Are fighting games too hard to play for the average casual player?

Are fighting games too hard to play for the average casual player?

I dont think fighting games are too hard to play for the average player , they just refuse to put the time in.

no.

Maybe not “too hard to ever learn”, but they’re very hard. Even basic concepts and controls can be a struggle to get for some.

More than hard, i see fg as less forgiving to new players, specially if they face a more experienced players.
Combine it with many not understanding how FG’s work in general, and an alarming amount of scrubby mentality (throws are cheap, spaming fire balls is cheap, etc ) across the board, they surely would feel less interested on investing time on getting good when there are other games that give them the illusion of doing everything right out from the box.

Not even remotely. In fact, no fighting game ever is too hard to play, the problem is that fighting games by nature demand that you LEARN them and practice them to get anywhere, and the average casual gamer isn’t interested in doing so. Anyone could play fighting games if they really wanted to, all they’d have to do is practice, but why practice to get good when you can pick up a controller and play Modern Warfare 3 and get kills without any practice at all? If a game isn’t pick up and play easy to get into, it’s “too hard” for the average casual gamer, regardless of how difficult the game actually is to play.

This leads to developers making their games EASIER to pick up and play, essentially Candylanding the game so that even if you’re terrible you can mash and occasionally get some wins, but that’s a topic for another thread. Point being, the genre isn’t hard, the casual is lazy. The response you’ll always get is “Games are supposed to be fun, and practicing for hours isn’t fun.”

Fighting games have only gotten easier to play in recent years. So no, it’s not too hard for the average casual player.

But then again, your average casual player has the capability to be EXTREMELY stupid, so I guess it depends on what your definition of a casual player is.

Tetris is hard for a lot average players. Yet, I don’t see a lot of complaints about that game.

fgs are too hard for post-09 scumbags >:(

Ideally, the answer should be no.

But it isn’t. Some are, some aren’t.

they are. you need to be a superhuman sadomasochist gamer to play fighting games.

But Tetris has varying degrees of difficulty to accomodate different skill levels, which is why it’s such an enjoyable game for a variety of gamers. What helps it is that it has an extremely simple game mechanic that anybody can pick up on. It’s a classic example of how solid, but simple, game design can be so powerful.

Capcom games are hard to play for the most part, other games not as much.

It’s not hard to play FGS, its hard to play against experienced players yes.

Flawless post right here. And thats not just with fgs only. Just about in any competition, the one with lesd experience will hard timr.

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To do what?
Play against the computer?
Play against their friends?
Play online against an unknown person who could be anyone?

Running isn’t hard at all, but I’m also not going to beat Usain Bolt, or any olympic sprinter, in the 100 meters anytime soon.
The fact that winning a race against an Olympic sprinter is hard, doesn’t mean running is hard.

Compare FG’s to FPS’s

One is Pick up and play, the other is a time consuming sport nowadays.

Anyone can learn how to Solidly Gnasher Dance in a matter of a few days.
Learning proper footsies and progressing is something that even Valle and Daigo continue to learn and improve on even being the best of the best.

Which makes FG’s almost like a real martial art in the competetive fields, or an art like painting or illustrating. There’s always room to improve. Not to say that MLG FPS/RTS/etc etc, don’t require strategy or training, but… Look at the events for each.

Anaheim coverage/Machinima/IGN/etc all cover RTS/FPS/RPG/ sorts of games.

The fact that EVO is a stand alone dedicated tournie for FG’s only, I at least think that means something.

Different strokes for different folks. When it comes to new FGs, people I know find KOF13 much harder than SSF4, UMvC3, and ST (We still play that on an arcade machine). Also, the new capcom games have much more simplified input shortcuts, don’t they?

I would say that FGs are definitely hard and time consuming, but very rewarding when you manage to beat an experienced player who knows what he/she is doing. Unless you’re playing some 2vs2 matches (MK9, SFxT, TTT2, etc), fighting games are more individual and don’t rely on teamwork. Then again I honestly don’t know anything about the competitive FPS scene, so I might be talking out of my ass.

There are two reactions had when newer players find themselves unable to do things (moves, combos, winning) in a fighting game.

  1. Practice until they achieve the desired result.

  2. Quit.

Most choose the second choice. But I find this odd, seeing as how a whole lot of games present players with things they are unable to have, such as high-leveled equipment in RPGs. The difference here is that fighting games don’t provide you the ability to do something new via a mechanic, rather anything advanced has to be practiced and perfected by you, the player.
A lot of people find this boring, or unsatisfying, and do prefer systems where playing a lot gets you a big sword or a gold-plated gun or something.

Maybe fighting games could find a way to incorporate RPG like levels and equipment (in the form of costume parts for characters that are unlocked as you play ranked matches, kind of like SCV except hopefully one’s equipment would represent your “level” as a player.)
The only difficult part of this would be trying to find a way to quantify “skill” without creating something that’s easily exploitable.

FGs are only as hard as your opponents are good. If you don’t intend to invest time and don’t want to get mindlessly smacked - don’t play against good people; simple as that.
However, most guys don’t seem to grasp this rather simple concept and quit after getting molested - which is similiar to someone starting a random singleplayer game on “impossible” difficulty and then complaining about it being inaccessible.