Time Investment is only an issue if you want to learn how to play the game at a higher level because you have to learn. Same with any game that has multiple levels of play. Otherwise most games are accessible enough to dick around in.
Time Investment being a problem is self-imposed rather than it being internal game problem.
Part of the problem is that their speed isn’t being gradually built up as they’re getting the hang of the motion. To go from slow motion to normal speed is daunting for anyone learning anything. If you’re going to teach someone to play, you have to emphasize precision over speed or they’ll never get anywhere.
A problem I see often is that people tell others to go practice. There are two questions that have to be answered then. What do I practice, and how do I go about doing it. That is something I rarely ever see addressed.
Except we (and the games) put a lot of expectations on the new players. Also, some games really do require time investment. Marvel, for instance, is just awful with no practice.
Dicking around requires something or someone to dick around with
Niether the pants on head retarded CPU or the Rank 1 player online provides much room for dicking around.
If I want to mess around I would either play with AI on my level or my friends I can. Online does not allow for the player to play at the same level they came online with and they have to learn to be able to compete at all.
Nah I can have fun in Marvel without practice. I have friends who have no idea how to play and we just mess around. I don’t have the drive to actually learn the game so I’m not worried about learning the ins and outs.
And problem here is with the fact that it’s VERY hard to get any long term enjoyment from dominating the AI.
Friends aren’t available 24/7 and friends who are willing to play with you in the first place are subjective
Hm I feel this thread isn’t going anywhere. Almost every game plays differently, so the range of difficulties will varie. If some one can’t dedicate them self to that game then they need to find another one that’s worth their competitive spirit… I simply stick to games i find my self competitive competent as my tournament level game and see everything else as games i play when not competitive (AKA for fun). I feel their is no problem with game desighns today.
Wrong, you can’t just pick up a fighting game and dick around.and have the same success as with a shooter. To win at a fighting game you need
opponents that are as bad as yourself
practice enough to win against others who play the game
In CoD, Halo, whatever, you can win even when you still lose. You cannot do that with fighting games. Therefore to get good enough to win at a consistent rate where you can win at least 50% of your matches you need to invest a lot more time into the FG than with a shooter. People like to win, and people lose more than they win when they start fighting games. So from the get go, they are too hard for the casual player because the casual player doesn’t have the time to get good at the game. And no, its not a matter of not wanting it, a lot of people have important more pressing issues to deal with than learning how to win at a virtual game
Time investment is not self imposed by the player, its an internal problem that comes naturally from 1vs1 player games and not readily seen or acknowledged in team games where if you do bad, you can still win. You get good by investing/wasting time into the game to realize the simplicity of the game.
That’s bullshit because I played the shit out of Tekken 5 without playing other people. I know other people who did the same. Without an online feature to boot. Just because you can’t play against the AI alone others can’t
Well duh. Teams are a crutch. Even though you may win with the team. If you are getting killed most of the time, it still doesn’t feel like a win.
As an aside, I always feel like this is a generational thing (noting I know almost nothing about mr.Beezy at all). People that got into seriously into the games after the arcades faded and before online became a thing tend to be the most okay with compstomps and practicemode play.
You must be new to online. And you must not have played these games a lot. Not only that, you fail to appreciate the illusion of satisfaction winning with a crutch readily provides. Its why folks use training wheels, because it provides the illusion of success and motivates you more readily to get better at the riding, rather than having to accept the fact that you will eat a lot of shit without them.
Its why shooters and team based “bro” games will shit on fighters for as long as they exist, with respect to being able to get “good”. These team games are much easier and superior for an individual to get good at.
I don’t think I ever agree with Xes here, but you have to consider the psychology of teh average casual player if you want to actually answer this question.
This is now going into semantics and super opinionville.
To think that it takes less time/skill to get decent at a shooter than a fighting game is ignorance.
Just like how I can hop on COD and play with people who have no idea what they’re doing for the most part, any random COD guy can go on SSF4 online and go to ranked, “same skill” and play with 540pp people.
Training Wheels allow you to ride well with them. Having a team doesn’t not allow you to play well. My point was that people care more or will be willing to talk about a K/D ratio than the actual win of the team. That’s what I’ve seen from people when I played FPS’s.
@Xes That pretty much it. Unless you had friends who played or you traveled you were left with AI and Practice Mode. So the ability to get enjoyment out of that is not false at all. It the fact that people would rather play online because its there.
Let’s look at the logical conclusion to this for a bit. Fighting games are meant to be played with people, this is a fact. You CAN have fun playing alone, it’s very possible. But eventually the desire to want to play the game the way it was meant to be played will arise. Once you get to that point then AI will seem like a measly tack on to you compared to the great beyond that await called competitive play. It’s the reason why games with no competitive scenes eventually die because nobody feels like fighting the AI day in and day out.
The problem then lies when the time investment to play online is too long for a casual player and the AI is too boring.
The 13 year old kid from NEC last year who got in Top 8 in SCV and MK9 is there this year and got Top 8 in MK9 and DoA5 and just beat Black Mamba in DoA.