Ask Kim1234 about random Bison sh*t!

Is this a nice way or the nicest way of saying that they arbitrarily decided to make Dictator worse?

Comparatively,
He is above standard!
In terms
Of a character’s strength.

But-

He’s more dependent…
On players’ skills
Due to the adjustments.

I don’t know if there’s translation issues but as far as I know every character depends on player skill, which makes this statement even more ridiculous. Then again, I’m still pissed off with what they did to Sean in 3S.

Anyway, good luck with AE Kim. What are your odds of switching characters? Any other fighters that interest you?

Well, I guess we could be fortunate that he didn’t get his limbs cut off. lol.

they may as well have cut off his limbs. Seriously, he loses SK pressure, his ultra completely changed (back to getting owned by fireball characters and not being able to properly counter throws/etc with ultra), and his sHK got nerfed to shit. Seriously, 3 major tools, nerfed. Thats like Ryu losing SRK invincibility, cMK pushes dudes back out of fireball combo range, and his ultra becomes 720+KKK

fuck off capcom, literally.

This.

I don’t like to air my thoughts about what other people feel or opinion but I think some Bison players are generally too complainsive and dont accept the character even to this day. I never had a problem with Dictator since vanilla and only that I wanted for him was an ultra to punish fb’s in the next one which they did.
Since the dynamics of dictator changed in the ultra department more dash fwrd, focus dash fwrd Ultra will have to be implemented against shotos and plasma characters that like to follow up with more fb’s at mid screen close range. U1 is better fitted for this as it will cut that option
Here are some positives about the character.

Dictators stengths:
-One of the best hard hitting pokes in the game (ST RH)
-Fast frame crouching short
-crouching fierce aa (situational)
-st rh aa (situational)
-escape options: even if he is an option select dummy at this point we should know when to escape with or block! Block then determine a safe escape based on the situation! Block, walk out of block string, look for the pursue and react to it!
-Good air to air (Hell attack, jump straight up fwrd
-st strong punishes stuff like kens whiffed fwrd, fwrd (you can super on hit confirm)
-st. fwrd is gdlike
-walk speed is gdlike (almost like chuns)
-very agile
-close st fierce stuffs crouch techs when setup
-focus attack decent
-Is better at close combat (rushdown) than most characters
-I meter puts the fear of throwing fb’s against him (ex scissor)
-ex psycho escapes, ex psycho fadc safe (3 meters)
-Jump fierce after knockdown very good (crosses up at times on fat and tall characters)
-good crossup (back throw setups makes this more ambiguous)
-back throw sets up for ambiguous crossups situations in general
-crouching roundhouse is good as a footsie at times. For example at a certain range cr RH Trades with a Ryu fb at the right spacing

These are some of his strengths! Someone can post all his weaknesses. I know what they are but weaknesses of character can be overcome by its player depending on what the weakness is.

One more thing is that some would like for Dictator to have an overhead but that goes against the rule of the character. On top of that he cant have ALL of that and then a overhead…its the universal balance of things. A character cannot have EVERYTHING but cover himself well in the department of MOST things.

Overall Bison is very good and i dont see why anyone would complain about him overall but thats me. Matchups will always be for and against you and is something you have to overcome. Dictator is alot more of a thinking character and is not mindless rushdown like some ppl may believe.

Here is the history of Bison from past games. Versus series not included.
Street Fighter 2
CE -A Tier type character very tough but no reversal

Hyper Fighting- Toned down but still good (ps and scissors were toned down) better arch on demon stomp. No reversal
Super-Good! Obtained Devil reversal and hell attack. no reversal
Super Turbo_ Very good. Trajectory of dr changed (more aerial) Super can be used as a reversal now

Alpha 1- S-Tier. CHEAP. DR is too fast and comes down too fast as the same for headpress. Startup time on supers were fast and freezes the screen so you cant flinch. 0 recovery on block

Alpha 2- Toned down. All his moves are slower and is much more FAIR.
Alpha 3-C Tier type character. Not as good as he was in previous alphas. Good priority though

CVS1- Not great but good. Has a new 2 hit move. Standing fierce was now a aa. Was a ratio 3 so he dished out good damage
cvs2- A- Tier. Custom takes alot of damage. RC Psycho crusher for escape. Builds meter quickly for a custom (usually by running away, dr and whiffs)

cfj- Good fast attacks and alot of plus frames on his normals. Represented a ST character so he dealth damage.
HDR- Dont know too much about him but to my knowledge he got buffs in his normals from ST. Like you can do standing jab and it will aa sometimes. Thats all I know

Hyper Alpha- Depends on your skill. Good on marvel mode (Shin Bison) can push block and has chains on darkstalker mode. He is a character that is reflected upon the player skill level.

People have always jumped in on bison at ranges where he cant anti-air. Thats every game. However when he gets a custom, Super, ultra etc. they dont jump anymore and that dictates the pace of the match.

I’m pretty new to Bison (only about a good week or two of solid play), so I guess my question is what would be the best type of play-style to have when playing as Dictator? Would it be strictly rushdown and constant pressure on wakeup or in the corner (and obviously being smart about it), or is it situational? Like, playing lame for a little bit until you find your opportunity to do your damage and constantly pressing until you feel its best to sit back again?

Thank you Jeron all this whining was getting out of hand. Let me ask though how often did anyone land Ultra 2 on fireball characters who weren’t scrubs? Look at all the other changes, everyone’s pokes are doing far less damage than they used to, thus, making Bison’s pokes seem way more useful and damaging. I’m also reserving judgement on what they consider the “tip” of his foot and just how far back they get pushed after scissors but i’m sure they’re both reasonable.

People very often land anti-fireball ultras against professional players, including Daigo. Having an anti-fireball Ultra is supposed to shut down the game of fireball throwers, but part of being in that position is not having your game shut down by the opponent’s options… Hence why Daigo is never afraid to throw fireballs but also doesn’t stupidly throw them out either.

This just in:

Guile matchup in AE: 8-2.

Bisons weaknesses are:

**Lack of combos. **
S.RH = 120 dmg, C.LK xx Scissors = 110 dmg, Throw = 140
Thats pretty much all he got to work with (outside of jumpins). Now it seems they’ve slaughtered all of that.

Lack of setups to Ultra
Means no tide turners like most chars. And now he lost more.

You already had to play solid the entire match to win. Like 10 successive offensive guesses. Granted, he’s in your face and forcing those guesses most of the time, but still.

Dictators stengths:
-One of the best hard hitting pokes in the game (ST RH)
Agreed but its getting nerfed in AE. Still be good though.
-Fast frame crouching short
Agreed.-crouching fierce aa (situational)
-st rh aa (situational)
Dictator’s AA options are still on weak side which is something of a tradition. At the very best his AA could be described as average overall. In AE his AA will be weaker.
-escape options: even if he is an option select dummy at this point we should know when to escape with or block! Block then determine a safe escape based on the situation! Block, walk out of block string, look for the pursue and react to it!
Some of the cast do not have OS, which means Bison can get out for free unless he’s baited and of course if he predicts the bait he gets out for free anyway. In the majority of match ups he has to sit and take pressure though.
-Good air to air (Hell attack, jump straight up fwrd)
Most characters have good neutral jumps, that are difficult to beat with forward jumps so this is nothing unique to Bison. Bison’s angled jumps do not have much in the way of priority. IMO he seems weak when he’s jumping forward air to air.
-st strong punishes stuff like kens whiffed fwrd, fwrd (you can super on hit confirm)
-st. fwrd is gdlike
-walk speed is gdlike (almost like chuns)
-very agile
Agreed with all of the above. However the floatyness of his jump is a double edged sword. Something that’s again in line with tradition.
-close st fierce stuffs crouch techs when setup
Its a good a tool for beating OS tech. But then again most characters have tools for beating OS tech.
-focus attack decent
An average at best focus attack. Lacks range.
-Is better at close combat (rushdown) than most characters
-I meter puts the fear of throwing fb’s against him (ex scissor)
Agree with him being good at getting round fireball (not sonic boom :() He’s Scissor Kick pressure is solid. But one good read or guess from your opponent can negate 3 hitting scissor kicks.
-ex psycho escapes, ex psycho fadc safe (3 meters)
FADC aint much good against OS.
-Jump fierce after knockdown very good (crosses up at times on fat and tall characters)
*Very good until the shoto’s figure out how to delay DP. *
-good crossup (back throw setups makes this more ambiguous)
-back throw sets up for ambiguous crossups situations in general
-crouching roundhouse is good as a footsie at times. For example at a certain range cr RH Trades with a Ryu fb at the right spacing
Focus attack is the bane of this move.

Think you forget to mention how good his forward dash is. Or the fact that Ex.PC at max ranges gives you frame advantage.

My main gripe is that he does so little damage off C.LK bnb’s. Just wish C.LK did more damage.

(Silence…) Jeron’s post has appeased my frustration for the moment. (sigh of relief)

You’re absolutely right, man. If you let other players approach you more (not cheap ass camping at one end of the screen), in more of a push and pull dynamic, playing bison becomes so much easier. I learned this about two weeks ago watching Lsy’s matches. I paid less attention to his tricks and tactics and more attention to the rhythm and pace of his matches, and it was incredibly instructive. I think the rushdown mindset is too pervasive. I found myself being overly aggressive and having to guess right or play a perfect match to win, which of course can’t be replicated over and over. Important to give the other guy a chance to screw up, get impatient, etc. There are no style points for a win, for aggression… but there is of course finishing the match with life meter. Preach on good brother.

I would still like an overhead as a mixup to shake up the opponent. More than half the cast has an overhead command normal or special.

Jeron basically just put this thread on a leash. You guys wouldn’t be happy if Bison was the best character in the game, five tiers ahead of the next best character. If you’re complaining this much then it’s a sign you need to play another character, or just that you’re a whiney bitch.

These nerfs are like cutting down on Ryus, C.MK, Fireball and Shoryu. Or nerfing Akumas Air Fireballs and all of his vortex options. These are nerfs to every core aspect of his game. We have the right to be a bit shaken.

But yeah, since it is the core aspects of his game we’re talking about, I think the nerfs will be very minor. I just wish he got at least one buff to be proud of.

Soviet, comrade, I enjoy steamrolling your T. Hawk!! :slight_smile:

Kim, I have a question. Did you find that your improvement was slow and gradual to achieve your current level? Or did you do something or observe something or practice something that sort of re-invented your game over a short period of time? I’m finding myself on a long plateau where I’m spending a lot of time in the training room and playing a lot but not making any gains. I think time spent towards improving can be broken down into a few major categories:

the training room
Studying match ups vs. particular characters
Watching replays of your own matches
Playing a shit ton of matches
watching the pros

How would you rank these in terms of importance?

didn’t think bison mains would panic this hard…
nice post jeron.

That is a good point. Still weighing the pro and cons, at least on paper, I think Bison lost more then he gained. Corner pressure is not bad, but Bison really needs to be up close at the moments he needs to make a comeback. If he keeps getting pushed back more and more. He will have to depend on time out wins even more.

No need to have a solid gameplan, just feel your way to victory.

I actually haven?t played in a while, so I don?t know what the answer is in Super. But after a blocked scissor kick, I think you can still hold up back and avoid the low forward follow up. None of those ill tactics are safe to mash uppercut.

I will try my hardest with Bison, but if he is really weak, I will switch. Since nerfs seem to be the real name of this game, I prob will continue to dislike playing the old characters. I would have to test out characters, but I would either play akuma, yun, yang, or ROLENTO.
*
Knowing how I am though, I?m pretty sure I wouldn?t drop bison. I got faith.