Yeah that’s very very wrong.
Especially ST and 3S, you don’t need any of that crap to play casually.
Just like every tekken and the soul games that actually count.
Yeah that’s very very wrong.
Especially ST and 3S, you don’t need any of that crap to play casually.
Just like every tekken and the soul games that actually count.
I could understand ST, in retrospect I shouldn’t have put that, but 3S to me seems like it woouldn’t be good for casuals. I say that mostly becuase of the parry system. If you play against someone who at least knows what they’re doin, youprobaby wont do that great, especailly if you just spam c. Rh. But, I’ve only played 3rd Strike since 2006, so what the hell do I know?
All games are too hard for the casual player, that’s we have regenerating health and unlimited continues these days. Also autosave. Niggas too lazy to even save these days.
Pretty sure this was all covered pages ago but I had to go ahead and readdress this issue because go fuck yourself.
To say that shooters are not easier to get into than fighting games is failure to recognize the facts.
Its easier to play shooters at a scrub level with other decently leveled individuals that play online a lot, compared to fighting games. Its why they are much more popular. Talking about competitive play is moot because the issue isn’t competitive play for the causal, the issue at hand is fighting games in general being too difficult for the casual player. Which they are.
A casual player won’t give two shits about KD, until he decided that he want’s to play to win.
FPS’s are more popular because it’s a matter of self insertion.
When people play COD online, they think of themselves as these super soldiers throwing grenades and shit.
That doesn’t happen as much in fighting games.
If a group of scrubs wanted to go online and play only scrubs, they could, same like COD, just like if a real COD player came down, he’d make the scrubs look like it was their first time they picked up the game, just like in a fighting game.
I like autosave. Manually saving takes the player out of the game.
This is not exclusive to FPS’s and can be found in pretty much EVERY game that isn’t a fighting game, some games just do it better then others. It’s hardly the REASON why COD is popular.
The reason why COD is popular is because.
FPS’s are generally easier to play then the fightan gaems because generally in a FPS things do exactly what you expect them to do.
Moving the mouse left makes me look left
Moving the mouse right makes me look right
Clicking/pressing the button on the controller in the shape of a trigger shoots
Space bar/A/X jumps
All of these feel very natural to the average human because it’s easy for the mind to equate these to actual physical movement.
With fighting games it’s a tad different
Pressing forward makes me move forward
Pressing back makes me move back
Pressing up makes me jump
Pressing down makes me crouch
This all makes sense up until you get to…
Pressing Forward+Down+ Diagonal+A makes me do a backflip and cling to the wall
Pressing Down+Diagonal+Forward+B makes your character grab the other character and crush his spine
Except for this one character, he does the same thing but you have to move in a 360 degree radius to do it.
Of course for someone who plays fighting games these make sense to you but logically speaking these are not natural directional movements that a human being associates with and for some these are easy to EXPLAIN. But fighting games are the only genre I can think of where basic movements require EXPLAINING to some degree be it through a tutorial or a command menu.
At the end of the day a game that DOES require a command list of some kind to know what moves each character can do and how to do them will never be easier to play then a game the DOESN’T(IE every FPS ever)
Anecdote:
I have a friend who plays CoD and he is a god at that game. He’s been playing CoD since MW1 and is usually at the top of the scoreboard when a match ends. Ironically, he finds Halo too hard because people don’t die as fast.
Anyway, he had no internet for about 8 months (up in his cabin in the Rockies in the middle of nowhere) so I tried to get him into Street Fighter. He bought AE and also got a fighting game controller (not an arcade stick, just those controllers with the same button layout as an arcade stick and octagonal gates). He was super ready to get into a SF after seeing me play. It took him 2 weeks to get used the QCF motion. He was able to pull out a Hadoken on command 65-70% of the time. Afterwards, I tried to teach him the DP motion. He tried for about a month, then gave up. He could bust out a DP 5% of the time (when he was going for it). Sold AE and the controller and put the money towards BLOPS II,
As with any game, but the point is is that it takes significantly less time to see satisfactory results in those games than it does with fighting games. Another issue with fighting games is that a player that is even slightly better can wreck the shit out of players continiously and make the player feel discouraged, compared to shooting games where it happens less because there are 4 of you and 4 of them.
All Im saying is that shooting games are much easier to get into and play at a decent level compared to fighting games.
ST and 3s are great games for starting up as a new player. they’re easy to grasp and the difficulty comes when you get better and play against better people. If I’m introducing someone new to fighting games I’d rather start them in one of those games or one of the old KOFs than a lot of the modern games.
The thread should be titled “Is the average casual player too retarded to play even the dumbed-down garbage that Capcom keep re-releasing?”.
Then I might be able to answer it. Except I couldn’t, because I don’t have any friends.
I disagree. Both ST and 3S have a much steeper learning curve, no input leniency, more brutal (mistakes are penalized harder) and the skill gap is much bigger because those who still play these games are usually veterans.
I think that the best way to learn fgs is by learning the game that they want to play, you can teach everything that they need on the game that they like instead of going to games that possibly don’t peak their interest.
Logically, when it comes to the fighters with a tough initial learning curve- you have to look at it from the perspective of a newer cost. What will it cost them to get good at this game time-wise? What could they do with that time, could they get good at another game that is easier that they like just as much?
For a new player to get into GG for example, they’d have to believe it is about 3 times as good a game as say, Persona.
I think this is a big reason why Skullgirls stayed dead- it’s not the art style, it’s the fact that the game just was so easy to get bodied in if you didn’t put the time in, that the folks who weren’t super-interested got nothing for putting in limited time, and saw no reason to keep at it, despite all the good awesome features the game has.
(using Skullgirls as an example of poor gameplay design in terms of making folks want to play your game here, the game itself is well-designed, but too unnecessarily unfriendly)
The amount of people who i know that play ultra casually GG disagree with you, GG is only “difficult” if you want to play at tournament level, and the game still has a lot of easy stuff to do, the difficult stuff is situational and depends of the character.
Also the case of SG is a combination of many factors, aesthetics, cast full of female chars, long combos, a patch that took a lot of time to came out, that the new fgc has the attention span of an hyperactive toddler without ritalin, new fgs coming out that offer similar stuff that sg, that some people simply don’t like something about how is played, etc
The key about teaching FG’s to newcomers is how would you approach it, you dont bomb them with all the nuisance from the start, you go progressively explaining the most simple concepts while playing with them, let them get the feeling of the game first, and then start expanding little by little.
The fact that i can teach little kids (my nephew and his friends) easily it shows that FGS are not as abstract or difficult as many like to claim
I think it all depends on how much a person enjoys teasing their brain.
Most people want immediate entertainment when playing a video game. If you don’t enjoy teasing your brain, fighting games are not for you I’d say.
I think the new Melty Blood is even better than Skullgirls and is very underrated due to being limited to PC and the Japanese market. had it a Steam release and good online it would have been a hit
difficult to move from KB/M to an arcade controller! he should have used his keyboard!
something similar regarding the mentality. it happened few years back.
My friend for a while liked to play Virtua Tennis 3 on the PS3. He made a character in world tour,finished normal arcade mode etc. he seemed to like that game.
Then we played few games against each other for the first time.
I never touched VT3 on consoles, had only finished the arcade version. But I owned 1 and 2 on the Dreamcast and had finished the arcade versions too and played extensively with my brother. still for 5 years I hadnt touched that game.
Recently I tried the online on VT4 PC too but it was slow and unplayable for serious matches,so I stopped. a pity, game is very fun.
He won first games and was happy, but when I started to win, applying some tactics like staying close to the net etc, he started to get pissed off. He blamed the AI for favouring me and was frustrated. He never touched the game again. I told him on doubles to have the AI partner stay close to the net, but he wanted to do his own.
the urge to win prevented him in that case to learn to play the game and adapt against human opponents. in fighters this is even more prevalent.
though now he played the Android version of VT, with those awkward controls…
this is the main difference between casual play and everything else. On the first, you want to relax and enjoy the game. but if things dont go your way either from internal or external factors, you just give up.
some random dude @ IPL: [media=youtube]E0DmOHSwP8g[/media]
But what if you accidentally went too far in pretending to strangle your imouto in those [S]rape[/S] date simulators you like to play sooo much and ended up killing the bitch. Then it auto saves, now every time you boot the game up you have to masturbate to her decaying corpse instead? Manual save would have prevented that.
I always make sure to copy, then move my save files so my precious imouto is safe.
Get On My Level of Eroge, nigga.