I feel like someone is about to bring up the pianist who played “rest”…
The most important question alot of you are asking isn’t are the people playing having fun? You keep coming at this fromt he perspective of peopel who play seriously play and want hard results. Yeah strictly just banging away on the keys isn’t playing to a person who really plays the piano but to the person just banging keys it could be fun, to the kid in elementary who moved onto high school who still plays Flight of the B on the recorder instead of some sweet tunes ont eh sax it can still be fun. Find it funny how limited some of you are looking at this.
Just a long time lurker who finally felt like posting.
Haketh, the bigger question is ‘will they stick with it?’
There will always be some, but that’s the bigger question.
(although as I type this, that thread has been done a few times before, and it tends to get ugly)
Fuck wiht how many places I post on thsi site I need to get fucking premium.
I don’t know, i’ve known people who’ve stuck with SCII, Melee, SF2, and UMVC3 who still play EXTREMELY casually since they’ve come out an dstill have fun with it. These people are ones who will probably never have any interest in playing competetivly and getting into the scene, nothing wrong with that. Though I gotta get my sister to get out of this mike Ross is cute shit, if I ever play him in a tournament an dbeat him I’ll never see the end of the death glares.
Like I said, technically, sure, but no one in reality is going to call that playing.
Me: Is widly mashing keys playing the piano
My Friend: only if you know exactly what you’re wildly mashing and it’s in key and follows some kind of melody
My Friend: but then it’s not wildly mashing anymore
And he plays piano, so I’m gonna take his word.
I probably play Real Bout 2 and Breakers Revenge better than most but I’m not going to say someone doing mashy stuff isn’t palying. See how pointless that is? Sounds like your friend needs to get off that high horse.
Like I said, sure, technically, you’re right, but in this reality, this world, here, on this plane of existence, no one’s calling that playing unless they’re arguing semantics like you are.
If you’re on the football field, and you’re just running around wildly doing nothing, are you playing football?
BTW high/low argument is stupid. If anything you want a fighter where high/lows don’t exist, turning lows into overheads are broken. Overheads are designed to be slow then your average normal foosties normal, they don’t have HUGE range for a good reason and most of them are designed to awkard to combo off.
I
Tekken is a pretty accessible game for the casual gamer, and after a night of fun playing some 2v2 on Tag Tournament 2 my cousin decided to buy the game at full price. He played it for two weeks, found it too hard, and is now trying to sell it off for a meager fraction of what he paid for it.
You wanna get casual folks into fg, teach em. Show them how to play and they will come lol
I love this post - I’m very sorry for the ire you’ve had directed against you as a result. I applaud your position and your grace under assault.
fighting games could really stand some improvements - but people close to them have a hard time seeing where the weaknesses are. It’s outside voices like yours that will, eventually, help fighting games ascend to the next level where they will be able to expand their player base without sacrificing complexity. The focus on speed, as you point out, is a prime offender there. The focus on speed is also a big problem for online play, which is where fighting games are seeing nearly all their growth. Those two forces together can’t help but bring about change.
I think what he’s perceiving isn’t a problem with the games, but with the people who try to learn them. You don’t need to learn 1 frame links to play at any level below the top, most characters have easy combos that you can do fine. Furthermore, with rollback based netcode, rather than variable lag, there’s no problem with doing 1 frame links, since its all muscle memory, unless you rely entirely on visual/audio cues (but I as far as I know, most people just use them to learn it until its muscle memory, I don’t see them being reliable all the time).
I think its not exactly the game or the community’s fault that this sort of idea crops up in new players, but either way, we do need something to explain that learning a nice and easy bnb, and then learning the fundamentals of the game, is more important than learning the harder 1 frame links when you don’t know how to hit them.
You’re right of course - mastering top-level speed techniques is not necessary for most players. I was responding mostly to the rather aggressive responses alexbib has been getting, which seem to prioritize elitism and exclusivity over actually helping to bring him (and players like him) into the community.
EXECUTION is part of the fighting game experience. 2D Fighters are a unique test of hand dexterity as well as strategy.
What about the argument of “Lets have street fighter with no links! easy combos, and a button for ultra!” Well I say many sports are built around artificial difficulty. Why is the hoop so high and small in basketball? Why does the baseball bat have to be so thin? Its just the way it is
The major problem is that the rules of fighting games can be inconsistent and not readily apparent. They do not reward a casuals common sense as much as they should.
I like the idea of a cross up, why not make cross up moves look like crossups? its pretty fucking stupid to expect me to figure out cross ups when it doesn’t look possible and goes against common sense.
If the combo system is going to be link based then why have chains?
As a casual player, I look up the manuel to do special moves. However some moves have shortcuts, others don’t. Either way this is never shown in the game, and can dramatically change things (eg ryu shortcut shoryu) WTF. I don’t care about short cuts, I just want consistency and trasparency.
Wat is this thread? We’ve all agreed that lows should stay lows, and that scrubs mashing usually suck? What’s even being discu-sees that xes has posted in thread
Oh ok, carry on.
This…Post.
Makes, zero sense, like zero.
None, zilch, nada, nien.
I really shouldn’t have had that coffee.
He doesn’t even mention speed in that post, at all, and to address the post you’re replying, in what game does every character need “1/60” precision to play?
Seriously, name one game where every character needs stupid high execution shit to play their basic game?
A piano is an instrument and not a game, and therefore the definition of play is not the same. Even the kids who get picked last for football everyday is still playing football. I got dragged into a game of cards the last time my family got together and I played, despite having a clue what was going on.
In a game play = participate.
For an instrument play has a component of skill infused in the definition.
You guys are debating the same word, but its not the same thing.
Yes. I love fighting games but I’m not that good. I can’t even play with anyone locally because all of my friends and relatives try for a bit and then stop. Most people I play with can’t even pull off a hadoken. Not very good practice. However, Smash Bros. is a different story…
From a technical standpoint it’s not any different from learning how to ride a bicycle, and everyone learned how to do that when they were kids. Why are people so opposed to work a bit and learn to do new stuff?
No, most people are OK with doing that, they just want to do it with Halo, COD, and Battlefield instead.