I lost to some Fei longs yesterday so I took some time in training mode to find out some O/S’s that will work vs backdash and reversal chicken wing.
Gagapa:
O/S roundhouse doesn’t work if you’re doing it after a low jab. Any standing O/S will lose to reversal chicken wing except for O/S stand short
So anyway what I found in the lab:
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to punish reversal backdash with max damage by using an O/S = low jab --> low jab+slide. (However this loses to reversal chicken wing) so… O/S low fierce cancel to super works if you have a charge!
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low jab–> low jab+low strong punishes backdash and you can react to a whiff chicken wing and slide on reaction to punish him!
I tested it using only reversal short chicken wing though , had to leave the house
I’ll test later with reversal forward , roundhouse , and ex chicken wing
HellTPM: have you tried using neutral jump roundhouse as an anti air? Low fierce should work and anti air ex psycho crusher, you’re spacing is going to have to be correctly spaced to do this though. Try jump forward fierce punch also as an air to air
Mariodood: it’s too balanced, all combos do the same damage, and there is less BS so it’s just a turtlefest sometimes. Now instead of getting hit by random shit and losing and starting the next round fresh, people are random and just have to wait till the rounds over cause that’s how they roll
Somniac:
Accept the guile match and stick to your strategy . Even if I lose in tournament to a guile, I’ll know what I did wrong or what is wrong with my gameplan
I don’t like to depend solely on my reactions. That’s why I don’t pick ultra 2 vs Abel or cammy.
Psych0sh0t:
Vs Blanka , do low jab vs short horizontal balls then dash in to do a chain combo back into scissors. Punish other balls with low forward. You are hitting them before they reach you. Use O/S stand forward to stop backdash , keep your charge and do reversal ex scissors if he hits you with ex up ball.
Turtle when you life is even, attack when it’s in your favor
Vs boxer: hit and run, you have no real crazy advantage.
Vs Honda: use stand forward mostly . Dont make it more complicated. Watch out for his Jump ins cause jump jab and jump strong beats any anti air you have that’s not ex psycho. Always keep in mind even if you block an ex headbutt you’re in a terrible position . Making up that 2% chip damage is hard. Poke and play keepaway. If you beat a Honda any other way, that Honda sucks
Hey guys give me some stuff to test. I need some out of the box things to test out. I still haven’t done anything with O/S ultra 2 off of jump or low jab yet