This post is not directed to fanboys but to people who want to get a true and genuine understanding of how matchups works and in this case SSF4 AE Dictator. Im doing this because i love sf and the competiotion it brings, different styles and minsets, plus I feel like I have to give back in some way…thats my nature also with that said here I go…
There are multiple factors in dertermining a match:
In terms of the player: The players exectution, reaction, how good theyre footsies are, meter management, rushdown or pressure ability, (also how well they deal with crouch tech is something to pay attention to) lack of mistakes and most importantly patience, and not just patience but how your patience is used by holding your ground and having faith in your footsies and not cracking or giving anything away. Having a automatic plan after you craete a situation (not autopilot) Mindgames (if your mentally strong in that area) If the two players are of equal skill. The ego’s of people makes this a very shady area however there are many ways to determine what the skill of a player is. PLAYER POINTS is a great example! PP in conjunction to BP is a great way to determine this but player points mean alot more than bp! Battle Points is grinding and nothing more. Someone who plays alot will have many BP but low PP means alot about that player. Compare PP to BP and you can tell where the skill of that player is and get an understanding of how high a skill level that person is with theyre character. Long sets are some examples of good ways to determine player skill also.
No one is perfect and there is at least one matchup that a person may lack or be a little weak in and its not theyre fault, but how that person ADAPTS to situations is what you study!
In terms of a matchup: HP differences, damage output, limitations vs the character (situations) variables like walk speed, lead holds, lead losses (crucial)
Dont make conclusions to makchups based off personal experience ALONE or tournament alone! Tournaments after all arent the only way to detrmine how good someone is or isnt but 90% of the community think this way and its a terrible mentality if i say so myself.
Dictator vs Yun: If Yun is all out rushing bison down…bison loses. If the bison player can contain the yun player and keep the match at his pace (rushing down but always being concious of his wakeups and punishing them CORRECTLY) bison wins. Its an all momentum match and the only time its lame depends on how much life bison has vs how much yun has as well as meter because 1 bar means no moves can just be thrown out there. Yun’s like to hold super to land combo or command garb into it then finish him off. Be lame and be mobile. Theres no such thing as laming out yun completley but knowing when hes gonna approach and with what but you should be ready to have an answer for those situations. When Yun uses divekicks offensively you cannot do anything but defend and try and get away but when he uses divekick as like a wakeup or defensivley he loses frame advantage. Get meter, space out dive kicks that are just thrown out with st.foward or st. rh at ranges (situational). Knock him down and condtion him not to wakeup with DP then you can pressure more with crouch short and crouch tech blow ups. After you condition them be careful of wakeup EX Command grab though in which case you can dash in and back dash the bait and punish. Lastly most of all Yun hates scissors kick! Get in there! Yun is more afraid of dictators pressure than the other way around believe it or not and when you look at all the variables Its even, slightly advantegous Dictator
Anything anyone would like to add or criticize me about or if theres something they dont agree with its all good. Im still learning as well and these are still forums to reach out to people willing to give back and reach out like kim and myself who are leaders. Aspiration always goes to the people