw, it’s predictable. Do a random U2 (:D) or… start a guardstring. Don’t let him get far.
Best way to build meter: spam lp devil’s reverse. Learn to dodge Sonic Booms.
Honestly, I agree with almost none of your advice. You never want to be midscreen from Guile because there’s almost nothing you can do. Ex-PC might work once or twice, but it’s really unreliable against Guile. I’m not sure what exactly his options are in that situation, but It’s not fool-proof like EX-PC is against other characters since Guile recovers so fast. Also, Ex-SK will NEVER work from full screen unless you’re going against an idiot that throws ex-boom. You need to be at approximately st. mk range to have EX-SK work.
Offensive Guile is usually less annoying than defensive Guile, but if he gets you in the corner, get ready to cry. Also, I don’t know if there’s a reliable way to crossup DR on characters that don’t walk towards you.
Teleport will almost 100% NEVER work on Guile. You’ll eat a huge combo for your trouble. Random U2 after it just screams humiliation air throw.
Also, Guile beats DR just by throwing an EX-Boom (I think that punishes) or walking forward and crouching fierce/standing fierce/backfist.
Kim and Andre. I have seen kim punish whiffed dr in mirror with u2. does u2 setup a 50/50 vs a close blocked ex pc? i’ve been trying to test teleport with the bison that does the pc,.with no success (perhaps mistiming or still recovering? ). Also, how practical is the andyocr frame trap of cr. jab, cl.s forward, c.strong, sk? he seems to be really good with his cl. s.fierce anti-airs/crossups vs shotos too. this doesn’t feel like cvs2 s.fierce :p. thoughts?
Thanks for the input Im constantly buffering that all the time. You would be suprised the amount of things you can catch.
Anyway on your Vega theory, if you know your Vega match up you should know that Vega has to block and then guess, are you going to st.hk? are you going to repeat? or tick? what variation is it now? So its a guess no matter the level of play.
Now i can see why you guys say its 5-5 at a high level. I know the diffrence. High level Vega is really aggressive and dirty with akward and hurt full frame traps and kara throw goodness + really good blocking + god footsies. (Not this spam cr.mp bullshit press back all day long and crouch tech with cr.mp that seems so rampant.) Which i know stops your bison pressure, but Bison still has the advantage on both offense and defense. 3frame cr.lk does not help
AS for Guile, I thought the jump arc had something greatly to do with it. thanks
I thought Ex-PC could be punished with U2 if you block it close? And I’d also like confirmation on viability of cl st. fp as antiair esp in crossups. Doesn’t seem any more useful than st. RH imo.
Andre/ Kim : Other than exploiting balrog’s Cr. HP AA after cr. jab st.jab st. fwd block string into jump fierce is there any other way to make up damage in this match-up? I find myself getting into situations where i’m stuck in jab block-strings leading to throw or counter-hit setups. Another aspect of the match that is kind of brutal, EX Overhead absorbs crouch tech and your unable to block after the short is absorbed! Once again blowing up crouch tech…ugh.
I was more importantly wondering what range is optimal for bison to be at in the balrog matchup? AA’ing with st. hk is basically a mixup/ gets beat out half the time but maybe that is just my spacing? You really can only throw the bastard after st. jab +4 because everything else you can eat jab into BnB.
Basically, what is the best range to be at, and is there any specific information(odd normals getting used/interesting setups) that would help in the somewhat stale matchup that isn’t already common knowledge.
In my experience yeah take it with a grain of salt anotherwords 90% of the time st.cl.hp doesn’t work only because of how close they have to be for the move to change over from the far version. By the time it makes the switch your already hit. Now if it made the switch sooner or better yet they just scrapped the far version of the move we’d be in business.
Boxer’s jab will always be too random to counter , it’s too fast and it leads to more damage and setups then bison can ever dish out
So your optimal range is to be at stand forward range, outside of jab straight rush range. After a stand forward is blocked or hits, the basic gameplay strat is to keep your charge and walk back in anticipation to counter any rush punch with ex psycho or ex scissors.
Boxer jumps in, you anti air with stand roundhouse
Or if he’s outside that range , you make him block a stand forward, then store a charge immediately
This is the usual formula to this match, anything that happens outside of this will determine who wins the match
(it’s one of the most bothersome and taxing match ups IMO )
It’s funny because Vega has to take alot of risks to attack bison too… just to get that life lead. And i feel that the risks he takes is greater than bisons.