You best not be calling God Hand casual.
Woah, I just said why I like Auto-saves.
I don’t think manually saving is bad, it’s really good for some games. I just think it keeps the gamer more engaged when then don’t have to pause their game and save or get to a save point.
*Mr. Tataki, there’s this man name Rugal Bernstein on line 1. He wants to figh … I mean speak with you…"
Man, you have no idea. Now, I’m no master, but seriously, none of my friends understand that you shouldn’t just sit there and mash HP and HK in the corner! I’ve spent so long trying to teach people how to pull off a hadoken. Everyone just wants to play Angry Birds and Halo.
I think the problem is how depressing it is to play online. I’m still learning and losing every match you play because some guy who won some tournament and knows what he’s doing got a bunch of perfects on you.
They need to match up scrubs with scrubs, not scrubs with Daigos and Justin Wongs.
“Hard” is relative. I don’t find the mechanical aspect of fighting games hard; it’s the spacing, reading, awareness, reaction, strategy etc that are hard for me.
My old roommate used to practice setups, shots, memorize paths to weapons, items, vehicles, spawn times etc in UT3. The amount of time he put in to stay top 200 and keep his spot in the clan is probably equivalent to fg players IMHO. He tried to teach me to play for a week; didn’t turn out so well. Also, the guy couldn’t do fireballs and dps but he could air to air like a pro
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Adding onto this, your old roommate was doing what he should be in a game like that to stay on top. He’s working off of what he knows, and essentially training moding in UT3 to figure out the finer points of the game. Just like how top players grind training mode in fighting games. Most people do not want to commit the time to learn the games, and expect to be able to reach that level without doing the work.
Also, I think a lot of the problem is that you can’t teach a new player everything–they must come to a realization of what they need to learn on their own, and not expect everyone else to answer their questions by forum posts or tutorial videos on youtube. Some shit just can’t be taught easily (like situational awareness), but you can definitely point people in the right direction. From there, it’s up to them.
Casuals don’t care about getting to or staying in top 200. They just want to be able to control an avatar that runs around and shoots for them. If they had to spend hours in “FPS Training Mode” just to figure out how to shoot a gun, run around and jump consistently that would be a more valid comparison.
Imagine finally managing to sneak up on your opponent. You’ve lined up your cross-hairs for the perfect kill-shot, and as you press the button to shoot your gun misfires because that particular gun will only shoot if you manage to press the trigger within a strict 1-frame window. And then the misfire leaves you open for a punish from the opponent who should’ve died, so he manages to kill you instead. For some casuals fighting games are a never-ending string of similar experiences.
Then tell those guys to play characters with easier combos?
Combos? Forget combos. The people I’m talking about have trouble doing special moves. That’s what you’re dealing with sometimes. People who’ve never gone down right fierce in their lives.
Edit: A lot of casuals also try games specifically because they like a character. If a Devil Jin fan tries Tekken and he can’t EWGF to save his life, he’s gonna get frustrated. The next step is not to find an alt. It’s DJ or bust, so he’ll just quit. I’ve seen it happen too many times already.
Not being able to do a QCF isn’t a casual player, it’s someone who has never done a motion with their thumbs.
I have a friend who inconsistently tries to play SF, it’s like his 2nd month of on and off (Like, maybe once or twice a week tops), and he can do motions just fine, getting into the habit of anti airing and shit is where he’s at.
If a video gamer has problems doing QCF, it’s either because of motor skills or…I don’t know, like, in other games, you have to do motions, in COD, you have to move your analog stick which and every way, you can’t do a QCF?
I have another friend (previous friend’s little brother) who plays a shitton of COD and Dark Souls, he’s ass at SF, but with input leniency, he has no problems getting out half circles, QCFs, and DPs, simply because he is an average gamer with average gamer motor skills.
Ladies and Gentlemen, the Cool Kids of the thread.
Trick question.
When SF2 came out, near everyone was a casual player.
Answer:
Yes, no, and maybe -
It all depends on who you are playing, and if you have fun.
This this and this.
Like 9 out of every 10 people I know play FPS games and some of them actually are really good at COD to a degree that I’d say that they’re the best in my area. But,try and teach them how to do specials in fighting game? Pfft. Even FGs with more lenient inputs like SF4 or MK9 they can’t seem to do. They just get pissed off and quit no matter how much you try to help and teach them. They just go back to playing what’s easier to them. As a matter of fact the only FG they’ll stand by is Tekken or SC because they can just mash stuff out and at least look like they’re doing something.
Although interestingly enough,the few people I know that never touch FPS games and instead play RPGs almost exclusively can pick up FGs much easier than the FPS players I know. I’d say it must be because they’re more used to figuring out complexities in a game than a FPS player would be.
Said it above, they’re probalby not actually really interested but are just going through the motions because you’re so into it.
just a guess of course.
Cmon man, that’s just not true.
Inherently FGs would have a higher barrier of entry. Shooting a fireball, super or ultra is part of the basics of the game. Compare it to COD, killstreaks, perks, aiming, shooting, reloading, moving. For the FPS, everything on there I said is a 1 button function. There is literally nothing for the basics of an FPS that is more than a 1 button function. The same cannot be said for FGs. Certain characters rely on complex executions to even be viable at a beginning level. No gun, loadout, or situation in common FPSs today can say the same. If you do know any, let me know. I can pretty much guarantee you that 2 completely new people playing anyone vs Gief, that he’s going to experience a lot of grief losing because Gief can simply mash out lariat and the chances are that Gief will come out positive during most trades while the other player is still just trying to learn the motions of a hadouken. It’s pretty common, you and I both know and can see why beginners complain about the most random shit.
But yea, I just realized the original argument and wasted my time with that paragraph. An average gamer with average gamer motorskills could probably get it and it wouldn’t be terribly hard, but you have to admit it would be easier for that gamer to get into FPS than FG
What I really meant to say was, I’m totally looking forward to Arcade Edition 2013, it’s going to be super!
there is no kara grenade throw, or focus attackdash cancel reload or no bullet parry, no hd cancel quickscope,the mechanics of these games makes since, fight games are littered with subsystems on top of more subsystems that and more untold subsystems that are invisable or never fixed are a casuals turn off to fight games, not exacution,there really to much crap in FG that the genre is not cool enough to be wasting that much time to learn the invisable tech to play on a even level, all my friends can still mash dps and exacute the combos or try what they knew in the 90z sf2 days, its all the focus attack dash,kara shit and other shit that after 20 mins, lets play some cod, its when kof13 goes from a normal game into hd mode that the majority dont want, usually some wierd unneeded mechanic put in to be DEEP is what actually makes most walk away like a bum sitting next to you just sharted a few stay fasinated most walk away
True, true. Really, most players make their opinion of any game in the first few minutes. COD and other FPS games are really simple the first time you play. It’s easy to grasp and understand and there aren’t any complicated mechanics. Once they play those games, if they have a good first impression, they’ll want to learn how to be better, like learning how to handle recoil and whatever. Still, after they learn some extra stuff, they’re still simple games. In most fighting games, people feel overwhelmed with FADCs, Supers, Ultras, EX moves, Cross ups, footsies, etc. and no one knows what the heck is going on. Therefore, they don’t want to learn. From what I’ve played of SF2, it’s extremely simple. No Focus Attacks, EX moves, Supers, Parrying, just you versus another person. I think that’s why there were more people playing fighting games in the early 90s. Anyone could play and there weren’t any extra junk to worry about. Fighting games need to learn that not everyone wants to learn all of this junk, they just want to learn moves and play. Sure, the FGC loves them but the vast majority of people don’t want all of this stuff to learn.