didn’t think of low jab and maybe I am being autopilotish on guile thx
i really like using c.mk in footsies to counterhit the enemy. it comes out fast, and bison’s attack hitbox is pretty far beyond his vulnerable one, making it really good at counterhits (http://i40.tinypic.com/ezphlv.jpg). i feel like moving forward and pressuring with c.mk as a counterhit tool has been pretty useful for me, but i don’t see this very often in high level bison matches, probably because its damage potential is pretty low when you don’t have charge behind it. but i feel like if i can make the enemy scared enough of counterhit, it can make the enemy defensive and lets you get in for the throw easier. it can also kind of throw the enemy off because they might not expect bison to give up the charge and the move has deceptively long range, going past bison’s boot. what do you think of bison’s c.mk as a footsie tool?
You can’t just ask kim “What’s your strategy vs Guile?”. The obvious answer would be: disconnect the controller.
Gotta be more specific. And he answered Guile-related questions a few pages ago.
Overall: try to get Guile in the corner.
Either by advancing on him, and having him retreat, whilst not letting him jump on you, or by having him go on the offense, and crossing him up when the opportunity arises (a throw isn’t so probable, so just stick with a whiffed DR).
Guile cornered: much easier to deal with.
Also, if you have 3 bars, EX SK fadc helps tons right after he throws a boom. If he blocks, he blocks, you’re safe for the most part. If he doesn’t block, he eats it. Most of the time, EX SK fadc is a safe way to get closer.
And the most important tip of all:
Pretty good move to stuff other moves. Try it on Ken. Works beautifully
For some reason when you mentioned this, the first I thought of was… “I wonder if you hit Adon with jab psycho, can he quick stand and hit me before I can hit him”?
Because of SBO , I held myself back from going crazy with bison’s tools in ssf4. After SBO, I tried to use whatever I could think of but using jab psycho in combos to setup a cross up psycho totally went over my head.
I’m guessing though that after jab psycho hits, it’s impossible to do a cross up psycho. It would have to be EX psycho.
My xbox live membership is done, still thinking if renewing it is worth it since the arcade version will be out in a month anyway
Cross up Psycho after Jab PC knockdown is character dependent. It works on shotos easy, but I remember it not working on Balrog and Guile. I didn’t try using EX-PC to cross up though.
Ono just tweeted that they found a “big problem” in AE, and sort of implied that it may affect the release schedule.
Hey kim I feel honda is a 3-7 matchup. what do you think bison can really do besides get a lead and try to time out?
Can you s.HK off counterhit c.mk?
What is counterhit c.mk frame advantage?
Tested: Adon cannot quickstand and hit you after you land jab PC.
Also, nah, it’s very possible to land cross-up with a non-EX PC after you combo into jab PC.
Ladies love this setup!
Just tested this, and you’re more-or-less correct. But it does depend on how the opponent quickstands. On characters like Guile and Rog, it seems like if they do immediate quickstand, PC will not cross. But if they delay their quickstand, the PC will cross.
Hmmm i haven’t had any problems with crossup PC’s after a lp PC. (except on Adon) it feels like if you have charge by the end of your lp PC to do another PC right afterwards then it will work. Also i feel like lp PC can be as good of a frame trap as EX PC.
you have +2 frame advantage on hit, and counterhit from medium and heavy attacks give +3 on counterhit, so you get +5. you have an opportunity for a 1 frame link into another c.mk, but usually i just use this opportunity to hit one of the standard pokes that will now frame trap quick moves due to the extra frame advantage. this is sort of because usually my counterhits tend to be from very far away with c.mk since the best part is its deceptively long range going past his foot and i usually cant follow up with another c.mk anyways.
anyways, i digress haha. i’ll give it a try on ken. i wasn’t really aware he was more vulnerable than others to this move but maybe the way his stepkick moves makes him more vulnerable to it.
Iv been to like 5 or 6 small tournies, but Absolute Battle is my first major. Empire Arcadia is reported to be sending some of their better players here. Any words of wisdom you can give me Kim, for my first major tourney?
Get someone to record your matches. Whatever your playstyle is, stick to it. Find a way to mentally motivate yourself. Don’t be afraid of known players. Don’t care what others may think about your play. Review your match videos later, since your mistakes in tournament are the ones that expose your weaknesses the most
Hudd:
Nothing.
Im testing out another cross up psycho after the only realistic setup. Being, low jab, stand jab, low forward , jab psycho
I was not able to get another cross up psycho on Ryu and ken after the above combo. I had to use ex psycho to do it.
If you guys are in fact doing it after the jab psycho combo, what’s your success rate on Ryu and ken? You are putting bison on record mode right?
Don’t worry about them. Just do your own shit and enjoy it. Don’t stress too much. Think of it as one of many many tournaments to come.
And watch this
[media=youtube]-Bhqn0p8zLo[/media]
I watched that video 3 times and couldn’t grasp what was so special about that =|
This, on the other hand, is fucking epic.
[media=youtube]mmt1_sfbnjk[/media]
You have to grasp how shitty the music actually is
And combine that with the Jean claude van damme ness
And you’ll automatically get more hype
i got pretty bodied playing footsies with chun yesterday. i know this is where she is supposed to shine, but i kind of stubbornly stuck around in that range to try it out, because i felt i needed to work on this kind of battle. in any case, i feel like the most ideal thing to do was to either focus crumple a bad hazanshu, standing roundhouse bad hazanshu out of a st.mp, or focus dash through slow pokes and throw her into the corner.
in the later games though, she didn’t really throw many bad hazanshus and just focused purely on footsie game, with some fireballs from far away -> walk in. i think the lowest risk way to deal with the fireball walk in is to just escape it with a backdash or neutral jump just as she closes in.
so yeah, when we get into a hardcore footsie battle, do you have any tips vs chun?
Yup, Bison on record.
Against Ryu in particular, I’d honestly say that my success rate is close to 100%.
I’m doing c.jab, s.jab, c.fwd xx jab PC, then I’m double tapping a fierce psycho (to get it out on the first possible frame). Seems to cross up every time.
edit: I think another realistic setup for this is focus crumple -> c.strong, c.forward xx jab PC. Character specific, although the strong->forward link works on most of the cast off of a crumple.
I figure i have to make a post about how late crouch tech is getting blown up by cr. short st. fierce and what options the opponent realistically has. The reason I’m posting in this thread is 1. It’s not a big enough topic to start a thread 2. Kim1234 plays top players and may know the “X” factor i possibly overlooking!
For this study I’m just going to use the example of: Ryu got pushed to the corner and you got knock down off a lk. SK
(Lets assume the Ryu is not reversal heavy and he has health lead but no meter. He is actively playing defense and does not plan on reversal.)
You dash up cr. lk throw and he does not react to it. For this example lets assume you have conditioned him that after cr. lk your going to abuse throw, on his following wake you cr .lk - st. hp counter hit cr. mk xx sk.
Now let’s step back and view from the defensive side: I’m in the corner i have health lead i just need to chill and react and hope for a escape(i.e. IA tatsu, neutral jump a SK, etc. ) Lets skip to the part where bison is going for the counter hit. I late tech and eat counter hit but what i could have done is what this post is all about.
Ryu’s options at this point: Stand tech throws st. hp out of start up, early tech counter hits st. hp, back dash makes the st. hp whiff completely. Tell me how this setup is useful when someone gets a hold of that knowledge? I believe when people are taking about early tech and late tech, they are forgetting that stand throw beats both counter hit attempt and auto blocks the string if they continue.
The only logical solution i have come up with is IF get thrown out of counter hit setup THEN stagger cr. lk./ bait stand throw with walk back then punish accordingly. After all is said and done, i can’t help but think about the fact that the defensive position seems to have more options(I didn’t even factor in reversal because of the situation analyzed I.E. no meter + health lead.) Although all of said defensive options CAN be punished you have to guess, and a wrong guess leads to losing positional advantage. In some match ups that’s the fat lady singing gentlemen, GG. I think i am slowly realizing why Kim1234 advocates lame-out play leading to time outs. Why take unnecessary offensive risks that aren’t weighed in your favor?
If none of this makes any sense, or isn’t useful i apologize. I’m just sorting thoughts on paper. Any feedback would be greatly appreciated:china:, as i said i may be overlooking something.