Ask Kim1234 about random Bison sh*t!

this!!!

A while back when I first started using bison I watched valle’s tutorial for bison and he emphasizes that bison should be attacking more than he’s blocking. What are your thoughts on this? I usually play more of a defensive bison personally

Valle’s always been a rushdown person, and while Bison does have really strong offensive tools, I find it more fitting to turtle with him, and if I get a knockdown to capitalize on that. And look at Kim, his turtling is disgustingly good.

The best way to play bison is to know how to balance both offense and defense. Kim, and other Bison players, do not based their matchless solely on turtling. They attack and defend at the right time. I try to be defense as well, but know when to put on the pressure.

that’s what I think…

If you look at all the top Bisons, it seems like the best way to win is to play lame. That being said, if you don’t know how/when to initiate your offense, you’ll never be a good player. I probably have the lamest Bison in the South, but it’s not the best because my offense blows.

You need to be able to execute, like whiff punishing on point is important to Bison and figuring out how to open an opponent up is hard.Let’s face it bison does not have mixups bestowed upon him like akuma, spammable high damage 50/50 like rufus and cammy(If someone mentions scissor loops I swear…).So he does not have comeback potential which means you are going to have to learn to be patient about how you are going to get damage and play the position card instead of the mix up one simply because that is where his strengths are.

Bison has a fairly good “keep out” game for those characters though.

Yeah bison is a lot more technical than most characters because of the low damage and a more difficult comeback factor. When your opponent has a big life lead it sucks. Just gotta play smart the whole time. I start screwing up when I rely on prediction more than reaction.

I just feel like I’m doing best with Bison when I’m actively trying to push my opponent into the corner.
Bison can definitely deal with rush-down and jump-ins, but his defensive over-all is just weaker than his offense.

Whiff punishing is pretty much THE Bison skill. That godlike walk speed and the speed:range ratio of moves like c. MK, c. MP, s. LK and LK scissors gives him no end of ability to convert whiffs into knockdowns and constant momentum. This is why I’ve always felt like Bison’s ideal range and “plan A” is to hover on the edge of counter-poking range as much as possible, trying to gradually expand your life lead by baiting your opponent. Just a hair outside of s. HK or s. MK range, where you can easily float between walking in and walking out without fearing many random hits. People get sick of Bison being in their face and +0 really fast, and since your offense is so safe, it’s a lot easier to figure out their practical and/or likely escape plans and cut them off.

Getting the life lead and staying out is “plan B”, and shouldn’t be your strategic priority except in extreme cases like Zangief. Bison is not Honda; his best defensive tools are too punishable to make the purely passive approach work. When you invite somebody into Bison’s space, it’s with the understanding that you’re setting a trap with the intent to knockdown/net frame advantage and return to an offensive position.

It’s not so much about being lame with Bison as it is about being strategically monotonous. You try to make people sick of Bison getting away with “free” stuff (specifically, LK scissors and tick throws, sometimes whiff Devil Reverse), think ahead about how they might try to scare you off, and decide whether or not to let them make the first move that you can punish (reversal, jump, and whiff baiting), or try and increase their desperation by being bold and continuing to bullshit them (I will do this all day until you MAKE me stop. Hit a button, motherfucker). Bison’s main psych-warfare tool is infuriation…and judging from EventHubs comments, he seems to be VERY good at that. :bgrin:

Whoop dat ass

SBO 2011

B6

  • Team Zako Express
    Naruo (FEI LONG) - kim1234 (DICTATOR)

Gooooooo kim

yo kim
i got 3 questions

  1. in that sbo qulifire match http://www.youtube.com/watch?v=Mzyi3y-EEgI @2:32 you’re doing crossup os medium kick. why not os hard kick? any specific reasons?
  2. i am kind of clueless how to play against yun :eek:. could you write down your basic strategie against him? you have any special tricks?
  3. whats with that postponed 3on3 event you qualified for?

Kim, I’m not enjoying this Arcade Edition…

This Yun Yang nonsense got me twisted.

Should i Just quit and play marvel?

Andy-Sama, what do you mean by this? Are you struggling against them, or just not enjoying fighting armies of them?

struggling =(. i would like to stick with mbison thru out the sf4 series but i feel like this game has been condense to only 8 good characters. This is with respect to the competitive scene

Dang, scary hearing that coming from you. Was just talking about in the social how I’m (and many other people from what I’m hearing) are prepared to drop this game if the Twins invalidate over half the cast/cause centralization like that. I hope that won’t happen… [S]but it might.[/S]

lol good job, “balance patch” Capcom :bluu:

Answer is in the video it has a better hitbox for catching runaway psycho crusher.Also I think it can catch forward dashes.

Yun has me seriously considering a main-change, or at least a decisive counterpick for that matchup. He’d be merely obnoxious whenever he has the initiative (which is often…one blocked divekick/botched divekick anti-air and you’re back in the grinder) if it wasn’t for the ludicrous amount of damage he does off of relatively minor exchanges. Unless Yun is dumb enough to let you get a knockdown, he controls the match at all times. Yes, even at neutral. I’d rather fight nothing but Guiles over one good Yun with Bison.

I will reply soon

Bison

Where no setups are ever guaranteed